Shaman rework - Elemental-focused specs

Hi all,

I’ve seen a few posts about a tank spec for the dear old Shaman. I started thinking that perhaps we could add a spec to the Shaman kit, and rework the existing specs to align with their own element.

In Legion, we received the Raging Tempest, which changed depending on the spec. Let’s use this as a basic concept for our Shaman specs.
Essentially:

  • Elemental - Fire
  • Enhancement - Storm
  • Restoration - Water

And the new spec

  • Warder - Earth

Now, I haven’t gone through each spec, and broken down abilities, etc. There is no need to do that at this stage, it’s more of a discussion.

Here are some ideas i had for just two specs initially:

Enhancement – The “Storm” spec
Notes: Whereas some abilities are completely new, some just need a rework to become “Storm” abilities. Let’s not change what works, damage will become nature.

Core abilities

  • Storm strike

  • Lightning Lash (rebrand of Lava Lash)

  • Windburst (rebrand of existing Rockbiter)

  • Static burn (rebrand of Flame Shock)

  • Summon Storm Wolves New Spell

    • Summon two wolves of the storm to assist you in combat. They provide numerous boosts to abilities depending on your attacks:
      • When you cast Storm Strike, they howl and call down lightning in an area affect around the wolves.
      • When you activate Call Thunder, they will empower you with a damage buff depending on how many enemies are around them.
      • When you cast Electric Dash at a target, they zap like lightning to the target.
    • They have a shared health pool.
      Notes. I love the idea of a Shaman literally commanding the elements. The image of Thrall in WC3 with his spirit wolves at his side was my favourite vision of a Shaman. This allows you to gain that aspect of the Shaman, but also integrates them into your kit.
  • Electric Dash New Spell
    To keep with the theme, you can now zap towards the target by turning into a ball of lightning (similar to turning into light in Halls of Valor). When you arrive, you will automatically apply static burn on the target. Resets on kill or CD.

  • Call Thunder New spell
    A cooldown ability, empowers you with the power of the storm, causing your abilities to do increase in storm damage depending on how many enemies are around you and your wolves.

Warder – The “Earth” spec

Notes. A new spec, based on Earth, all about defending Azeroth. Yep, it’s a tank spec. The big question here is how to we create a new spec with Earth and Rock as the focus? I decided that your ability to lock down a position should be the focus, but you also need the ability to move quickly when needed. Let’s consider all these spells to be new.

Core abilities:

  • Rockbiter
    • Empower your weapon with defensive stone and swing your weapon in an arc, causing the affected enemies to deal less damage to you.
  • Earthfist
    • You slam your fist into the ground, causing a giant fist made of rock to burst beneath the target, grabbing them and stunning them and causing threat. If they can’t be stunned, does increase damage and threat.
      Notes. Taking inspiration from the Drogbar in Legion for this ability, the art was impressive.
  • Stonewall
    • Call two lesser earth elementals at the targeted area, creating a protective elemental shell in a line between them. Will absorb x damage.
      Notes. Functionally a placed fixed barrier, works like a priest shield but sits in place until its timer runs out or it absorbs too much damage.
  • Rock Dash
    • When targeting an enemy, you dive into the earth, reappearing in front of the target, dazing them. When cast at a friendly target, they are instead pulled towards you by the Earth.
      Notes. I felt the Warder needed a grip or dash. This ability allows you to protect or engage at your discretion.
  • Earthforged - passive
    • Whenever you stand still, the Earth reaches out to protect you, you gain 1% damage reduction, and reflecting 0.5% damage taken from attacks, stacking per second up to 10 times, last 10 seconds. The stacks reduce in number with every second of movement.
      Notes. Whilst I wanted the Shaman to be able to move and control a fight, his ability to “hunker down” was the key focus. With this ability, the Shaman will need to juggle his movement with his stacks.
  • Mastery - Earthmother
    • Your skin hardens, allowing some of the Earthforged benefits to continue permanently, also increasing health.
  • Summon the Elements
    • You raise 5 Earth Golems, each will attack your targets in a small area and protect you. Each Golem has 5% of your total health. Lasting 10 seconds. If you take a blow 5% of your hp or greater, they will intervene and take the damage instead.
      Notes. I wanted the elements to still have an impact in the Warder’s kit, this is a cooldown that prevents high damage spikey hits.

That’s all from me, as with any post, i appreciate discussion and thoughts are always welcomed. For me, personally, i love the idea of a lightning-quick Shaman riding into battle with his storm wolves, or shielding allies as the stoic Warder, protector of Azeroth.

4 Likes

I like the hunkering down passive, that’s exactly what I’d expect from a master of Earth. Mastery effecting that sounds pretty good; would a higher Mastery mean that it increased the time it takes to lose a stack or something? Sounds needed, as some enemy mechanics NEED movement. So for them a higher Mastery would be required to keep your stacks up longer while moving, until you have time to stop for a breather and regain them… Sounds interesting?

What about if you stand still you gain a stacking absorb shield? Higher Mastery increases overall shield, and speed it builds up? Although I guess with this alternative you’d end up in a pattern where you stand still for 10s before each fight, and then pull. Might make speed runs a bit slow :smile:

Not sure if you have to totally rework the other specs though. I like that each of the current specs can still wield all elements, and are just a bit better at / use more of one element. Though even then, Ele is using Storm/Air as well as Fire all the time. And Enh continually uses Fire (Primal Primer moreso, right!?). Resto, well… has those elements…

So a 4th spec, tank that uses Earth more, would still likely have some of the baseline stuff. Some form of firey DoT, some lightning (more similar to Enh instant ability to just pull targets), some watery heals. But have more Earth to compliment defense.

But… I think it’s unlikely to ever happen :stuck_out_tongue: Great point in another thread: and new class / spec would need to have Legion artifact quest stuff set up, which sounds like a lot of work, otherwise it would feel very odd playing through. Doing an expac like that sort of makes future class / specs more unlikely, unless they put the work in to include the artifact.

Or, a workaround where there’s a separate quest for classes / specs that were post-Legion that’s sort of like “Well, we don’t have anything for you to use, just use your courage! Now, go defeat all them baddies with that…:slight_smile: Just seems odd…

I think that’s a main contributor to why BfA went with new races…

1 Like

There’s already 2 classes with fire specs… destruction and fire… we have enough fire classes. Enh should be wind and ele should be storm. just turn lava burst into lighting blast (giant lighting strike from the heavens) and flame shock into static charge and call it a day for ele.
NEXT!

1 Like

I don’t want to be a fire shaman.

I want to be an elemental shaman.

Did we really need “we need earth tank shaman” thread number 86?

3 Likes

Don’t you dare take away lava and fire abilities from my dark iron shaman

I do like open communication and all the topics and such, but I feel you can boil most topics down to “Shaman Tank Plz”, “Enhancement Sucks: Here’s What’s Wrong”, or “Other:stuck_out_tongue:

1 Like

I get what people are trying to do with the elements, I’ve seen it suggested a lot lately. The problem I have with it is, I like using all of the elements on my enh, and wish they’d find a way to work frost damage back in. I like being the master of all the elements, not just a single one.

3 Likes

Exactly stop trying to specialize my shaman. If you want a theme based class/spec go play literally any other class. Leave the master of the elements alone.

Want a fire shaman? Go play fire mage destro lock

Want a frost shaman? Go play frost mage or frost DK

Want a nature shaman? Go play a boomy

Want a dark shaman? Go play a spriest

Want a disease shaman? Go play aff lock or unholy dk

If you want a permanent pet class shaman? Go play mage/hunter/lock.

5 Likes

I already hate it that mages are so specialized. I want to be an archmage, when I play mage that can cast spells from all the schools . . . you, know, like all the powerful NPC mages.

Same goes for my elemental shaman. I like my lightning and my meatballs. Ok, maybe earth shock is a bit meh, but the rest I like.

1 Like

On the other hand, i would like to see aesthetic glyphs that let us wield more of a specific element.

A glyph that changes lightning bolt and chain lightning to either fire, earth, wind, or ice appearances would be a good start, as those abilities are used by all 3 specs (well, not chain for enhancement, but otherwise).
The problem people have brought up with that is the animation not matching the damage type - it would be weird for lightning bolt to be dealing nature damage when it looks like a fire or ice spell, for example.

I think earth could work for those regardless. Earthshock and earthquake deal physical damage these days iirc, buy used to deal nature damage. So we could have something like:

Glyph of stonespike:
Your lightning bolt spell instead fires a spike of earth at the target.

Glyph of stoneshards:
Your chain lightning spell instead fires a barrage of stone spikes at targets.

These would look like the earth spikes talent elemental has in the level 15 talent row, and be formed/accumulated over the cast time.

There’s other ideas as well, but I’d be most interested in these, thematically for my dark iron shaman, since it seems odd to me that they’d be using lightning/ice/wind spells when theyre surrounded by stone and lava

Yes to the idea of shaman tank spec focused on earth.

No to pruning elements from existing specs.

2 Likes

Yeah, there is nothing saying an earth tank shaman can’t use fire in there also, or frost and lightning for that matter, and wind would still be there for an interrupt. Shaman tank seems like something for controlling the enemy. Frost to slow, earth for damage/threat/root, fire for damage and threat, lightning for stuns. Shaman is a unique class for using multiple elements, where every other class uses a single one, maybe mixed with physical damage. I’m honestly going to swap my leveling Z troll shaman to hailstorm/hot hands build just to have a full range of elements.

1st off, NO TO SHAMAN TANKS.

Second, NO on specialized shaman specs. Every spec should use all the elements in some capacity.

1 Like