After going trough the changes for Priest I want to give my feedback on the changes I see. I hate to be pessimist after what looks to me like the devs are really trying to make things better, but now is the time to give feedback so I rather not hold back.
The biggest thing that jumps out for me is Power Infusion making a return and being usable on allies. While this is cool from a “fantasy” and RPG element, I fear this might cause a lot of issues for Disc because it has the potential to be extremely strong when used on a friendly DPS player in Raids.
Disc already brings great damage in Raiding, increasing the contribution to DPS even further is dangerous and might cause Disc to get nerfed over and over again. I believe Disc needs damage buffs that are targeted specifically for M+ but not Raids (something like a GCD efficient way to deal AOE damage but that has minimal impact for single target).
Next one is Mind Soothe, this one feels like it might have some niche uses in M+ and questing, but doesn’t seem too major. I see this one as a positive.
The rest of the changes are kind of cool thematically and I specially like having SW:Death back even if it’s not that big for Disc. But I don’t think any of those really achieve much in terms of addressing the main issues with the spec.
I don’t see nearly enough M+ utility to make Disc, or any Priest spec for that matter to be competitive in that context. Doesn’t look like there’s an attempt to maybe make Disc more approachable to casual players either. Or to give some better alternatives for single target or spot healing.
I understand this is early in development but so far to me this looks like Disc is once again heading to a place where it’s great or even overpowered for Mythic Raiding but without the toolkit to be competitive in anything else.
Edit: After more time to digest the changes I wanna add just a few things… My initial post was a bit negative because the changes don’t seem to address what I think the kit needs to be in a better and more balanced state, but they do add a ton of flavor to the spec, which is good.
The changes in general don’t break the spec nor remove the core atonement mechanic which I love, so that’s a big positive, so in general the sky is not falling. Aside from the Power Infusion thing that has me concerned, everything else seems “good”.
I think the changes presented are an “ok” initial proposition, but I really hope to see a bit more.
Edit2: After looking a bit more into the changes seems like I overlooked the redesigned Shadow Covenant.
It could be very nice addition for M+. It does a pretty strong heal on all 5 targets and then buff your shadow damage done, this should be pretty helpful in M+. I don’t expect the “negative” of temporarily being locked out of Holy spells to be that big of a deal.
There’s a recent AutomaticJack video where he goes trough the changes too and I think he does a very good job at explaining some of the things I talk about in this post and also talks about how the talent tree could really use an update. Leaving the link here: https://www.youtube.com/watch?v=Bd1WSCnSPOg&feature=youtu.be&t=1102