Can anyone explain what a reason that SHADOWLAND spec req are so high it’s higher then FF15&FF14 and higher then Resident Evil 3 Remake also
Despite to the alpha video graphics of this DLC, it hasn’t changed much.
or maybe SHADOWLAND DLC is UNREAL ENGINE 4???
Whathappen??
Melantin and higher than Assassin’s Creed: Valhalla
Wow is now like an older Microsoft operating system, it is just new stuff crammed on top of old. So it runs WORSE with each expansion added. If they ever rebuilt the engine, from the ground up, it would require half the power to look/run twice as good.
The view distance slider, in Wow, is also junk. It doesn’t leave out enough, especially in Borealus (should not be getting 12 fps there, but 55 if I go outside far enough in Tiragarde.)
That’s why I said render distance, number of high-resolution textures. RE3 isn’t likely to need a significant render distance due to its setting. That enables it to cut a lot of corners graphically.
WoW is also horrible at LoD scaling for distant objects. That increases the load it puts on hardware.
All games anymore require high requirements for best graphics experience which games anymore becoming realistic which people want WoW to look better anyways.
Like others have pointed out, it’s a very old game engine that with expansion after expansion, is getting layered systems being put on top of it.
It’s just going to get more unmanageable until it gets to the point where Blizzard has no choice but to strip the engine down to it’s core and rebuild it from the ground up, it’s only a matter of time; as the engine is easily plateauing in what it can handle and what it asks for to run properly.
When people ask why a newer game with a much newer game engine requires less resources to run it, is usually because math equations in the code written for the engine tools over the years have become much more accurate.
We’ve also entered a engine era of photograph-assisted texture mapping; in which photographic material is used in a games environment textures; it’s less resource intensive and simulates photo-realism.
I could go on, but bottom line, World of Warcrafts engine is super outdated, it’s never been rebuilt from scratch to better accommodate newer, less-resource intensive tools, so them adding things on top of it like RTX Ray tracing just masks the cracks of a very ageing engine.
Not really which I run everything on max and no issue for me. Steady FPS, some areas like Dalaran once teleport, i lag alittle but other then that, I am totally fine with the requirement.