Right out the gate, the systems they are adding seem… a bit much?
It seems the devs just thought it would be cool, but no idea of how it could actually play out in an MMORPG setting. An experiment.
Conduits inside of Soulbinds, on top of covenant abilities. Anima grind to replace the Azerite grind, insert some kind of mandatory unlockable power level-object-thing there.
You have to join one of four clubs, and if one club has better abilities but you like the aesthetics of another club, too bad. What kind of backwards butt design is that?
Like, what happened to just gear and talents? I used to revel in the simplicity of it all.
Now we’ve got like 2-3 layers on top of that, a simulation nightmare. Can’t wait until some things are inevitably nerfed and players regret their own decisions.
What’s all this other stuff? Who asked for this junk?
All of these dumb ideas are going to jam and break my beloved rusty treadmill of a game.
You’ll wish BfA was back, just as BfA made people nostalgic for WoD gameplay.
If the bar can be made lower to save costs, it often will.
Yes, I agree. I hope that content won’t feel rushed or bad because they tried to do too much. I am not asking for that much! Please stop force-feeding us Animashed potatoes!
you tell me and we will both know . This game is about combat , exploring , and questing . Who gives a rats behind what you look like . In fact why do you even know what your character looks like , its a inch high set of pixels in the centre of your screen that you rally shouldnt be concentrating on because then you will miss all the stuff thats going to do you harm ( like what your standing in , whats comming in from infront , behind and the sides thats trying to kill you )
Remember when new dungeons, raids, arenas, and class design could carry a new expansion and the crazy new “system” were things like scenarios and LFR? When the fundamentals were so good that everything was enjoyable and not temporary gimmicks that you get sick of in two weeks?
Cosmetics are the only rewards that matter, since they carry over from expansion to expansion. It’s why rare items sell so much on the auction house, and why every Orc warrior repeatedly runs mythic Siege of Orgrimmar every week.
I expected them to learn from their mistakes and was a fool for doing so.
Convoluted systems are not something to revel in. If you tie too much into a singular system you bloat it, make it unwieldy at the least and outright bafflingly terrible at worst. Should the system fail–which it likely will judging from the plethora of criticism already levied its way–the ship is sunk as they’ve placed all of their eggs within a singular basket.
To put it more simply, Blizzard could do with a lesson in elegant design. Simplicity, done well, is always better than a web of convoluted, half-baked ideas.
Every expansion recently has resulted in some kind of experiment for the player base. Legion artifacts were an experiment. WoD Garrisons were an experiment. BFA’s Azerite was an experiment.
This’ll be another experiment. The only thing we can hope for is that it don’t suck.
I didn’t really understand azerite until I actually played around it. I imagine SL will be similar.
There will definitely be essay length pages and pages written on how to maximize your character using all of these systems though, and for some reading them will be mandatory.
Seeing as the abilities are only thematic to their covenant due to the skins of them, I agree.
They should make a few skins for each ability (or make a covenant neutral reskin of each to replace the current visuals) and allow folks to simply choose the class ability they want.