Shaman class seems to be very interesting

The dmg looks like its on point in both m+ and raid setting. The utility that you can provide for the group looks very sweet. You get to choose between meele and ranged spec depending on the fight but unfortunately it looks like elemental struggles to be competitive in PVE and the healer spec is also looking strong :muscle:.

Questions for you shamans, what are the cons of your class? Im considering to pick it up and give it a try. Seems like a fun class with those fun totems and perhaps carry potential?
Whats there that you dislike about the class?

Just doing some Research on my part.

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Con: PvP
Con: Totem HP
Con: Developers don’t know what to do with the specs

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I’m most experienced with Enhancement, so my opinion will be from that perspective.

At its core, Enhance is a complex rotation with frenetic gameplay, and meaningful decision making that can make or break or your dps. There are many moving parts that all have to be juggled in order to be successful. It can have feast or famine moments, but with decent gear and a good amount of haste, it will more often than not be GCD locked. Frequently you will find that you have too many buttons you want to press and must choose which of those will benefit you the most.

It has better build variety than other specs I’ve looked at, and can make meaningful choices to tailor how complex you want your rotation to be.

I’m not gonna list pros and cons, because what is a pro to one may be a con to another. However, if most of what I said above sounded like a pro to you rather than a con, I highly recommend giving the spec a try!

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Wow!! Awesome reply, Thanks!

What the person left out is that viability for shaman specs is largely volatile and varies from patch to patch.

Shadowlands saw a very strong restoration, but the introduction of a new AoE stack healer has all but ensured resto shaman is the worst healer in the game for both PvE and PvP. It feels awful in both.

Elemental and Enhance share a duality. Largely when one is good in pve, the other suffers…but conversely the one suffering in pve tends to do better in pvp.

Enhance largely has a history of sucking dirt in pvp and being incredibly harder to play than any other melee in the game. The reason for this is that it’s not an actual melee…and lacks most of the melee toolkits that help keep them alive. Instead, it’s a caster in melee range. If you plan to pvp at all on Enhance, be ready to be trained, and expect to only do well once you truly learn the spec, its nuances, and even then its an uphill battle.

Elemental on the other hand tends to always be doing somewhat well in pvp due to the design of the class. It’s a burst class by design, with lava surge mechanic being the core of the spec. That said, it currently suffers in PvE, but you can still play it. It’s AoE in m+ can be frustrating, a lot of players currently running liquid magma totem to get flame shocks rolling (otherwise you will be single targeting each one) and when you put down and Earthquake, the tank will mostly likely pull mobs out of it due to the simple nature that m+ is timed and you need to keep moving (or an affix requires it).

Thematically, shaman is the best class. Enhance’s playstyle is probably the most fun in the game, and I feel a lot of people will agree. There are several of us here, who even when enhance is not performing well in pve, stick with the spec just because its high APM, fun to play, and a visual fireworks show.

That said, if you plan to PvP, expect to be constantly targeted, and frustrated while you learn the class. If you plan to push pve content, either spec will work — but you may have difficulty finding groups simply due to the stigma that Shaman have (blue man bad) over several expansions.

Furthermore, at any given moment, much moreso than other classes, it seems Blizzard can and will break shaman for no reason at all (usually cause someone complained about something in PvP from one of the specs).

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And Enhance/Ele can live or die by specific buffs/nerfs intended specifically targeted at resto but bleeds over, further cementing that the powers that be have a hard time understanding how to balance shaman specs individually without breaking one or both of the others then failing to fix it.

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I’ve only played Enhance spec so far to 70, but I play it more than my other 70s for PVE because it’s just fun. For me it was kinda meh in the lower levels but it gets better later on. Since I don’t play really hard content or PVP I don’t run into the squishyness as much, but I almost always have to throw down a healing totem and heal during harder fights. But you get used to it. The only thing I didn’t really like about the class was the class hall quest line in Legion, compared to other classes.

Pro: It’s a priority based system, making it easy.

Con: you are a wet noodle in higher keys. Once earth ele dies and AS is on CD you are relying on a healer external to save you from certain mechanics where other classes have no issues.

For Enhance that is.

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Right now Enhancement is in a very good spot. The other two specs are not.

If you find that Enhancement is a fun spec, I would consider it worth rolling.

Biggest flaw for enhance is how squishy they are. They are one of the squisher classes in the game. As a melee you need to have the skills to not step in stuff and interrupt very well.

As far as the other two specs.
Resto- Biggest con is the new Evoker class took your niche and is better than you in every way. It does look like Blizzard has noticed though and are trying to fix things.

Elemental- You can compare this class to hunter very easily as far as what role they fulfill. They are squishy and don’t bring much utility, and they currently do less damage than hunters. They also have to hard specialize in AOE or single target in a raid setting.

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Thats a lot great info, thanks guys.