So I’d like to preface this by saying this thread is not about mechanics. It’s not about insanity, it’s not about voidform and if people do or do not want it, it’s not about dead talents, it’s not about damage.
It’s about the buttons that make up shadow’s rotation on live, the changes they have received in shadowlands, and how it feels to attempt to use them given those changes. (That last line probably already tells you where this is going…)
I will also be providing my experience and opinion in full, alongside any context needed to properly understand those points. There will be a more succinct version of this post with the same key message on the Alpha forums later.
I got the chance to, via discord and screenshare, essentially playtest the Shadowlands alpha rotation with the new passive addition to void bolt, and return of Shadow Word: Death with some other shadow priests. These additions have had a profound and detrimental effect on shadow’s rotation for three main reasons, but first let’s go over how things work and feel on live.
Live Rotation
Shadow’s priorities in Voidform on live revolve around two goals. Keep Void Bolt on cooldown, and prevent Shadow Word: Void from capping at two charges. These are the only two important rotational priorities shadow has, and you can fulfil both of them with a loop of…
VB, SWV, X, VB, SWV, X, VB, X, X, VB, SWV, X
Each space in the loop is 1 GCD, anything in bold is a GCD in which the player has the option to move, and each X represents a ‘filler’ GCD where you can cast anything. Examples would be Vampiric Touch, Shadow Word: Pain, 1/2 of a mind flay or mind sear, Power Word: Shield, any of our “essence” cooldowns etc. The point being that in a loop of 12 GCDs, only a maximum of 7 are fixed.
Mind Flay in this rotation is rarely if ever casted to completion, and instead cut short exactly half way through its channel in order to use Void Bolt, or really any other spell of higher priority. This is how it works on live, and in my opinion this is fine. There’s no benefit to channeling a full mind flay, the damage of flay is evenly dispersed across the duration, and the ticks come in on and the GCD so no damage is ever accidentally missed.
Shadowlands Rotation
Shadowlands alpha makes two changes to the rotation
-
Shadow Word: Death is added. It, tuning permitting, should be used on cooldown every 10 GCDs.
-
Void Bolt 2 allows Void Bolt to be cast while channeling mind flay, essentially doubling the damage and insanity generation of mind flay within the rotation, making casting and fully channeling it a much higher priority.
Those who already play shadow, and understand what makes the rotation work on live, may be able to see where this is going…
For starters, with mind flay now being double the value, it becomes a key priority to mind flay before every void bolt and can no longer be considered a ‘filler’ spell, creating the following loop…
Notation
I will be using the notation ‘MF ->’ to show this mind flay continues throughout the void bolt that follows it. Because of this, Void Bolt is no longer considered a movement GCD.
VB, SWV, MF ->, VB, SWV, MF ->, VB, X, MF ->, VB, SWV, MF ->, VB
Shadow has gone from a 12 GCD loop with a maximum of 7 fixed GCDs, to one with 11 fixed GCDs, however we also have regained Shadow Word: Death.
Adding Death in, as close to on cooldown as we can, gives something close to.
VB, SWV, MF ->, VB, SWV, MF ->, VB, SW:D, MF ->, VB, SWV, MF ->, VB
No more X’s, no more space to cast anything else, not to mention the fact that with void bolt being cast during mind flay, the only true instant cast GCD in this entire rotation is a single SW:D every 10 GCDs (Roughly 10-14 seconds). Compared to live, where 1/3 of the rotation is instant and therefor mobile.
To be succinct, this means shadow no longer has a filler spell. The whole rotation is important, all of it, all the time.
-
There is little to no mobility, because we no longer have an efficient instant cast outside of Shadow Word: Death.
-
There is no flexibility, because the space that used to be considered filler is now taken up by a greatly prioritised mind flay.
-
There is no space. Shadow’s rotation feels tight and claustrophobic with these additions, leading to frequent situations where nothing feels good to press and the rotation frankly just collapses under the strain of itself.
This is terrible. Nobody asked for this. Please fix it.
Ellipsis…