@Nixun/@Elvenbane
She’s got two, and only two, input sources.
A G600MMO mouse and two foot pedals for strafing.
Use of modifiers is problematic.
I’ve mapped them to the G7, G8, and far-right-extra mouse button.
Using them requires a degree of muscle coordination that slows her down a bit much for routine use.
Movement is handled with mouse-driving plus left mousewheel tilt for backing up and foot pedals for strafing.
That leaves 12 buttons on the side array and right mousewheel tilt.
If I could figure out a way to select abilities or targets using her mousewheel that might open up a few additional options, but that’s a different project.
She can click on buttons on the screen for non-mouse-targeted abilities .
I’ve got her targeted attacks all set up to use a somewhat baroque macro-chain to ensure that she’s got a good target to shoot at when the’s DPS’ing. So she doesn’t need to do more than just click the attack buttons to do that (all very much secondary to healing activities).
I installed Clique, but discovered that she can use mouseover on unit frames in ElvUI without it, so I’m not sure she’ll need to keep that.
Check my logic here: I’m trying to teach her NOT to “target” for healing. I’d like to see her using “target” ONLY for attacks. Ideally, she’ll drop her tank in focus (never going to raid - so five-man only here). I left target out of the mix entirely on purpose because of this.
The thought here was that if she needs to heal/dispell/buff herself, she can hold down ANY of the mod keys and do so (sometimes this causes her to move her mouse off a bit but since it’s not necessary to point it at her unit frame, that’s fine). She can also do that by mousing over her own unit frame and casting. “Normal” mode would be mousing over the player unit frame and casting. If she’s NOT over a player target frame and there’s no modifier, she casts on the tank. If the tank is dead (she might not see that immediately) she’s going to cast on the unit that is currently targeted by (likely) whatever killed the tank. That’ll be whatever player is its biggest threat (likely) or possibly my pet (which goes into tanking mode automatically when the tank dies or becomes unhelpable and may have taunted already).
I agree that it’s rarely ideal to skip @target, but this is, I believe, a rare situation.
If my thinking is off on that, please chime in.
#show
/cast [mod,@player][@cursor,combat][]SPELL
Absolutely. Great catch. I’ll make the change now.