With the debuff limit being set at 16 from launch, will some guilds be running a single shadow priest in their MC/Ony raids?...
PvE face melting is my passion.
I'm guessing if guilds on private servers are then the answer is yes. If not the answer is no.
11/04/2018 07:25 AMPosted by PolyphemusWith the debuff limit being set at 16 from launch, will some guilds be running a single shadow priest in their MC/Ony raids?...
PvE face melting is my passion.
There would be no reason not to really. Getting a boost to your Warlocks even if you take three of them for curse is still a good spot to be in.
Yeah if they stick to their word and launch with 16 then it's more then likely a shadow priest will be taken for their debuff.
Side note: I hope shadow form is full dark like it was.
Side note: I hope shadow form is full dark like it was.
I miss the old sound effect when you enter shadowform, I hope they bring it back.
11/04/2018 07:25 AMPosted by PolyphemusWith the debuff limit being set at 16 from launch, will some guilds be running a single shadow priest in their MC/Ony raids?...
PvE face melting is my passion.
Shadow damage buff to warlocks and passive healing to tanks with vampiric embrace. Why not?
11/04/2018 07:56 AMPosted by Summerglen11/04/2018 07:25 AMPosted by PolyphemusWith the debuff limit being set at 16 from launch, will some guilds be running a single shadow priest in their MC/Ony raids?...
PvE face melting is my passion.
Shadow damage buff to warlocks and passive healing to tanks with vampiric embrace. Why not?
passive? ain't no passive healing from vamp embrace in vanilla broisf
11/04/2018 08:00 AMPosted by Vhok
passive? ain't no passive healing from vamp embrace in vanilla broisf
What are you talking about?
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vampiric embrace only gave health to your party members when the priest dealt shadow damage to the debuffed opponent; hp was not given to the entire raid11/04/2018 08:39 AMPosted by Polyphemus11/04/2018 08:00 AMPosted by Vhok
passive? ain't no passive healing from vamp embrace in vanilla broisf
What are you talking about?
So you stick the shadow priest in the group with the people you want the shadow priest to be healing (probably tanks).
Lots of people are going to have to relearn "it matters who is grouped with whom," it appears.
Lots of people are going to have to relearn "it matters who is grouped with whom," it appears.
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They were bad for raiding but good on pvp
11/04/2018 08:56 AMPosted by Tarregorvampiric embrace only gave health to your party members when the priest dealt shadow damage to the debuffed opponent; hp was not given to the entire raid11/04/2018 08:39 AMPosted by Polyphemus...
What are you talking about?
I remember how it worked. I still don't understand his 'ain't no passive healing' comment.
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It actually depends on your raid composition.
There is a theorycraft around that I don't have immediately at my fingertips (amongst the private server community) that discusses how many Warlocks you'd need for the Shadow priest buff to even provide more DPS than simply bringing another Warlock. I'm very familiar with this circumstance as I did (and do) play priest in vanilla and on vanilla privates.
On Kronos where I did not play a priest, I had an extremely geared Spriest in our raid, who struggled immensely keeping up once we got to BWL, and it only got worse as we got more geared in AQ/Naxx. So believe me, you are going to be bottom of the barrel on the meters for the whole experience, and that's a reality you'll need to come to terms with before you even touch the class with the intention of endgame shadow. Whether or not you can deal with that mentally is another question. I know some people who go in to it all gung-ho about their shadow damage buff utility but wind up feeling burnt out and disappointed and "useless" to the raid because they are just always the bottom of the meter.
Up to you and your raid leader to measure and calculate how much benefit you are or could be providing by being shadow, ultimately some feel it's easier (or more rewarding as a whole) to just roll and play a mage or warlock, and that's why you'll see the majority of the population concentrated around those major DPS classes(rogues and warriors for melee, mages and locks for caster), because they are just simply more personally rewarding. It's not false to say that many classes were not fully "functional" from a raid effectiveness standpoint back then. Other classes that feel the same pain you do would be enhance shamans and retribution paladins.
There is a theorycraft around that I don't have immediately at my fingertips (amongst the private server community) that discusses how many Warlocks you'd need for the Shadow priest buff to even provide more DPS than simply bringing another Warlock. I'm very familiar with this circumstance as I did (and do) play priest in vanilla and on vanilla privates.
On Kronos where I did not play a priest, I had an extremely geared Spriest in our raid, who struggled immensely keeping up once we got to BWL, and it only got worse as we got more geared in AQ/Naxx. So believe me, you are going to be bottom of the barrel on the meters for the whole experience, and that's a reality you'll need to come to terms with before you even touch the class with the intention of endgame shadow. Whether or not you can deal with that mentally is another question. I know some people who go in to it all gung-ho about their shadow damage buff utility but wind up feeling burnt out and disappointed and "useless" to the raid because they are just always the bottom of the meter.
Up to you and your raid leader to measure and calculate how much benefit you are or could be providing by being shadow, ultimately some feel it's easier (or more rewarding as a whole) to just roll and play a mage or warlock, and that's why you'll see the majority of the population concentrated around those major DPS classes(rogues and warriors for melee, mages and locks for caster), because they are just simply more personally rewarding. It's not false to say that many classes were not fully "functional" from a raid effectiveness standpoint back then. Other classes that feel the same pain you do would be enhance shamans and retribution paladins.
Shadow priests (1 for the entire raid) are great w 16 debuffs. You just want 4 locks and nightfall on an ot and watch the dps pile up.
its pointless to bring shadow
wlocks will be mid/bottom of dps until enough +spell hit(zg) and will only shine late aq/naxx
before that the dmg is just not there regardless of the shadow priest buff
also same thing can be accomplished by making one of the priests spec into debuff and still remain healing
https://classicdb.ch/?talent#bxghsVVooZVMgz0x (more less like this - u would give pi to your best flasked mage for extra dmg boost as well)
wlocks will be mid/bottom of dps until enough +spell hit(zg) and will only shine late aq/naxx
before that the dmg is just not there regardless of the shadow priest buff
also same thing can be accomplished by making one of the priests spec into debuff and still remain healing
https://classicdb.ch/?talent#bxghsVVooZVMgz0x (more less like this - u would give pi to your best flasked mage for extra dmg boost as well)
11/04/2018 09:01 AMPosted by NaryaSo you stick the shadow priest in the group with the people you want the shadow priest to be healing (probably tanks).
Lots of people are going to have to relearn "it matters who is grouped with whom," it appears.
Love me some windfury totem in the melee group!! (was horde back then)
11/04/2018 12:54 PMPosted by ZipzøIt's not false to say that many classes were not fully "functional" from a raid effectiveness standpoint back then. Other classes that feel the same pain you do would be enhance shamans and retribution paladins.
No debuff limit is something I've always supported (shadow priest luv), even though it really changes the grouping/raid/hybrid balance in raids. But that's just me (yes, not authentic). I don't think it's a cardinal sin to let people play the sub-specs they want and not be more or less useless.
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