The fundamentals in the game isnt working anymore and its obvious as 9.1 is rolling out that the devs have no idea about what that even is
If u are a dev and playing Shadowlands and cannot understand that the game desperately needs Solo queue function in PvP (and maybe even PvE) it means youre not only out of touch with the wow player base
It means you are out of touch with todays entire gaming industry
The min/maxing phenomenon is here to stay, it doesnt only mean maximizing your characters output.
It also means that you want to maximize your playing time. Max activity time and Min down time
Because of this, this isnt something that is unique to WoW. This exists everywhere in gaming today
Succesfull games today are basicaly just a one click button to play and boom the game is engaging
Then we have WoW: Shadowlands
The moment you ding 60 it means youre already Months behind everyone else becasue of the Soul Ash system
Youre days behind others because of the Renown System
Youre competitiveness is drastically reduced because of the extremely slow gearing system, because of the class balance system and because of the covenant system
On top of this, the majority of the time in the game you will sit in LFG doing nothing(Both in PvP and PvE) and the Class (FOTM or not) and Faction youre playing determines how long the wait time will be
Imagine making a game in todays standard with these conditions and thinking youre gonna be succesfull
THE REWARD SYSTEM IS AT ROCK BOTTOM
Here is a quote to start this off
"
We as humans like to be rewarded for what we do, whether it’s a pat on the back for a job well done, or an employee of the month plaque on the wall of the break room.
It’s in our nature, we are wired to enjoy such rewards, we like to have a proclamation of our successes and skills, >> this in turn motivates us to continue to do good work
This motivation comes from a little thing called Dopamine that is released by nerve cells in our brain to other important nerve cells.
The main symptom of Dopamine is that when it’s released it signals our reward-satisfaction feelings.
This obviously is a good feeling to have, and is why humans love to be rewarded in some way, because being rewarded releases Dopamine.
"
Reward system for M+, Raiding and PvP are currently all at their worst state ever in WoW history.
There has been nothing done to make anything of this better in Shadowlands the only thing that has happend is that all 3 has had their rewards amounts reduced drastically
Everyone of my friends who quit Shadowlands are saying the same thing. The game does not make you feel worth your time
BoE Farming raids feels more rewarding than doing the actual bosses. Seriously, its embarrasing
There are 2 ways this game has been developed over the years
-
You make the player feel rewarded with plenty of items but the perfect item is very rare (Peak of this was Legion but the majority of expansion are designed like this) (Basically whats it like to BoE Farm Raids in SL)
-
You reward players very little but when item drops they should always be upgrades (SL)
Both of these methods are different ways to reach the same goal, to try to keep the player in the game longer
The difference between them tho is that one of them creates very frequent dopamine releases and the other doesnt
What changes in 9.1 when talking about reward for your effort ratio?
Nothing.
(Prediction) Classic will “overtake” Retail
If the current way Retail is designed continues there will be a switch between what the majority of the player base is playing.
There are 2 Reasons behind this
- The majority of earlier expansions of WoW and Vanilla all have a functioning reward system
- The Release of a Classic Expansion is done by launching it with the final build
This means the game launches with a very polished product which completely counters retails biggest flaw of launching a product that doesnt acctualy feel its supposed to be out of Beta
Because of this eventualy more and more people are going to swap from Retail to Classic as their favorite expansion is being released
I dont think the “overtaking” will happen in TBC but when WOTLK releases as a Classic version which we all know is gonna happen at some point I think Classic might acctualy have a very good shot to overtake Retail