Oh, I am well aware of the “Dragon slayers” habit of crying any time PVPers get anything.
Lol. I know what you said is an example of the sorts of things they say… the whole notion is grossly exaggerated: PVPers don’t get to “Just buy” their BIS. They have to earn it… they have to grind it out (get rating, farm CP, etc.), just like the “Dragon slayers” have to farm PVE content for lucky drops. Honestly, it takes about the same amount of time to gear up properly.
(Then the counter-argument starts, claiming that getting rating, farming CP, etc. is “Easy”, or at least “Easier”, than PVE. Not sure I can agree with that, but you know it’ll come up.)
In reality, their complaining largely stems from an implicit desire to crush PVPers in their own content via a BIS PVE gear advantage - and when Blizzard doesn’t give that to them, they cry. It has nothing to do with “Fairness.” Let’s be honest. PVPers just want to be rewarded properly for their content… PVEers want to have their rewards trump all others, and be advantageous in all aspects of the game. Something like that, anyways.
In truth, these same PVEers, whining and complaining about their so-called, “Fairness” are the reason PVP is getting dumpstered every xpac. Why? Simple: they make up the majority of the player base, and, so, Blizzard is inclined to listen to their whining and complaining - even if it kills PVP in the process.
That said, I think your suggestions are fine. I’ve been a long-standing advocate of PVP stats - especially resilience and PVP power, or whatever they want to call it now. They did it before, and it worked. The only real complaints were (IIRC):
- Needing multiple gear sets - BFA was nothing but multiple gear sets, and everybody lived…
- PVEers we’re getting hassled in WPVP (on PVP servers, no less) - well, we’ve got a WM toggle now…
There really isn’t any excuse to not have PVP stats. Let PVP gear be BIS for PVP, and vice versa for PVE gear - and we can easily have that with the implementation of PVP stats on PVP gear.
Nobody should be forced to play content they don’t enjoy. I’d much rather go into a dungeon/raid because I actually wanted to experience that part of the game, experience that part of the storyline, and not because I had to; likewise, I think it’s fair that PVEers should never be forced to PVP if they don’t want to. The door swings both way.
The sad irony in this whole situation is that, despite Blizzards attempt to effectively homogenize the PVP/PVE communities, their forcing method is actually making the PVP/PVE communities increasingly antagonistic towards one another.
That’s enough for the moment I think.
Thanks for your time,
Barespanks