Back in shadowlands, when shadow rift was introduced, most warlocks used shadow rift + a priest/hunter/shaman to combo knocks off of the edge. It was annoying but at least it required two players and some coordination to execute.
Now warlocks have found a spot on EOTS that guarantees you will fall off the side of the map unless you have some ability to save yourself (like druid wild charge, DH double jump ect.)
The spot no longer requires two players to coordinate a knock and queueing into an EOTS and seeing a warlock on the other side it feels like an instant loss.
This spot should be fixed playing against it is so toxic and unfun.
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You could… ya know… not stand in the purple.
Orph i know you have played rbgs at a decent level, and you know that teams will stack cc to ensure you are not getting out of the circle in time.
You only have 2secs to move out so any slow or aoe cc will keep you in.
Im not asking for the ability to be removed (though i wouldnt complain either). Its warlocks abusing the terrain on eots that makes this ability escentially an instant kill.
Eots is a terrible bg. There should have never been a void zone to begin with.
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Oh, no. Where is this spot? So that I can avoid it, of course.
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It is a very funny ability.
Everyone on the forums talks about hating Seething Shore, but it’s EoTS that makes me cringe upon zoning in. The rated version isn’t too bad though.
I don’t see their justification for having normal being like a zone control flag vs rated having a capped node flag. I think this is the only bg outside of epics that has it, and it makes no sense.
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git gud.
Use your mobility and gliders noob.
EoTS normal is better than rated version.
Yeah, use your gliders in rated. That’ll work.
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then your own mobility lol .
shrug
No skin off my back, whoever you are.
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I like the rated version more because it allows you to make plays on other bases. If it was like the unrated version, caps would take to long and the other team would be able to gy rush you till your team wiped
I’d rather spend the rest of my life in EOTS against a team of only shamans, MC priests, and boomies than willingly spend another minute in Seething Shore.
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Haven’t touched my Warlock since SL, but back in the day I would run my warlock down to the right when going mid, place it right on the edge, facing the abyss, then run back up and cast SR in mid during the fight. Whichever way you are facing when you cast the portal would be the direction the enemies are facing when they are teleported.
I would always get 2-3 people with it, but a lot of enemies would CC out of it.