Lightning Shield coming back for every spec is awesome . We needed something to keep melee of us.
Searing totem will take Rogues out of stealth ? What did it do earlier .
Lightning Shield coming back for every spec is awesome . We needed something to keep melee of us.
Searing totem will take Rogues out of stealth ? What did it do earlier .
? It isnāt thorns lol itās a maintenance buff that you just reapply when it falls off. Thereās very little decision-making involved there and it certainly didnāt/wonāt deter other melee specs from smacking you around any more than fire magesā shield does now.
Itās not an AoE. Itās just another upkeep ability that you have to plop down every few yards you move in combat.
I donāt agree with either ability returning but I donāt really play shaman, so
. Iām glad youāre content with their direction and I hope other shaman are too.
Now, if they added some synergistic abilities that paired with searing totem to buff it or change the way it worked then itād feel like a proper turret spec. THAT would be pretty cool.
But Iām pretty sure theyāre just rolling with the upkeep functionality.
I am definitely happy to hear about some of the updates for death knights, but would it be possible to add Dark Simulacrum to the list of spells coming back to all classes instead of being a pvp talent? Itās a spell that was never a core part of our rotation, but definitely led to interesting interactions on occasion.
Beggars canāt be choosers.
We have nothing now except astral shift on a 1.5 m CD. Any new defensive is welcome .
I guess we have to beat up Shamans while we can. ![]()
Shamans have and will always remain Rogueās target dummies 
Iām excited for SL now⦠Well, hopeful at the least anyways.
As a frostie, adding fireblast to my burst rotation along with what looks to be the ability to reset via Alter Time has me drooling. Vendors are the icing on the cake. Skellies ftw? lol
Well played Blizz. Better late than never. 
lol. Tis funny as rogues immediately came to mind when considering AT. Guess we shall see what we shall see. Finally we get some pvp love for the community. Hereās hoping ā¦
Mages are already slippery and can be tough to catch. Then you do catch them and hit your burst macro and the mage just activates Alter Time.
Itās not as bad in arenas though, assuming you have a dispel on your team.
Donāt take this personal but, thatās music to my ears. Then again as mage itās hard to feel empathy towards rogues as a whole. lol
It looks like theyāre going to something along the lines of wotlk / cata / mop / wod merge. The wod one was the one that pendulum swung heavily on its own.
Mop (if I remember correctly, been a few years) was the one where you casted to get into one, then the opposite.
Hopefully not as terrible as some of them were.
Iām nervous. Seeing how they handle spec overhauls hasnāt been good. And with shaman already getting a big one, as well as other changes, somebody is gonna get lost in it all.
Celestial Alignment / Incarn is no longer a damage buff button (in the current datamining). So hopefully the base damage is improved enough for consistent damage (though Iāll miss hitting a button for 30% increased damage with 3x streaking starsā¦)
Pretty sure if i remember, Searing totem was the one that sent fire waves out in a 5-10 yd radius. Really good when it comes to protecting a base or keeping enemies from capping flag while your team fends them off
Oh, right. Maybe I was thinking of flametongue? I envisioned the one that intermittently spat fireballs at one target at a time.
For some reason, Blizz decided to make Summon Demon and Revive Pet now 6 second casts. What!?!

Searing totem was the one that does what you imagined, shooting little fireballs. Magma totem was the AoE one that could pull things out of stealth. Flametongue was a weapon enhancement at one time that did extra fire damage on hit. The totem applied the weapon enhancement to other players, like windfury totem did.