Having access to Door of Shadows would be nice sure, but it being on the same node as Angelic Feather is very questionable.
Having a movement ability being a choice with a displacement ability while also having access to another movement ability with Body and Soul just makes the choice a non choice between Angelic Feather and Door of Shadows.
If anything, they need to fix the mess of having Body and Soul and Angelic Feather being separate nodes while offering essentially the same exact thing.
It is Angelic Feather and Body and Soul that needs to occupy the same talent choice node.
Then elsewhere the talent tree can make room for our displacement spell.
Honestly, thinking about it a bit, having Door of Shadows being a Choice node with Spectral Guise would be interesting.
You get the choice of displacement or short duration stealth. Choice to escape via distance or combat.
Then for my Mind Shift idea, put that as a choice node with Apathy but change Apathy to rooting targets instead of slowing them (as it did in Cataclysm when it was called Paralysis).
- Paralysis
When you critically hit with your Mind Blast, you cause the target to be unable to move for 4 sec.
That way you can get the choice of playing keep away through an active or passive choice. Active having a cooldown but adding another dimension in gameplay or passive if you want more uptime at the random chance of critical striking.
Edit:
Just wanted to also add that it is of my opinion that the reasoning Blizzard/wow devs decided not to allow Priest access to either Spectral Guise or Door of Shadows is because of the healer side of our class.
Having a healer access to a stealth on demand in the form of Spectral Guise is pretty overpowered imo (maybe I’m wrong?)
This is made even more evident by the fact that Spectral Guise was only a 30 second cooldown during its run. So if added back, it’s cooldown needs to be addressed.
But priest healer having access to a displacement ability in the form of Door of Shadows was only allowed because everyone regardless of class/spec had access to it in SL thus negating the advantage it brought to the table.
So if solely Priests were able to obtain access to either spell now would tip the scales way to in the favor of the priest and since we are known for our immobility as a major weakness, we would be unleashed and set loose which would upset the current perception and thus cause all the other classes to actually work to get a kill instead of Face rolling with slows and interrupts.
It is of this opinion that I think Priests are not given such a mobility game changing spell.
I honestly do not think it’s because of Shadow that causes this level of egregious oversight.
So in saying that, as much as it may upset the healing side of Priests, I think the only way to obtain a Displacement ability like Door of Shadows or Spectral Guise would be for those to be shadow specific only.
But how would this be done?
Take the power Infusion debacle and make that node and twins change based on specialization.
This would solve the issue Shadow has with being balanced around Power Infusion with the other DPS while also giving back PI to Discipline as it originally was when it first made its appearance in the old talent trees prior to MoP talent revamp and then give Holy a more equivalent themed spell.
These are from my other suggestions here detailing out how I would approach this…
Replacement for Power Infusion
-
Holy specialization
- Ascension
You ascend into the air out of harms way, granting 100% increased movement speed for 15 seconds. 3 minute cooldown.
- PvP modifier
You become immune to movement effects and duration is increased by 5 seconds.
-
Discipline specialization
- Power Infusion
Infuses the target with power for 20 sec, increasing haste by 25% and all absorption effects by 100%. 3 minute cooldown.
- PvP modifier
Atonement healing is increased by 100% to targets infused with Power Infusion.
-
Shadow specialization
- Spectral Guise
Your shadow blurs into the darkness, leaving your true form behind. As a shadow you are stealthed, but remain in combat. Lasts 6 sec or until your true form is hit by 3 direct attacks. 3 minute cooldown.
- PvP modifier
Using fade reduces the cooldown by 10 seconds and 1 second for each Shadowy Apparition spawned.
Replacement for Twins of the Sun Priestess
-
Holy specialization
- Angelic Embrace
Ascension is extended to your group (5) and the cooldown is reduced by 60 seconds.
- Useful to bypass areas by flying over obstacles or traversing vertically to deal with something or using a short cut. Also useful during a fight with ground mechanics as it can be used to avoid completely.
-
Discipline specialization
- Twins of the Sun Priestess
Power Infusion also grants you 100% of its effects when used on an ally and the cooldown is reduced by 60 seconds.
-
Shadow specialization
- Enveloping Shadows
While remained stealthed, you become immune to damage and Spectral Guise cooldown is reduced by 60 seconds.
- Useful to soak / avoid damage similar to Demon Hunters Netherwalk ability.
Note:
Each talent reduces the cooldown of its respective ability to justify picking up the enhancement talent even if you don’t take advantage of the enhanced version of the spell and/or you are doing solo content where it does not benefit anyone else. This allows the point investment to not feel like its wasted at times.