Shadowlands: Consolidated Priest Feedback (What does and doesn't work)

You basically read my mind with my worry with this statement. I appreciate the write up. It sounds very appealing, I just wish I could get my hands on it to have given it a run; I give it the benefit of the doubt because, in general, mop/wod class design was stellar and legion/bfa has been degenerative on most fronts with most of the classes I’ve mained.

2 Likes

I just can’t believe they brought DP back, and it now costs FIFTY INSANITY to do 72% of your spellpower!!! WHAT! Spend 50 insanity to do mediocre (AT BEST) damage to a target just so you didn’t have to waste a voidform on a crappy mob… I have no words…
This right here, affirms my decision to put the priest to rest for good at the end of BfA… It makes me really sad but just no.

7 Likes

Because the last iteration of Devouring plague spent shadow orbs, they thought the 3rd iteration should spend something too I guess? Spending something we already don’t have enough of though, not cool…

1 Like

oh its not even that its the fact that they admitted that Voidform only works on %10 of content in the Bluepost, so rather then addressing that by removing it and giving us something that actually works they patch up DP in an attempt to please the community through banking on nostalgia to address the %90 of the other content.

if that is not cheap incompetent design I don’t know what is. Like they themselves said it in the Bluepost Voidform does not work in WoW.

10 Likes

100% #removevoidform

5 Likes

I’m glad to have done that. Personally when I pang for the a return of orbs, it’s not the specific mechanic itself, or the visuals, or even the spells (Though DP self heal is pretty iconic). It’s more the feel of the gameplay, and the multiplicity of the tools we had, being a bit about builder spender, being a bit about multi dot, a bit about funneling, a bit about procs, and a bit about assembling single target burns. All of this creating a damage breakdown full of multiple competing elements, not one dominant one.

Whereas now we’re all about voidform ramp, regardless of the content or situation. And voidform takes up so much space, unlike orbs did, that you can’t really fit anything else in alongside it, which we’re seeing with the implementation of this new devouring plague.

10 Likes

I’m so happy to see that most of the posts, though frustrated at the situation of our class being a (pun incoming) SHADOW of it’s past designs, are discussing a lot of things that would make the class a lot better and, more importantly, fun. Idk if it is helping, but almost everyday now I’ve been putting in the suggestion box when I do log on my priest to #removevoidform. I’m worried that they wont look at these forums and wait till the last minute and say they didnt see enough feedback from the community. Anyways, like always, #removevoidform.

9 Likes

Personally, I don’t think suggestions are helpful. What is very helpful though is providing feedback and understanding of what aspects from the past you did enjoy, and how they conflict with the current design. Which is what I tried to do with that deep dive into shadow orbs 20 or so posts up.

Saying #removevoidform may be concise, it may be cathartic, and we may know and understand all the nuance and connotations of what that statement means, but I don’t think it helps much.

8 Likes

So, I read many post about shadow orbs. I would like to know what people think about just removing the secondary resource and allowing us to have a burst cd? Like fire mages? I understand most classes have a secondary build up for damage aspect to them, but I don’t understand why we need to put throttle control on classes. Is this not the definition and the main cause of clunky class design?

I think it’s important to understand fire does have a resource. Fire blast charges. A resource is just a bridge between two spells that creates an interactive relationship between them. It might not have a visual or UI component, but its functionally the same.

Fire starts with what it has, that’s a key difference and something I would agree with being a good direction. Locks have 3/5 soul shards baseline, balance druids 50 astral power due to their talent. Shadow didn’t start with orbs, and that sucked.

I don’t understand why a resource system should throttle a class either, but not all resources throttle their respective classes.

5 Likes

You and I both know how much actual feedback there’s been already. At this point, when it’s been ignored for so long, I can’t really blame ppl for going for the cathartic responses.

1 Like

I don’t blame them, not in the slightest, there’s no rule saying what you type has to be helpful. People are capable of both reasonable constructive feedback, and cathartic expression / borderline rants.

I would reserve the term “clunky” for something that isn’t clear or is overly difficult. Voidform is not that. There is almost never any question of what button you press next.
The fact that
(1) you take a gigantic hit on your dps if ALMOST ANYTHING goes wrong (even things outside your control) after your are underway on your first voidform, and
(2) the damage scaling and patterns make the class competitive only in a small part of the overall WoW experience,
makes it a bad design. Not clunky.

2 Likes

I think they were referring to needing to build resources before you can spend them as arbitrary throttling, which they then called clunky.

Clunky is probably the wrong word to describe that. A little bit of build-spend isn’t bad as long as its in line with how long it takes other classes to do it. Which seems to be 2 global cooldowns, from what I can tell.

Clunky is the wrong word to describe almost anything, it’s emotive and conjures different meanings for every person that uses it. In development it’s generally considered a cop out response for when you don’t like something but can’t explain why. It’s hard to act on clunky, because it doesn’t tell someone what to change or even what about the thing you don’t like. Just that what they currently have is bad.

3 Likes

Your right its not clunky, just bad design. What is your thought on removing the secondary resource?

Every dps spec has a secondary resource, whether its on their UI under their HP bar or not.

2 Likes

I would personally prefer MoP/WoD orbs and DP, however I have said this before I’m willing to try new designs as long as they remove voidform and the new design is not similar to VF (ramp up/ keep up with drain).

I think most people wouldn’t mind trying a new spec design as long as they remove VF.

The ask for orbs back because it was so fun and satisfying.

also…

9 Likes

Secondary resources have long been a part of the game, and have never been a huge source of problems, at least not until they went ham and quintupled down on it during the Legion class changes.

4 Likes