With the changes that have been announced for shadowlands, monks will be able to use 2 handed weapons once more which is good.
My question is if monk will be able to use their weapons once more just like they used to in Mist of pandaria
With the changes that have been announced for shadowlands, monks will be able to use 2 handed weapons once more which is good.
My question is if monk will be able to use their weapons once more just like they used to in Mist of pandaria
I really hope so. It was always silly to me that weapons were just stat sticks. I wouldn’t mind Jab making a come back, maybe have different functions than it used to. Really enjoyed fistweaving and using my weapon back in MoP
They could glyph the jab animation into TP. It’s still there, not sure why they can’t do that.
I would love to see this as well. Though it worries me that they apparently changed Blackout Strike for BM to Blackout Kick. I love the Blackout Strike animation on Pandaren and really hope that it doesn’t get replaced with the kick animation.
Why? Because they are bringing martial arts back to the only martial arts class in game?
Honestly they should have never taken brewmasters kicks away. People who want weapons can play rogues. Leave the only hand to hand class to us who actually love the class the way it is meant to be.
Stop asking for fundamental changes to the only unique thing we have. We are hand to hand class there are 7 other melee classes that use weapons which you can play as.
Sorry sir but I dont like stealth mechanics or I dont like to be a stupid demon
I really hope not.
A glyph would be fine, but punches and kicks are what distinguish monk from every other class, and I’d very much like that to continue being true.
So, martial arts to you means no weapons?
Martial refers to Mars, the God of War. Martial Arts is the art of war. People use weapons in war.
No we are monks. We don’t need weapons because our entire body is the weapon, but we are weapon masters.
The WoW monk takes a lot of inspiration from D&D and Shaolin monks, latter who are known to train with all manner of weapons (staves, halberd, pike, swords, etc).
The difference is they dont use armor outside some studded leather iirc (pretty sure it was more cloth, but meh).
So like swing a sword and follow up with a roundhouse kick, it’s why monk can be “disarm” but still fight
But by no means are we just hand to hand experts.
Blizzard agrees with me.
“These pandaren instead focused on harnessing their chi and learning weaponless combat”
and
"monks rely on their hands and feet to do the talking, "
We are hand to hand martial arts lets keep it that way.
Restricted from using weapons by their slave masters, these pandaren instead focused on harnessing their chi and learning weaponless combat. When the opportunity for revolution struck, they were well-trained to throw off the yoke of oppression.
Nice cherry picking from the thing, also while it shows a monk and his staff weapon lol. Taran Zhu carrys a big F off mace.
Hell you summon clones with weapons in hand and they been in the lore since wc3
Nice skipping of everything in that post.
From the opening summary of “Bare-Knuckle Brawlers” to “No-Weapon Style” to “Learning Weaponless Combat” and “Let their hands and feet do the talking”
It’s like you purposely ignore everything blizzard puts out about the class because you don’t care about facts, you just care about being right.
Do these kinds of mental gymnastics also effect other parts of your life? I’ve never met someone who can read an actual post from the source that makes it, where in 4 different areas it literally says one thing, but you still can not see it. You still have to twist it in your own mind to make it seem like you’re correct.
It’s like you didn’t even read the blizzard post, if you did then wow man, you need to talk to someone… Seriously this is a deeper problem then just a video game for you. You are no longer seeing things as they factually are, you are literally projecting your self created idea onto the video game and expecting everyone (include the billion dollar company who says differently) to see things that are only “your” preconceived notion.
I agree with weapon less monk.
The master of weapons is ARMS warrior
But that’s the Monk fantasy… Monks are the punching and kicking martial arts class.
Every cinematic with a monk in it has them using a weapon fyi
I mean monks are weapon masters, it just so happens their body is also a weapon.
Thats why its kind of silly to not give them a single weapon animation(at least for ww), even as an optional glyph
I dont think anybody is saying that monks should use ONLY weapon abilities, but giving some people the option to use their readily available weapon once and a while doesn’t seem like a bad thing and also fits with the theme
Personally I think the whole class theme of monk needs to be scrubbed of pandas to appeal to a wider audience but then again I don’t play monk so this isnt the hill I intend to die on
There is a thing called martial weapons. Usually something people learn after mastering hand to hand combat. Plus doesnt one of the pandaren monk characters use a staff?
I played combat rogue without training stealth for about 5 months in vanilla. Stealth used to really suck compared to today. But yeah, I don’t care weapons or not because either way the animations are too telegraphed and timed to the globals to feel good.
Weapon swings are frustrating because they’re all equally unrealistic (my favorite to mock is the blood elf cockback for Templar’s Verdict - the only place that would be reasonable is at max weapon distance to create space but the arc is so wide, a counter-thrust would be mockingly easy to execute). Because of that I’m cool with the design trying to be a grappler/striker, focusing on some kind of latent power elevating physical purity and open-,handed combat.
It ends up that the Monk aesthetic isn’t one of a “physical” nature anyway but one of magical chi… So weapons don’t really fit when you’re (perspective) channeling wind magic through yourself to strike… The force of damage and power is coming from the magic, not the strike (unfortunate, but tell me I’m wrong).
Shamans exist, yet Monks do this… And Monks have a skill called “Storm Earth Fire”. Iconic or not, maybe properly naming skills could be beneficial to letting players know the thematic role in the universe.
Shamans’ mastery of the elements but denial to such mastery of wind aside, Monks also get the ability to summon wild gods… You know, Niuzao, Xuen, Chi-Ji, and Yulon… This also seems more in line thematically with a druid. But yet here we are…
Point is, nothing about Monk says “well-thought out and executed with distinct vision and fantasy”, except maybe their unarmed strikes.