When you look at the game and think… “I wish the devs would fix /upgrade/ revamp this "feature of your choice” does anyone actually say "the starting zone experience?
I do not understand why large resources are being invested in this feature.
I have nearly a full roster of 120’s all with heirloom gear, I assume most other long time players do also. If your doing RAF you get a xp bonus there too and your not spending it in the starting zones. That doesn’t include the new races that we have all power lvl’d to get the racial armor
There are so many areas of the game that need real Dev solutions and resources dedicated to them.
IMO,
An account bank would be a real benifit,
fixing rep so that it worked across all toons in some way.
Make it easier to swap between various clases and toons and still move forward with game progression.
Revamping the appearance tab so that it was compete and not missing various sets or assembling all the blue/green sets together by expac the way the tier sets are. etc etc
We never even got the new character dance moves that were promised 3 expacs ago? (I dont’ really care about this feature but I care about the new starting zone even less)
What do you think would be a better use of Dev resources?
It’s for New players. Which you clearly aren’t and unless you plan to re-level or level some new alts. Then no that content isn’t for you.
But Blizzard is trying to make the starting experience for new players better because according to their stats I think I read that the average new player gets to around level 10 and then logs off.
For such an old game, getting and keeping new players is the biggest challenge. They are trying their best with Shadowlands, and with the new character creation, starter zone and leveling experience to appeal to those who may have tried WoW once before to try it again or those who have yet to give it a try, to hopefully give it a shot.
If they were introducing a new class I could understand it, but they aren’t. Treating new customers or their acquisition as a higher priority to that of retaining long time loyal customers is bad business and speaks to a real problem in the sales division.
The devs aren’t worried about whether new players think the game is worth their money. They’re worried about whether new players care about the game, and think it’s worth their time.
Of course, traditionally you’ve already paid sixty bucks or whatever for the game so there’s an incentive to at least try to make it worthwhile. Plenty of games that, in retrospect, were not worth that time thrived on that pricing model. But that’s not what we have now.
People who leave during the free trial period do because the game is too complex, or not engaging enough, or for a million other reasons that boil down to “not worth playing”.
And the sad thing is, it’s a lot better than it was pre-Cataclysm.
The quests and starter zones teach you basically nothing about specs, talents, dungeon roles, dungeon Qeuing, groupings in general, interrupts, professions, mounts and where to get them, phasing and “world traveling,” or a thousand other things that long-time players take for granted.
While I appreciate your perspective, this game was never hard, intimidating or difficult to adapt to in pre Cata. Post cata its even more simplistic. The huge outcry of players who wanted and got Classic reforged and onto its own servers are a testament to how fed up the player base is with how easy the game has become. This post was supposed to be about better uses for dev resources but respondents couldn’t even follow that basic suggestion.
Whats more, it speaks to an overall issue with the current generation of gamers. Eveything needs to be dumbed down to appeal to every last hayseed and halfwit who can’t grasp the most basic of instructions or formulate ideas that aren’t spoon fed to them. I weep for the future.
There are many online classes that offer basics in English as a second language. I would take this opportunity to encourage you to seek them out. Reading comprehension offers unlimited benefits in today’s society, among them responding effectively to wow forum posts.
Welcome to America. be well.
Been playing since 2005 and I still have plenty of alts to level. Chromie time looks great to me – one of my biggest gripes with leveling before is the inability to finish an xpac and having to hoof it to a different continent so often.
I understand that more endgame focused players aren’t keen on leveling getting any attention at all, but that doesn’t mean Blizz should just throw everything below cap under the bus and let it rust away. Games with staying power are well maintained across the board.
What makes you think your 5-minute-research-worth-opinion on resource allocation is somehow better informed/more worthwhile/whatever than whatever method blizzard uses to decide? I think we can be reasonably certain they’re not throwing darts blindfolded at a wall.
People with RAF/easy access to heirlooms are not the target audience of the change - which is fine. The leveling experience is still important - it looks like your PoV here stems from an inability to consider that some people play the game differently than you.