Hey guys, I have always wondered about a fourth Shaman spec embracing the fourth element of earth and it would be a tank. This is what I kind of envisioned, totem party support cooldowns, and the main defensive mechanic around a short duration reflective barrier that would reward use at correct times and could be punishing when not. I was just wondering what everyone thought about something like this.
Shaman – Earthwarder (Tank)
Specialization Skills:
(10) Mastery: Earth Warding
(10) Primal Strike (Passive)
(10) Rockbiter Weapon
(10) Earthwarders Bulwark
(10) Shield Specialisation (Passive)
(14) Agitation
(18) Cleanse Spirit
(20) Magma Shield
(20) Stoneskin Totem
(22) Earth Shock
(22) Boulderfist
(24) Grounding (Passive)
(27) Windwall Totem
(29) Flametongue Totem
(34) One with the Earth (Passive)
(38) Earthquake
(43) Grace of Air Totem
(44) Riposte (Passive)
(49) Surge of Earth (Passive)
(52) Seismic Smash
(58) Earth Wall
Mastery: Earth Warding
Requires Shaman (Earthwarder)
Requires Level 10
Primal Strike, Boulderfist, (Earthen Spike, Tectonic Eruption, Sundering) and Seismic Smash have a 1% chance and auto-attacks with Rockbiter have a 0.5% chance to reset the cooldown of Earthwarder’s Bulwark.
Increases the duration of Earthwarder’s Bulwark by 8%
Also increases your attack power by 8%.
Primal Strike
Requires Shaman (Earthwarder)
Requires Level 10
Requires Melee Weapon
Primal Strikes mana cost is reduced to 5.5% of base mana, cooldown is reduced to 9 seconds, damage is increased by 100% if your main-hand weapon is imbued with Rockbiter Weapon and this abilities cooldown is affected by haste.
Rockbiter Weapon
Instant
Requires Shaman (Earthwarder)
Requires Level 10
Imbue your main-hand weapon with the element of Earth for 1 hour. Increases your threat generation while active. Each of your attacks causes X additional Nature damage.
Earthwarder’s Bulwark
5% of base mana
Instant 20 sec cooldown
Requires Shaman (Earthwarder)
Requires Level 10
Creates a elemental barrier reflecting all melee attacks and spells from the front to their attackers for 2 seconds.
Amount of damage reflected based on the amount of incoming damage.
Shield Specialisation
Requires Shaman (Earthwarder)
Requires Level 10
Increases your chance to block by 5%.
Agitation
3% of base mana 30 yd Range
Instant 8 sec cooldown
Requires Shaman (Earthwarder)
Requires Level 14
Agitates the enemy target, forcing them to attack you.
Magma Shield
1.5% of base mana
Instant X sec cooldown
Requires Shaman (Earthwarder)
Requires Level 20
Surrounds yourself with a shield of magma for 30 minutes. Reduces chance to be critically hit by 5%. Attackers within 15 yards suffer liquid magma hurled at them, dealing [(2.5% of Spell Power) * (1)] Fire damage to all enemies within 8 yards of the attacker.
Only one Elemental Shield can be active on the Shaman at a time.
Stoneskin Totem
2.5% of base mana 10 yd Range
Instant 20 sec cooldown
Requires Shaman (Earthwarder)
Requires Level 20
Summons a Stoneskin Totem at the target location for 6 seconds reducing X physical damage taken by the Shaman and their allies within 15 yards of the totem.
This abilities cooldown is affected by haste.
Earth Shock
5.5% of base mana 40 yd Range
Instant 6 sec cooldown
Requires Shaman (Earthwarder)
Requires Level 22
SInstantly shocks the target with concussive force, causing (X% of Spell Power) Nature Damage.
Boulderfist
5.5% of base mana Melee Range
Instant 9 sec cooldown
Requires Shaman (Earthwarder)
Requires Level 22
Requires Melee Weapon
Slam the ground striking all nearby enemies, dealing (35% of Attack Power) Physical damage.
This abilities cooldown is affected by haste.
Grounding (Passive)
Requires Shaman (Earthwarder)
Requires Level 24
Primal Strike and Boulderfist have a 10% chance to make your next Nature spell instant.
Windwall Totem
2.5% of base mana 10 yd Range
Instant 20 sec cooldown
Requires Shaman (Earthwarder)
Requires Level 27
Summons a Windwall Totem at the target location for 6 seconds giving a shield to the Shaman and their allies within 15 yards of the totem that will absorb up to X magical damage.
This abilities cooldown is affected by haste.
Flametongue Totem
2.5% of base mana 10 yd Range
Instant 30 sec cooldown
Requires Shaman (Earthwarder)
Requires Level 29
Summons a Flametongue Totem at the target location for 10 seconds imbuing all party members main-hand weapons with the Element of Fire within 15 yards of the totem causing each attack to do 5% additional Fire damage.
One with the Earth (Passive)
Requires Shaman (Earthwarden)
Requires Level 34
Increases your Stamina by 45% and your Armour by 25%.
Earthquake
5% of base mana 40 yd Range
Instant 30 sec cooldown
Requires Shaman (Earthwarder)
Requires Level 38
Causes the earth within 8 yards of the target location to tremble and break, dealing [Spell power * 0.23 * 6 / 1 * (1 + Versatility) * 100 / 100] Physical damage over 6 seconds and sometimes knocking down enemies.
Grace of Air Totem
2.5% of base mana 10 yd Range
Instant 30 sec cooldown
Requires Shaman (Earthwarder)
Requires Level 43
Summons a Grace of Air Totem at the target location for 10 seconds imbuing all party members main-hand weapons with the Element of Air within 15 yards of the totem reducing cast time of spells by 5%.
Riposte (Passive)
Requires Shaman (Earthwarder)
Requires Level 44
You gain Parry equal to 100% of your Critical Strike from gear.
Surge of Earth (Passive)
Requires Shaman (Earthwarder)
Requires Level 49
Any overhealing from Healing Surge and Chain Heal will give a shield for 6 seconds absorbing damage by the amount overhealed.
Seismic Smash
7.5% of base mana Melee Range
Instant 20 sec cooldown
Requires Shaman (Earthwarder)
Requires Level 52
Smash the ground shattering earthen spikes at all enemies within 8 yards, dealing (150% of Attack Power) Physical damage and decreasing the damage they deal by 5% for 10 seconds.
Earth Wall
5% of base mana 15 yd Range
Instant 3 min cooldown
Requires Shaman (Earthwarder)
Requires Level 58
Incite the earth to make a wall breaking through the ground at the target location to prevent line of sight to those who stand with it between them and sources of incoming damage for 4 seconds.
Talents
(15) Landslide | Concussive Blows | Echo of the Elements
(25) Earthlink | Serene Spirit | Gemhide
(30) Spirit Wolf | Earth Shield | Static Charge
(35) Empower Shock | ? | ?
(40) Natures Guardian | Ancient Ankh Talisman | Windrush Totem
(45) Stoneclaw Totem | Tectonic Eruption | Sundering
(50) Primal Earth Elemental | Earthen Spike | Ascendance
Landslide
Requires Shaman (Earthwarder)
Requires Level 15
If your main-hand weapon is imbued with Rockbiter Weapon your auto-attacks have a 5% chance to reset the cooldown of Primal Strike and Boulder Fist.
Concussive Blows
Requires Shaman (Earthwarder)
Requires Level 15
If your main-hand weapon is imbued with Rockbiter Weapon, your attacks now apply Rockbiter to the target reducing their chance to hit you by 5% for 6 seconds.
Echo of the Elements
Requires Shaman (Earthwarder)
Requires Level 15
Primal Strike and Boulderfist now have 2 charges.
Earthlink
Requires Shaman (Earthwarder)
Requires Level 25
Standing still increases your Versatility by 3%. Moving instead grants you healing for 1.5% of your maximum health every 3 sec.
Serene Spirit
Requires Shaman (Earthwarder)
Requires Level 25
When you cast Astral Shift you heal for 10% of your maximum health.
Gemhide
Requires Shaman (Earthwarder)
Requires Level 25
When dealt damage greater than 10% of your maximum health, gain 10% Avoidance and 10% Armour for 10 seconds.
Spirit Wolf
Requires Shaman
Requires Level 30 (Elemental, Enhancement and Earthwarder)
While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 second, stacking up to 4 times.
Earth Shield
10% of base mana 40 yd Range
Instant
Requires Shaman
Requires Level 22 (Restoration)
Requires Level 30 (Elemental, Enhancement and Earthwarder)
Protects the target with an Earth Shield for 10 minutes, increasing your healing on them by 10% and healing them for [(36% of Spell Power) * (1.1)] when they take damage. 9 charges. This heal can only occur once every few seconds.
Only one Elemental Shield can be active on the Shaman at a time.
Static Charge
Requires Shaman
Requires Level 30 (Elemental, Enhancement and Earthwarder)
Reduces the cooldown of Capacitor Totem by 5 seconds for each enemy it stuns, up to a maximum reduction of 20 seconds.
Empower Shock
2.5% of base mana
Instant 30 sec cooldown
Requires Shaman (Earthwarder)
Requires Level 35
Empowers your next Shock cast within 10 seconds.
Flame Shock: Flame Shock increases all magic damage the target takes by 10% for 10 seconds.
Frost Shock: Frost Shock increases all physical damage the target takes by 10% for 10 seconds.
Earth Shock: Earth Shock will silence the target for 4 seconds.
This ability has it’s own GCD
?
X% of base mana ? yd Range
Instant ? minute cooldown
Requires Shaman (Earthwarder)
Requires Level 35
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X% of base mana ? yd Range
Instant ? minute cooldown
Requires Shaman (Earthwarder)
Requires Level 35
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Natures Guardian
Requires Shaman
Requires Level 40
When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 seconds.
Ancient Ankh Talisman
Requires Shaman (Earthwarder)
Requires Level 40
While Reincarnation is off cooldown, your maximum health is increased by 10%. While you are at full health Reincarnation recovers 50% faster.
Wind Rush Totem
40 yd Range
Instant 2 minute cooldown
Requires Shaman
Requires Level 40
Summons a Wind Rush Totem at the target location for 15 seconds, continually granting all allies who pass within 10 yards 60% increased movement speed for 5 seconds.
Stoneclaw Totem
X% of base mana 40 yd Range
Instant 1 minute cooldown
Requires Shaman (Earthwarder)
Requires Level 45
Summons a Stoneclaw Totem with 50 health at the target location for 3 seconds that tethers all enemies to it preventing them from moving more than 8 yards from the totem.
Tectonic Eruption
X% of base mana
Instant 45 sec cooldown
Requires Shaman (Earthwarder)
Requires Level 45
Requires Melee Weapon
You incite the earth, erupting the ground beneath you dealing (80% of Attack Power) Physical damage to all enemies within 8 yards and knocking them down for 1 second.
Tectonic Eruption always critically strikes.
Sundering
6% of base mana
Instant 40 sec cooldown
Requires Shaman
Requires Level 45 (Enhancement and Earthwarder)
Requires Melee Weapon
Shatters a line of earth in front of you with your main hand weapon, causing (140% of Attack Power) Flamestrike damage and Incapacitating any enemy hit for 2 seconds.
Primal Earth Elemental
Requires Shaman (Earth Warder)
Requires Level 50
Your Earth Elemental is drawn from primal elementals 80% more powerful than regular earth elementals, with additional abilities, and you gain control over them.
Earthen Spike
3.75%% of base mana 10 yd Range
Instant 20 sec cooldown
Requires Shaman
Requires Level 50 (Enhancement and Earthwarder)
Summons an Earthen Spike under an enemy, dealing (108% of Attack power) Physical damage and increasing Physical and Nature damage you deal to the target by 20% for 10 seconds.
Ascendance
Instant 3 minute cooldown
Requires Shaman (Earthwarder)
Requires Level 50
Transform into an Earth Ascendant for 15 seconds, immediately dealing X Physical damage to all enemies within 8 yards, reducing the cooldown on Primal Strike and Boulderfist by 50% and reducing all damage you take by 20%.