so pvp has for a long time been divided into two camps:
players who play to play
players who play to pwn.
the first group tends to stick with a main class that they master and maybe have a few alts, but generally they work to get better at pvp
the second group rerolls and farms gear for any advantage they can.
the current meta favors the second group exclusively. not only do we have two absurdly OP classes (boomkin and ret), but they current pvp system has zero safety or balance protections in place so the difference between this group and the first is the widest it has ever been.
it used to be that when a FOTM was identified, you would start seeing tons of them but they were all counterable. counter the OP spec and you counter all but the glads rolling it.
however currently there is no counter to getting 75% or more of your HP deleted in a global.
if the current meta was made for anyone, it was made for the FOTM rerollers who choose to play as unfairly as possible. you can’t blame the players for that, but you can blame the devs:
the previous pvp dev who left stated in his interview with stoopzz i think that basically it was him and 1 other doing all the pvp work and that the other devs didn’t understand pvp or how to balance it, that they decided to just remove all controls so they could figure out what to do next.
so this season is the way it is because the pve devs got their way over the pvp dev.