Shadowlands mage feedback

SHADOWLANDS MAGE FEEDBACK

Disclaimer: I do not have alpha access, so I haven’t played with the changes myself, however I have played the class for 6+ years at this point. I have watched quite a few prominent mage streamers, heard what they have to say, and dug into the info on wowehead a fair bit.

ALL SPECS

All the new baseline spells are cool and flavorful to the class, great additions. Really does make you feel like a mage again, not just a fire or frost mage.

Conjure mana gem should probably just be baseline for all specs and not arcane specific. I feel it falls under the same category as the fire and frost wards. Not supper game changing but adds some nice utility and flavor for those niche moments.

Maybe just make shimmer the baseline blink? No one has really cared about the stun break utility of the regular blink for some time and I feel like shimmer got nerfed to 1 charge, not because mage mobility was broken, but because it is really hard to make a talent to compete with it. Then again if you really did think mage mobility was too much, fair enough.

FIRE

COMBUST

Combustion doesn’t work baseline. Combust was reworked in legion from a debuff on a target to a buff on you. This was done in a world where we had Phoenix Flames baseline which let the combust window actually work and feel complete. You were pumping pyros all the way through, which is what makes the spec feel so good to play. At the end of legion Phoenix Flames was turned into a talent, which made the combust window run out of juice 50% of the way through causing you to just spam scorch, which feels real bad. Even on a max geared mage with high haste and crit values, it still suffers from this problem. The way this was fixed was to Frankenstein a bunch of stuff together to create an actual functioning spec. i.e. Hyperthread wristwraps, Memory of Lucid Dreams, and Blaster Master. Without these sources of borrowed power the combust window is back to scorch spam.

Phoenix Flames needs to be baseline to let us actually finish out the combust window the way it was meant to, without having to Frankenstein the spec back together every expansion.

FIRE BLAST

Too much is tied to this spell right now. It’s your hot streak generator, fuel for your combust, a significant portion of your damage, and now it also spreads your ignite. I agree that the ability to have control of ignite spreading is a good idea but it should be on a separate spell i.e. Inferno Blast. With the way fire blast is set up on the alpha it breaks the combust window even more because instead of spamming fire blast and pyro in quick succession. You have to wait for you pyro to actually hit the target so that it will add to the Ignite before you spread it. This adds weird half second gaps after every pyro where you are doing nothing. Also it could lead to a situation where we actually hold all of our fire blast charges till the end of the combustion just to spread the Ignite.

The fun part of fire is the big high paced combust window every 2 min that lets you nuke the world. Those 10 seconds of intense instant pyroblast casts culminating in a huge ignite that burns everything to the ground.

Talent Row 35

Phoenix Flames needs to be baseline and a new talent put in its place.

Buff Alexstrasza’s Fury with more range, or something, so it will actually see some use. It’s a really cool talent and the only thing in the class that modifies or interacts with Dragons Breath. Dragons Breath is cool.

Keep Flame On, but we need to make the other choices on the row competitive with it, otherwise it will be another expansion of never specing out of it.

ARCANE

“We felt that arcane mage damage rotation lacked a focal moment that results in a big payoff. As such, the combat rotation is undergoing a significant redesign that looks to add this while retain the overall flow and feel of the spec.”

Really? All you did was give Touch of the Magi baseline and double the CD of Arcane power. Arcane does indeed need a significant redesign, but this is not it. This couldn’t even be called a redesign, let alone a SIGNIFICANT one.

IDEAS

Make building and dumping Arcane charges more dynamic. You should be going up and down in charges like crazy. Not just build to 4 with blast, then dump once, and build to 4 again. Making Arcane orb and Charged up baseline, will give you more ways of gaining charges which will allow you to go up and down in charges more often and more dynamically.

On top of that perhaps a system that makes arcane blast/explosion have different effects depending on how many charges you are currently at. At 1 charge there’s a chance for your next builder to give 2 charges. At 2 charges blast does a small AoE around the target, and explosion does more damage to your primary target. At 3 charges rule of threes comes into play making the spells free. This would keep the rotation interesting and varied, and you wouldn’t just zone out for 5 seconds while you build back to 4 charges.

Bring back 3 charges of clearcasting, and make Touch of the magi explode damage every time it is hit with a spell. This harkens back to the Hellfire Citadel Arcane mage with the Prophecy of Fear trinket. Banking arcane missile procs and unloading them all into the mark to make big chaotic explosions at the target. This adds some cool gameplay moments and spices up the AoE rotation as well.

Perhaps a new system entirely
Leylines
During combat there is a chance for a leyline of pure arcane power to rip open in the ground. Standing in the leyline can give you a random buff from a multitude of different ones, which have gameplay altering affects that you need to react to. Similar to rogues roll the bones.
Different buff ideas could include:

  1. Arcane Blast now instantly grants 4 arcane charges. Allowing for Blast>Barrage>Blast>Barrage Type gameplay.
  2. Arcane missiles now launches twice as many missiles. Changing your main damage source from blast to missiles for a period of time.
  3. Presence of Mind no longer consumes the buff. Letting you spam instant cast Blasts while in the leyline.
  4. Arcane Barrage now grants you a random number of arcane charges when cast. This combined with the changes to charges I talked about above would keep you on your toes.

REMOVE THE TALENT “OVERPOWERED” — IT IS BORING AND DUMB — I DO NOT LIKE IT.

FROST

It’s good

Flurry and Winters chill is still messed up. Distance from the target and high amounts of haste let you do weird stuff. IDK how to fix it. Best of luck. :slight_smile:

4 Likes

Phoenix flames absolutely could stand to be baseline again for fire. And it might just be me who misses this from before MoP, but having a random chance to go straight into hot streak without getting two crits in a row was nice.

As for frost, i have hated glacial spike’s dominance as a talent, and its synergy with flurry in the rotation for years. I miss the days of just letting my procs fly instead of holding them to make glacial spike better. The change to the flurry debuff makes this better, but i would rather see the other talents rise up more

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As cautious as I am about being hoodwinked by that dashing rogue Blizzard, I have to completely disagree about what you said on Arcane, it looks like it’s getting the most significant overhauls of any spec on the list. A lot of stuff is being reimagined as well as some talents being buffed and nerfed to offer more build variety.

  • Touch of the Magi is going from a passive to a controllable damage window, as well as being buffed out the wazoo.
  • We’ll have to see how the numbers turn out, the changes to clearcasting are beloved and the Amplification buff may make that talent not a complete meme.
  • Equipoise is becoming a talent that will affect all spells, which combined with our Mastery getting a similar treatment, will allow a lot more flexibility in our AOE and single target damage. The choice for Mythic plus, maybe?
  • Mana gems, frostbolts, and other fun miscellaneous stuff.

About the Arcane Power nerf- after some thought, I’m willing to explain why I think this could work from a design perspective (this is entirely separate from the numbers, which may be different). To begin with, it adds a skill cap to Presence of Mind, which will go from something you macro into Arcane Power, to something you have to consider when to use throughout a dungeon. The Clearcasting and Touch of the Magi changes seem to indicate they want arcane to move into a flatter and more sustained damage profile, with burst windows center more around TotM as opposed to Arcane Power. Now, this is exclusively personal preference, but I’m not a big fan of cooldown dependence, so with all of that being said, I’m still excited about the changes even if our major CD is getting a significant nerf.

I still agree with your point about the last talent row, Overpowered might still always be the dominant choice. But with the enormous Arcane Power nerf, it is possible that the other talent options could become viable, which will be based entirely on numbers.

Also, Blizzard. Mark of Aluneth, please? Please? I’ll beg if it’s what you want.

2 Likes

Would like.some changes in CC spexific to the spec

Frost = roots and slows …makes sense …mobs around it get chill effect

Fire = its fire…on X stacks or crits makes the player /Mob turn and run from the heat for X seconds …dmg aoe

Arcane = raw power and beguilement …Confusion and target different mob /player for X seconds …dmg count like pets but not controllable

Would be fun and applicable in PvP and pve

3 Likes

Except it won’t unless every spell is buffed to compensate. TotM and PoM isn’t going to cut it. I don’t have the exact math, I’ll leave that to the numbers people, but if you do say 60% of your overall damage during burn phases and those burn phases occur half the time now, that’s going to require a ton more damage during non-burn than they’ve show us so far.

I’m happy to see them remember mage has a third spec but I’ll reserve judgment until I see it in practice.

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There also comes added complications when you throw covenant abilities in the mix and how they change your rotation, will radiant spark be affected by enlightenment when it says it buffs arcane damage? And deathborne lining up with the new arcane power cooldown will change the desire for overpowered.

Not saying these descisions are bad things, but when the other two covenant powers dont stack up with the spec i worry how they can balance the compatability with arcane which tends to skew towards power enhancements and burst windows.

I hope we also see a return to meaningful impact of arcane missiles as a strong spell, even better if it has use without clearcasting too.

I also worry there will still be alot of dead talents, and cooldown stacking fighting the GCD, when you have rune, charged up, trinkets, pots, totm, covenant abilities, arcane power, it is alot.

I like the idea of using totm thoughtfully as both a single target and aoe cooldown, and having these smaller burst moments, i hope they build on that and making those moments feel smooth and maybe shifting arcane power to some other form of cooldown other than just damage. Perhaps something like the leyline suggestion of having it instead create enhanced forms of your current spells. Moving it to a more strategic cooldown than a stacking one.

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Lol… Frost: “It’s good.”

Hell no, it ain’t.

Whats wrong with it? I feel like forst does what it is supposed to.

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Frost will probably be the best mage spec for pve due to the loss of essences and traits in SL.
In pvp I think all mage specs will equally suck due to the loss of mobility. Arcane is losing displacement AND a shimmer charge.

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While melee lose no mobility, fun huh?

4 Likes

Just from what i’ve read on Alter time coming back, it seems to me like Blizzard is trying to make this a defensive mobility CD for mages which is probably why they got rid of a shimmer charge and displacement. Which is what i’m mostly scared of…

From what I remember, I rarely used alter time as a defensive and used it more for burst damage. I’m a little worried about some of these mage changes tbh…

I feel like Blizzard brought some stuff back, and nerfed things to compensate and thinks we’d be happy about that… Also people seem to think FROSTBOLT does a lot more than it actually does. Because a 2second hard cast frostbolt is definitely going to happen. :roll_eyes:

1 Like