Shaman DPS specs need some kind of Sustain support

Mana has ALWAYS been the biggest problem with Shaman DPS. The fact there remains nothing to remedy this is, while blizzard gives even more utility and dmg to classes like warriors, warlocks and mages is hilarious.
Before anyone mentions Water Shield, I am talking about Elemental and Enhance specifically with Lava Burst and Lava Lash.
Water Shield and Lava Burst share a rune slot. Which would be like Crusader Strike sharing a rune slot with Divine Storm.

Most classes get some kind of mana/resource management to accompany their new runes. Only Tank Shaman rune offers any kind of useable mana regen.

Even Warriors got runes for rage generation and they have an unlimited resource for dealing damage as long as theyre alive and connecting.
-Druid got zero mana cost wrath.
-Hunters got mana cost reductions, and mana regen tied to viper (for later levels)
-Warlocks got a bunch of increased life regen abilities that allow them to health tap more often and at lesser consequence.
-Mages got enlightenment, arcane surge, and just have evocate.
-Paladins can crusader strike for 2% mana every 6 seconds.

The separate issue is Flame Shock Uptime vs Cost.
Flame shock is currently 95 mana and last for 12 seconds, meaning you can only get 1 Lava Burst cast off before needing to reapply if you are aiming to gain the 100% crit, which is mandatory.
Average mana pools are around 1200, which means you can get off around 8 Lavabursts before youre oom and useless on a boss.
Lightning bolt is also exceedingly expensive vs the cost of the spell at this level and almost isnt worth casting as a filler.

There should be a solution for both of these.
A-Lava Burst should be affected by all talents that affect Lightning Bolt and Shock spells.
(meaning it would potentially gain 5% dmg, 10% mana cost reduction, and -1sec CD.)
B- Lava Burst/Lava Lash should add duration back to flame shock when it hits a target.( cannot exceed 18 sec total duration) AS WELL AS providing some % based Mana return.
4% makes sense for lava lash due to its lower cost and CD.
5% makes sense for Lava Burst, or 4% if Overloads can also gain returns.

To summarize:
As it stands, Lava Lash doesnt do enough dmg to be worth using instead of just auto attacking. Flametongue enchant is mediocre damage compared to rockbiter, which adds too much threat to be useable in groups and raids if wanting to not pull aggro off the tank. Lava Burst is Ele’s best dmg and one of the only spells worth using, yet the mana cost of keeping flame shock active makes it untenable.

Wow logs show shaman DPS basically at the very bottom of everything.

On a side note, great job with Tank shaman design. they feel and perform great.
Only protentional issue is that block wont scale, and that mana regen against casters is non existent. Otherwise, good.

7 Likes

Agreed, FS uptime feels bad.

1 Like

shamanistic rage is infinite mana

Shamanistic rage is the mana regen mechanic for dps shamans…

Yes, because tying AP to mana regen is intelligent spec design for an int based healer/dps spec? youre just going to see ele/resto shaman running around DW’ing SP/HP weapons with double rockbiter enchant. Then youre going to be REALLY angry about hybrids when the Ele shaman is also smacking for you 700dmg with DW, while hitting 4k Lava bursts. Amazing design.

1 Like

Melee use strength, which increases your attack power, which increases your mana regen. Int just raises your maximum mana bro.

i dont think you understood the statement. Why would an int based dps like an Ele want to stack AP (which raises the mana regen of Shamanistic Rage FAR more than anything else) instead of Int/stam/SP
SP/HP will NEVER reach high enough numbers to compete with regen scaling from AP using Sham rage.
Especially since shaman can just swap to double rockbiter in combat, pop a snapshotted SR, and swap their enchants back.
Which creates an entirely new separate issue with shaman’s gameplay loop.
Because- who the F wants to do that every minute?

1 Like

Doesn’t sound like an issue to me. Sounds like a neat classic WoW trick.

i mean. yes. but also no. Unless you want ele resto shaman rolling on all the hunter/rogue gear/melee weapons with high AP so they can macro gear swap and SR for max regen.
Thats the type of thing SOD was aiming to get away from.

It is if youre AP stacking. Which isnt a great idea if youre trying to heal or be Ele. right now it doesnt really matter since SP basically doesnt exist on gear. But later it will be an issue.

Shamanistic Rage looks at your AP, SP, or healing power and regens mana based on whichever is highest so if you are ele and have more SP your mana regen through rage will be based on SP instead of AP or Healing Power. Right now sure it scales well with AP due to double rockbiter but thats a side effect of the current level cap. As far as I can tell there is no SP gear that is easily accessable, if at all. At higher levels I honestly doubt you will see the double rockbiter rage snapshots.

you will never have more SP or HP than AP. Ever. Rockbiter gives you 650AP at lvl 54. that is more AP than a BIS naxx geared SP dps on one weapon. Clearly you are a retail player

the fact that SP and HP also scale worse than AP is hilarious.

Citation needed.

im curious why you would WANT this type of gameplay to a thing? or are you just playing devils advocate for fun?

I want to make you upset more that we have a good way to regen mana.

And as you yourself have mentioned there isnt a lot of SP or healing power gear this phase. This is a problem that will most likely sort itself out as we get new phases. If we still have snapshotting double rockbiter at higher levels, then I will agree it is a problem but this is a wholely new ability to classic coupled eith a very low level cap.

Give it time to see if it corrects itself with more available gear and talents.

ive played classic enough to understand the numbers here. Im telling you, it doesnt matter what sp gear drops in the other phases. BIS spell power users at 60 in naxx gear have 6-700 spell power. rockbiter max rank is 650 alone. It will be this way until they fix it.

Fix what, it giving good mana regen?

no, fix the scaling from other sources to be roughly equal at max level with correct itemization.