I don’t think you’d even see a game at that point. Consensus is never entirely reached in any design team I’ve ever seen - especially with live products. There’s always disagreements, and final say ends up being either a majority decision or comes from leads - but that tends to be a team to team thing.
Also, I just don’t agree on your assessment of performance cost, nor the things WoW are doing to deal with it, IE dynamic resolution scaling - which I’ve never seen in WoW and I’m not sure why it was mentioned. They’re specifically a PC audience and PC audience are VERY averse to things like that and will notice it immediately. I might agree that they don’t actually have emissives, I just remember them glowing more than they do - but it really doesn’t change what I’m saying all that much, just less concern.
Fact of the matter is when you’re creating a ton of projectiles, there’s a perf cost associated, and batching them isn’t easy when they have to update their position to the client. Slow moving projectiles with smoke and what I thought might be an emissive would be one of the larger projectile costs in the game regardless.
In the end though, we disagree, and that’s fine. I still don’t think a decision would be made like this without a larger conversation internally. And considering the amount of visual clutter that Blizzard tends to be fine with, as well as apparitions causing FPS issues in the past, I just think it’s very much performance related.
No I haven’t. I said what I figured was probably the case based off my own experience in work. I responded to a few people who took issue with it, but I mean, I never actively defended Blizzard’s actions, and more than once said I wish they had a better middle ground implemented - just that I think with the time they have left to them, there may not have been an immediately better middle ground.
If you’re reading a stark defense in that, I think that’s a bias you’ve got.
I did just realize I hadn’t addressed this though. When Shadowy Apparitions were tied to SW:P (like BfA), SN wasn’t in the game, dark void was. SN got introduced in SLands to plug a huge hole in our AoE, along with vampiric embrace being tied to apparitions. Also worth noting almost nobody took dark void, even for large AoE as a 2s cast with 30s CD - ESPECIALLY in late BfA with corruptions to a point where you could reasonably DoT up mob packs of like ~15 using void eruption/bolt along with VE. Giving up misery was a lot of potential damage loss in favor of AoE pulls of an extreme size. Very few dungeons were even worth that.
You can just… say names? Not gonna lie this is a super weird post, guy. I offered an explanation, and the most likely explanation given the information we have. You can like it or dislike it, but it doesn’t require you be a dick or villainize ME or pretend I’m some ‘other’ for a change that I had as much agency in as you do.