Shadowlands Benched for TBC

I’m aware that speedrunning is fun. Still makes the ‘difficulty’ of games like WoW a laugh if you can kill raid bosses in under a minute.

You do realize that “fun” is subjective, right? Not everyone enjoys that speed running timer bullcrap.

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I think that fetishizing difficulty where like 0.01% of the players finish a tier, IE mythic dynathirous or w/e, isn’t good for the game in general. I suggest Dunkey’s video on difficulty levels.

Basically, having 1 difficulty that 50% of people can complete and then having a point system, like warcraft logs, results in probably the best experience since you have a place for the top 1% to compete and a way for most people to enjoy the content.

Mario 64 is probably the perfect example.

Lol this guy thinks we are talking about mythic +

Pretty sure Blizzard uses a separate team for “Classic” stuff.

That’s got to be the biggest tin foil hat wearing B.S that I have ever read on these forums. And believe me, that is saying something.

The CU and NGE were a direct result of

1.) SWG’s abysmal sub count
2.) WOW’s huge popularity.

SOE tried to change SWG from a sandbox into a themepark due to the millions of subscribers that WOW was getting. It didn’t work.

Far as the original topic goes, retail hasn’t been “benched.” It’s two different teams working on two different projects. One has nothing to do with the other.

You have a point, I have another.

5 months, huge developer.

Indie developers fix worse bugs in less time.

Inexcusable.

classic wow isnt a meme. Retail is a dead game. At least classic has a community on each server. You dont even interact with people on your realm. You’re an npc playing with other npcs.

They could probably delete the forums and it wouldn’t change anything.

Might even be more positive as an experience goes. Hm!

See ya guys. -presses X. Deletes Forums-

I never realized that Software Development team included the separate art, music and design teams at Blizzard… which are actually very small, very very very very small teams compared to the much, much, much larger, software coding programming developers. You know, the universal term for people who develop software.
Especially at companies that primarily churn out vast amounts of programmatical data as a primary, secondary and multiplicatively tertiary source of sales and income?

Or did you think Shirts and Hoodies was the real money maker for Blizzard…

Never heard of a music, art or design developer.

They really just mixem all up like that eh?

Marketing, HR, Accounting and Maintenance too?
Marketing Developer. Accounting Developer.

Man I bet the dudes cleaning Blizzards toilets are the ones genetically disposed to defending Blizzard on every post!

Freaking Custodial Janitorial Developers man!!!

Crazy…

And I counter that point with bigger game, bigger issues.

Indie devs generally have smaller games, and even if their games are popular, because the game is smaller, it’s not as difficult to fix a bug compared to a much larger title with so many variables. It’s still difficult mind you, but not ‘as’ difficult.

When you’ve got a game with millions of subscribers playing it, you have to be ‘very’ careful when you fix bugs in case you break something else that people rely on, or worse, you cause a cascading failure that needs immediate emergency maintenance or a server rollback.

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Shows how much you know. Moon Guard is a roleplaying server. One of the most popular ones and our server community is one of the strongest in the game. We’ve even had Blizzard make changes to the game specifically because of server events that we run and they’ve made other changes to the game specifically to benefit roleplayers because changes they made broke functionality we relied on.

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I have no opinion on this because this didn’t happen.

I don’t know what John Smedley has to do with a quote about TBC servers running on hamster wheels, but okay.

How do I feel about something imaginary, that is only in your head?

I feel like it’s something imaginary in Verizon’s head.

Dude, you don’t know what happened at all!!!

That was LITERALLY, ALL JOHN SMEDLEY’S DOING!

It was him that nerfed XP which was the single handed biggest blow to sub counts of all time. Even higher than CU and NGE were. Do you know who Raph was? Or Tiggs?

I’ll have you know I’m good friends with Tiggs since BEFORE SWG when she was a GM for EQ, and went on to play another game in which she was a part of for years and years after her departure from SOE. We are still friends on facebook my dude…

Sure, John Smedley wanted to compete with WoW and that coupled with his 5 minutes of experience rubbing elbows with Aradune, had him and others thinking somehow he had that same magic touch for games.

John Smedley single handedly bankrupted SOE, Daybreak Games and end of lifed the FREAKING STAR WARS MMORPG IP AS WELL AS EVERQUEST…

H1Z1?
EVERQUEST NEXT?
LANDMARK?

YOU NEW HERE?

YOU REALLY OUT HERE DEFENDING JOHN SMEDLEY BRUH???

THAT YOU JOHN SMEDLEY BRUH???

I guess we can’t all don’t remember the same thing. Are these what they call alternate facts?

One of the smartest things they could do, at this point.

Shadowlands was doomed the moment they wasted all their dev time on this awful covenant system. As I’ve said countless times already, Classic will ironically be the future of this game until retail’s direction drastically shifts.

Of course, they’re still being stupid by adding the cash shop to tbc and doing nothing about the bots, but hey.

I dunno I’ve been AT&T since day one.

Uh, did you ‘participate’ on the Off Topics forum? Lots of forum-fu. Lots of legit crazies. Lots of hilarity too.

Well, to be fair–TBC is the superior expansion, in fact it’s the only expansion this game has ever had that had consistent and healthy player growth from start to finish, no stagnation, low player turnover rate, no grayed out friends lists, all without a drop in subs from 2007-2008.

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