Taking a look at every melee class/spec and just wonder why Paladin is so different? Is it a bug, or intentional?
Death Knight:
- Defensives:
- IBF - Off GCD
- AMS - Off GCD
- Movement Speed Buffs
- Death’s Advance - Off GCD
Warrior:
- Defensives:
- Defensive Stance - Off GCD
- Die by the Sword - Off GCD
- Movement Speed Buffs
- Charge - Off GCD
- Heroic Leap - Off GCD
Rogue:
- Defensives:
- Cloak of Shadows - Off GCD
- Evasion - Off GCD
- Vanish, Disarm, etc - Off GCD
- Movement Speed Buffs
- Sprint - Off GCD
- Grapple/Shadow Step - Off GCD
Windwalker:
- Defensives:
- Fortifying Brew - Off GCD
- Touch of Karma - Off GCD
- Diffuse Magic - Off GCD
- Disarm, etc - Off GCD
- Movement Speed Buffs
- Roll - Off GCD
Shaman:
- Defensives:
- Astral Shift - Off GCD
- Movement Speed Buffs
- Spirit Walk - Off GCD
Druid:
- Defensives:
- Survival Instincts - Off GCD
- Iron Bark - Off GCD
- Movement Speed Buffs
- Dash - Off GCD
Paladins:
- Defensives:
- Divine Shield - On GCD
- Shield of Vengeance - On GCD
- Eye for an Eye - On GCD
- Movement Speed Buffs
- Divine Steed - On GCD
Bubble being on the GCD, would make sense because it is an extremely powerful defensive ability.
But the other three abilities? Why are they on GCD? ¯\ _ (ツ)_/¯