In the Shadowlands, we find out death doesn’t mean you’re dead. It’s not even a true afterlife. Souls that we thought were forever lost are still alive, and some are even thriving (Except Ursoc, RIP my man).
Entities of unknown age and significance are farming our souls for sustenance, as if life on Azeroth was just a holding pen for hapless cattle.
Even the leaders of the shadowlands appear to be flawed beings that succumb to desire and temptation like the mortals they feed off.
It’s basically like the World of Warcraft is one big Neverending Story of books within books within stories within stories.
At some point in time, Blizzard needs to take a hard look at focusing on fleshing out characters in their lore, instead of building layer after layer of baddies. The more we keep zooming out, the more insignificant our everyday character development becomes.
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[EDIT] : When I say Shadowlands has broken the lore of World of Warcraft, I don’t mean in the true literal sense, since Blizzard can always add to or retcon the lore.
Rather, what I mean is that the previous lore has become severely more inconsequential. Shadowlands has shown that the death in the plain we exist on Azeroth is not absolute. Even in the afterlife realm (the shadowlands) we can die again. Instead of the shadowlands being a realm souls go to after death, it is more of a new realm that souls thrive, take form and are vulnerable to the same flaws, temptations, desires, and vices that were present in life on Azeroth.
The shadowlands Broke the lore because it opened the door for infinite realms, inconsequential existence, and a never ending layers of Supreme beings.
FFS, we have the Titan Pantheon, the Old Gods, the Eternal Ones, and now the First ones. What’s next, the Eternal Old First God’s?