Shadowlands PvP gearing

In a recent video by Skill capped “
First Look: What We Want From PvP Vendors | WoW Shadowlands Beta “ highlighted the old PvP systems throughout the games life and it is very clear that PvP gear was good for PvP and in the WoD versión mythic gear was equivalent to epic PvP gear.

“If it’s not broke, don’t fix it” I would literally prefer any iteration from TBC to WoD to gear in PvP over anything from the current iterations they are trying to make. Also, a huge point that was made is there was always a reason to wear PvP gear. I.e, set bonuses, PvP Power, resilience. Really sad to see them just not give us what we want, again.

Let’s really band together and dig deep into the trenches for some changes??

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You mean like we were supposed to do during the “focused PvP testing” beta phase?

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They’re just going to have Retroxy exploit the system once it launches and fix it as they go

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I really hope not. I feel like all these bandaid fixes could be easily avoided with simple PvP gear. Also, great name LOL.

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Blizzard be like:

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Sadly I think it’s too late for that. We were supposed to have PvP testing and we haven’t seen that yet, and it’s looking like pre-patch is going to be here in about a month, maybe less. I think it’s going up as is.

I think the conquest gear will be useful, but sadly there will undoubtedly be good trinkets and pieces with BiS stats that we will need to get from PvE. If I was to guess I’d say we will be wearing a mixture of PvP and PvE gear, depending on how the ilvl upgrades shape up.

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This is the video. Just watched it and was going to make a thread myself. It really highlights the main concerns with pvp gearing in SL: no pvp stat and lack of stat variety/customization is going to make SL just turn into BFA 2.0 with once again forcing PvE down our throats.

I hope Blizz reconsiders.

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Yeah… we got vendors; however, the gear they’re selling seems to be more or less disappointing. For vendors to be a good addition to the game, the gear they sell has to be good, too. Bad stats just feel bad. Why bother including vendors at all if we’re forced to PVE for better stats, anyways?

Frankly the only way they can make the vendors work is by giving us better stat options on PVP gear… you know, the stat options PVPers actually want, allow us to reforge stats, and/or they need to add a PVP-specific stat to PVP gear - and I don’t mean versatility! Otherwise, the vendors are really just a joke. Why bother with them if PVE gear is still BIS for everything PVP? Do the devs not get that if PVE gear is just better than PVP gear (stat-wise, etc.) then these vendors are pretty much useless?

Thanks for your time,

Barespanks

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You cannot have BiS gear come from PvP with targetable stats without the PvE nerds screaming their heads off.

I ran FH 5 times and no weapon drop, this crap PvPer just buys his BiS?!?!!

So:

  1. Make a PvP stat that’s basically Versatility. Call it idk… Resilience?
  2. Add Resilience gear to PvP vendors.
  3. Make a class/spec PvP only legendary item, 1 per season
  4. Make a singular- covenant shared PvP only Soulbind
  5. Make PvP only conduits that fit into your PvP only Soulbind

Why is this so complicated???

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The design philosophy of “we don’t want people to have to have a PVP set” is completely flawed at its core. Almost everyone has multiple sets of gear for different situations / specs. The only true way to make PVP balanced outside of PVE again is create PVP-specific gear & stats (Resillience / PVP Power)

The answer is so simple it’s like they’re trying to overcomplicate a simple issue.

This whole PVP gear situation feels like a “if it aint broke don’t fix it” scenario. It wasn’t broke, and they tried to fix it. Now it’s broke.

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Oh, I am well aware of the “Dragon slayers” habit of crying any time PVPers get anything.

Lol. I know what you said is an example of the sorts of things they say… the whole notion is grossly exaggerated: PVPers don’t get to “Just buy” their BIS. They have to earn it… they have to grind it out (get rating, farm CP, etc.), just like the “Dragon slayers” have to farm PVE content for lucky drops. Honestly, it takes about the same amount of time to gear up properly.

(Then the counter-argument starts, claiming that getting rating, farming CP, etc. is “Easy”, or at least “Easier”, than PVE. Not sure I can agree with that, but you know it’ll come up.)

In reality, their complaining largely stems from an implicit desire to crush PVPers in their own content via a BIS PVE gear advantage - and when Blizzard doesn’t give that to them, they cry. It has nothing to do with “Fairness.” Let’s be honest. PVPers just want to be rewarded properly for their content… PVEers want to have their rewards trump all others, and be advantageous in all aspects of the game. Something like that, anyways.

In truth, these same PVEers, whining and complaining about their so-called, “Fairness” are the reason PVP is getting dumpstered every xpac. Why? Simple: they make up the majority of the player base, and, so, Blizzard is inclined to listen to their whining and complaining - even if it kills PVP in the process.

That said, I think your suggestions are fine. I’ve been a long-standing advocate of PVP stats - especially resilience and PVP power, or whatever they want to call it now. They did it before, and it worked. The only real complaints were (IIRC):

  1. Needing multiple gear sets - BFA was nothing but multiple gear sets, and everybody lived…
  2. PVEers we’re getting hassled in WPVP (on PVP servers, no less) - well, we’ve got a WM toggle now…

There really isn’t any excuse to not have PVP stats. Let PVP gear be BIS for PVP, and vice versa for PVE gear - and we can easily have that with the implementation of PVP stats on PVP gear.

Nobody should be forced to play content they don’t enjoy. I’d much rather go into a dungeon/raid because I actually wanted to experience that part of the game, experience that part of the storyline, and not because I had to; likewise, I think it’s fair that PVEers should never be forced to PVP if they don’t want to. The door swings both way.

The sad irony in this whole situation is that, despite Blizzards attempt to effectively homogenize the PVP/PVE communities, their forcing method is actually making the PVP/PVE communities increasingly antagonistic towards one another.

That’s enough for the moment I think.

Thanks for your time,

Barespanks

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If you want change you have to flood their twitter.

Till they realize that there are 18 different legendary items…

PMR? Best have your legendary shoulders… and your BiS epic boots to replace your legendary boots.

Jungle? Best have your legendary legs… and BiS epic shoulders to replace your legendary shoulders…

Cycle never ends.

I just don’t get it.

Versatility: Increases the damage you do to enemy monsters by 1% and reduces the damage you take by .5%.

Resilience: Increases the damage you do to enemy players by 1% and reduces the damage you take by .5%.

A world quest item that gives Mastery/Versa with War Mode turned off.

A world quest item that gives Mastery/Resil with War Mode tuerned on.

Dragons drop Versa.
PvP vendors have resil.

Soulbind and Conduits introduce over a 1,000 new talent/essence combinations players must learn before entering the arena. Is this noob friendly? Heck no.

Add a singular PvP Soulbind that spans all covenants so the majority of your PvP kit is consistent.

PvPer don’t want to do any form of PvE for items, yet legendaries and conduits exist.

How about we make PvP only conduits that comes from World PvP, Brawls, BGs, RBGs and Arena?

How about we make PvP only legendary items that requires the Anima of fallen “Heroes?”

Video game design is hard. :frowning:

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It’s obvious at this point that they’re only going for time played metric.

Why intentionally lower their time played metric by giving us a non retarded pvp gearing system, when they know we’re all addicted to wow arena and are gonna keep playing anyways

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They have a upgrade system in place for PvP gear that works similar to benthic upgrades.

What is those upgrades only affected PvP and as soon as you would enter PvP it would scale to your max rank of that armor piece, then outside of PvP it is scaled down to the base ilvl piece again.

Blizzard wouldn’t need to worry about dragon slayers complaining about having to do PvP for targetable loot and we wouldn’t really need to worry about doing a ton of PvE to be competitive.

Ofc a PvP only stat is very fine by me too but at this point I think it’s pretty unlikely.

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We have to see the max ilvl that comes with these PvP pieces once they are able to be fully upgraded. If they have a competitive ilvl, without corruptions, essences, azerite traits, and the introduction of stat DRs, I think the PvP gear will be pretty good.

Another big issue is trinkets. Until Blizzard puts a 2-set PvP trinket bonus into the game we will be chasing the broken PvE trinkets, just like we did in BFA, and other past expansions as well.

I’m skeptical of how good the PvP gear will be, but we haven’t seen the upgrade system yet so I’m still hoping they do something good with it. The one thing that needs to be added is a trinket set bonus so we don’t have things like Claw, Voodoo, Bike, and Drest destroy again.

Remember when PvPers AND PvEers could just buy their BIS? Or maybe not buy BIS, but buy a rock solid preBIS? Honor/Conquest, Justice/Valor. That was an awesome gearing system back in the day.

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Bump 'cause this is a good topic. Very obvious, you’re right. Making us do daily/weekly questing to to make our gear competitive instead of doing stuff we want like actually getting to play arena. It’s almost as if Blizzard makes more money with our /played than with our subscription fee. There’s no way that can be true though right? Either way, it’s definitely hurting the subs so they would still be smart to cut back on this.

It definitely hurt my interest in all of BFA. I played probably 80% of MOP, WoD, and Legion, but BFA I played in 2-3 month bursts with 6-9 month pauses due to the PVE gear grind to get to a competitive level for PVP.

After grinding so much on PVE stuff I didn’t want to do, by the time I could start PVPing I was burnt out.

It’s the first time in my long history of playing WoW that I’ve actually told my friends NOT to resub and just wait for BFA to be over. They’d never catch up.

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I posted this in another forum post but I’ll add it here as well.

I’ll keep bumping these videos till we see changes. This is insanely unfair and absurd. Stoopz made a great point by also showing that DH’s forum post on how long it would take for him to obtain the honor just to get M+0 190 ilvl gear.

Also as he said, “When you design a game, a product, its about what solves the issue for the consumer”.

We just want to have fun again in the content we’ve loved for Years.

You can do this Blizzard. Thank You.

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