After the recent flurry of information regarding the upcoming Shadowlands expansion yesterday, I’ve come to a realization of sorts:
Shadowlands isn’t just an expansion.
It’s a complete overhaul of how the game works.
And yes, I know full well that ActiBlizz has a penchant for changing the game quite significantly with each expansion… but this looks and feels different, and possibly more significant.
To just rattle off some of the more signficant changes:
- The level squish is an obvious change, which involves a complete rework of how leveling is done and altering how several aspects work in response.
- The Covenant system seems to be set-up as an “extension” of classes, almost as if it were a sub-specialization or something to that effect. The Soulbind system, which has choices tied to the Covenants, only seems to reinforce this. These all seem to be set-up to give players a significant choice in terms of gameplay… and borderline un-balance-able as a result. They also come off as a semi-rigid choice (and were initially shown as a “hard” choice you couldn’t change), and you’ll be encouraged to stick with it.
- While I can’t recall when & where this was stated… but it actually looks like ActiBlizz has outright said they want to start discouraging the “need to optimize” mindset which has dominated the game. I think the actual line was along the lines of “a certain group will have to get over it”. Taking the nature of the Covenant system into account, this actually seems to be true.
- Torghast is new and arcade-y type of system which is being played up as critical to core gameplay loop in Shadowlands’ endgame.
- There’s a large amount of resources going into offering significantly more player customization options. New skin tones, eye colour, the addition of Legendary weapon transmog during late BfA after years of denial, the recent announcement that Artifact appearances will no longer be tied to specs… they’re really pulling out all the stops here on this front.
- Taking into account some of the changes attempted in BfA (and even a few from Legion) that will be carried over into Shadowlands: the GCD change, the stripped down classes to better facilitate these external systems (sometimes referred to as “borrowed power”), World Quest and Assaults (referred to as “Callings” this time around), Mythic+, the extreme & rampant stat-inflation from all of these systems a la Diablo… the net result has been a significant and MAJOR change to the game over a relatively short span of time. Shadowlands will just be the capstone on all of these cumulative changes.
- A general trend I’ve noticed is that they’re strongly redirecting the focus of the game to try and attract NEW players. Lots of upfront flashiness & features, lots of new ideas & systems… and they’re only doubling down on them more and more.
Or to sum it all up:
It’s like the expansion will be an ENTIRELY DIFFERENT GAME.
More than any expansion that came before, Shadowlands won’t be the WoW you knew… and for better or for worse, you should be looking at it as if it were an entirely new game you’re picking up rather than just an extension of WoW. Or at least it looks that way to me.
You could almost say, for all intents and purposes – the old WoW is dead.
The old saying of “Only WoW can kill WoW” rings true… and is surprisingly literal.
That being said… it doesn’t really change my opinion about the current state of the game and where it’s headed. If anything, it just reinforces it. Shadowlands doesn’t look like a game I’d be interested in; with my established dislike of the gameplay and boredom at the premise, it just looks like a waste of time.
All I can recommend is you step back and look at the expansion in this context, and decide if it still looks like something you’d be interested in.
And just before I leave this be, here’s an interesting little question to add onto all of this:
Why?
To me, the immediate answer is obvious – ActiBlizz is trying to reinvigorate the game by bringing new blood in and draw back many of the older ones who have already left.
That also has the implication that the game isn’t doing so well at the moment, things are faltering and have been for some time (all of these changes aren’t things that happen overnight). Heck, I wouldn’t be surprised if a few planned features were pushed out early to try and shore up the numbers a bit; legendary weapon transmog being a pretty obvious example.
The root cause of said decline isn’t quite so obvious… though one can look at the fact WoW now has some legitimate competition that are doing a far better job of attracting new players, leaving WoW with only a slowly but steadily declining playerbase of die-hard fanatics. But an MMORPG can not live off dedicated fans alone, and they’re now getting more desperate for new blood.
How successful Shadowlands will be at bringing in new players, I cannot say with any certainty… but it is plain to see that they’re trying to do so, more than ever before.
