Shadowlands Ret will be all about those castsequence macros

Every 45 seconds requires 3 holy power
/castsequence seraphim, wake of ashes

They’re on the same CD and why not buff every single wake of ashes and get your holy power back from seraphim

Every 2 minutes requires 3 holy power
/castsequence avenging wrath, execution sentence, final reckoning

Every 1 minute wings isn’t up requires 3 holy power
/castsequence execution sentence, final reckoning

And for that big DAM pvp burst requires 5 holy power
/castsequence avenging wrath, seraphim, judgement, execution sentence, final reckoning
(pray you don’t get cc’d or someone shoves a stick in one of the wheels of our wheelchair)

All of the above just feels clunky and jarring to play with. Not to mention the button bloat these abilities are dumping on us.

Our core rotation is solid, though it could be made better, and talents should build on it not dump a layer garbo on top of it.

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Yup. with 5 holy power: /castsequence Avenging Wrath, Seraphim, CS, Execution Sentence, Wake of Ashes, Vanquisher’s Hammer, Templar’s Verdict (with an automatic D.Storm), BoJ, Templar’s Verdict.

I don’t know if it’s possible to pull all that off, but if it does fit into the 8 second execute window and if it lands on a crit it will do like 150% my own HP in damage on the Execution Sentence alone. So you can pretty much 1 shot anyone through any amount of healing if you get lucky on a crit and TV also hits in that last 1/2 second.

There’s 100% chance they nerf execution sentence or pvp scale nerf it.

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Jarring.? Thats not jarring to me. I dont care if a cast sequence macro is good to use. I mean cast sequence is a useful thing.

I’m appreciative of Blizz giving the spec some attention. Personally I like pressing buttons, and one of the complaints has been dead time.

Look at poor survival hunter. They have 4 base abilities and one dps cooldown in coord assault. Thats all they get, and thier active talents in crows and chakrams aren’t great.

I dont care if Ret has a bunch of dps cd’s. Its something unique that other specs dont get. Its nice having something more often than wings. I like the direction and I sure wouldn’t want passives DP and Crusade to always be better.

There should be a payoff for someone who manages all those cd’s well even with macros. Thats got some complexity to it that is hardly worthy of the lolret moniker.

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Yeah it’s ridiculous. At least take some of these things of the GCD.

Sidenote: Not a fan of Seraphim at all.

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Well at lest Final Reckoning doesn’t cost holy power, it’ll just be another button to press(Still wish was a leap/telport to the targeted area, like a D3 Crusader Falling Sword ability)
The only thing I don’t really like is putting so much emphasis on short duration damge burst buffs and having to absolutely maximised melee up time during. And then there’s, Everything is on the GCD.
Final Reckoning, Execution Sentence and Seraphim all kind of do the same thing. In that they give short duration burst windows when activated.
So I think it might be better to remove the increased burst window from Final Reckoning and put more emphasis on its passive effect when on CD. To at least differentiate it from others, but also so its not a hindrance to use with the others due to the GCD.

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I would take a buff to our core spells or added bonuses to our core spells over seraphim, final reckoning, execution sentence.

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That would make sense, which means it will never happen.

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If you don’t like Seraphim, Divine Purpose isn’t too bad for more consistent damage. But maybe it’s too RNG. I think it just needs a rework. Instead of a small random proc, something consistent. Like TV and Word of Glory lowering the cost of our next divine storm by 1, stacking up to 3 times or something.
There is so many ideas. I wonder if Blizz is short on ideas, or if it’s a limit on the amount of work and testing needed.
Maybe just make every holy spender like TV, and every holy point generated by accident past the 5 limit give us like a weaker inquisition for 5 seconds that can overlap. I have so many ideas, but nothing to do with them.

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It’s not that I don’t like Seraphim, it’s that Ret is getting multiple talents that do basically the same thing. Short duration burst CDs all that require high melee up time.
I’m just thinking it might be better to have a little more variety.

As for Divine Purpose, I’ll take that anyway, its always been a favorite. Even if it isn’t the best. I enjoy getting the back to back procs.

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I think they should be doing parallel testing.

If there are 5 abilities they want to test but only give 1 to the players they should make a vendor in beta with a bunch off boots (boots as an example it could be any gear piece by trinkets or rings) and each of the 5 boots give you access to those abilities. That way you can test 5 things in one build as oppose to 1 at a time.

Also are you ever not going to do this?

Every 45 seconds requires 3 holy power
/castsequence seraphim, wake of ashes

Normally there are good reasons to not castsequence everytime you use a spell. But why would not you buff every wake of ashes?

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Can you explain what the cast sequence macro does, please? Cuz I’m imagining it’s just click one button and those macro’d spell would all cast in succession.

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Basically, every time you press the macro’d button, you will execute one action of the sequence until it’s completed. Then, you’ll start all over again.

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make this macro

#showtooltip
/castsequence seraphim, wake of ashes

And it will cast seraphim the first time you press it and then which to wake fo ashes for the second press.

And since those two spell are on the same CD and you’ll want seraphim up for wake it always makes sense to cast one then the other.

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Honestly I hate the whole cooldown gameplay. But if it works…

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It’s one of many reasons I’m looking at dropping the paladin as my main spec sadly.

cast sequence isnt viable for min maxing. Timings for stuff changes constantly and you have to adapt based on every encounter.

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are you seriously complaining about button bloat? You really want another pruning?

Yes very much so. Last I counted we’d have 14 buttons as our core rotation.

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I would have preferred to keep Inquisition over Seraphim. Inquisition actually lasts 45 seconds (if you use 3 holy power), whereas Seraphim lasts 15 seconds and costs Holy Power.
A nerf in my opinion.

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