shadow Priest received nothing this expansion, every spec in the game has had changes and updates but shadow ? we still have have the same stupids talents we had in Dragonflight and thanks to N’zoth they didn’t forget to give us hero talents. Why a Hunter, Pally and Druid do the same amount of damage with 2 buttons than I do with all my rotation even with less item level ?.
We get buffed but nerfed a week after, we received nothing and you guys can’t give us a good damage to compensate ? Some devs must be fired…
We didn’t get changes because we’re in a good spot design wise. We have two solid hero trees that are both viable, we’re a top tier spec in PvP and solid in all PvE content. We have actual choice nodes in our tree, and we bring great utility along with our damage.
If you expect to be top dawg 100% of the time you’re always going to be sad playing this game. Like my pa always said, there’s always someone better and comparison is the thief of joy. We’re not top, but we’re certainly not last and shadow is a blast to play.
The same issues that have existed since the 10.0.7 rework still exist, over two years later. Just because we’re in a good spot doesn’t mean those went away. It’s okay to still ask for things that we’re lacking.
OP shouldn’t have any concern on our damage, though, we’re ok there.
I don’t think that’s complexity. It’s just pressing 4/5 buttons in a certain order.
I find it more annoying than something I accomplished. Having to waste 4 gcds to activate Shadowfiend, PI, VE, Halo, Trinket is kinda clunky. It’s not even a dmg rotation you are not doing dmg you are just prepping all the powerups
It might be nice if VE/DA automatically summons the shadowfiend so you still have the pet but it’s one less button to press.
Um… the entire game is pressing buttons in a certain order. That’s the only means of adding complexity. I mean there are other specs that have on demand damage. Ret paladin, MM, sub rogue, fire mage are all low buildup more front load.
Shadow priest exists for people that want some buildup and some complexity to their rotation. It’s ok for there to be different styles of play to suit different tastes. Asking for shadow priest to have less buttons/less ramp is just asking for everything to play the exact same, so no thank you.
I’d also point out that we, unlike many specs, can actually choose more or less ramp through Archon (more ramp) and VW (less ramp). Dot management is core to our identity so not sure why you’d want to remove that.
uhmm never said remove dot management. I just said that Spriest should just have some cds pruned (For example shadowfiend as a trigger when you pop DA/VE)
This is not true, you can have less buttons and complex rotations. It all comes to how spells interacts with your kit
Rdruid, has like 0 healing cooldown buttons, so for you to do healing requires good hot management, for example if you want to spread Regrowth on people you first need to have 2 lifeblooms on 2 persons so when you heal a third with regrowth it applies to the first 2. Also Swiftmend gives you a buff that buffs regrowth or wild growth so you may need to decide which ability you want to buff in certain situations.
Then you just have the whole Catweaving stuff which adds more complexity.
This is a way to add complexity to a spec that diferentiates a mid rdruid to a main rdruid
So button bloat =/= complexity for me.
Having to press 4 buttons that triggers gcd to just increase your dmg and THEN start doing your dmg rotation is just clunkiness.
Lol, Spriest is literally the bottom rated class for Raid and tied for bottom in M+.
We’ve been downgraded to Low B by all metrics/rankings and that is what matters. people see the meta saying that you should bring literally anything but a shadow priest and they follow because its better to follow the meta then risk it being a bad player in a bad spec.
After the nerf were quite literally 1.5M overall DMG behind the top specs in M+. People need to stop lying that were fine and competitive. We have the worst utility and survivability of all DPS specs in the game, we have the worst mobility, the worst interrupt (in the most interrupt demanding season ever) and now were the bottom damage in all content where any class tied with or below us has at least one other spec that will out damage us with ease.
And some disc priest spreading lies and belittling the concerns of their fellow priests is a huge issue far beyond class balance. What a terrible person.
Again, that’s your POV. Some people like having to get a complex GCD rotation right and that’s fine. If you don’t like it, then you don’t have to play spriest. Asking for everything to be simplified into 3 buttons because you personally don’t enjoy it is terrible for the game.
I always said that’s what I think and how I feel the spec is. Some people might agree, some not.
BTW you still seem not to understand what I wrote
I never asked for Spriest rotation to be 3 buttons. I think rotation is fine by managing dots, mind spike/mind flay, mind blast and devouring plague.
I just think 4 gcds wasted in just amplifying your dmg is clunky.
Girl I play Rdruid, we have a f ton of buttons and I like it, you are just not understanding my posts.
You can easily bake Shadowfiend into VE/DA and still have the same amount of buttons and rotation but now 1 less cuz shadowfiend is out of the equation.
hope now it’s more clear
I’d like it if they made another path to pick up Mind Devourer.
Also, if someone could explain to me the point of being able to take Shadow Crash without Whispering Shadows, that’d be great. Why are these separate talents?
Our whole AoE revolves around Shadow Crash which is the most trash and infuriating ability in the entire game.
A slow projectile that can whiff if targets move and it’s AoE capped so even if you manage to land it you’ll have to start spamming tab+VP and by the point you finish dotting the enemies are already dead.
And then in ST you are either starved spamming Void Spike or overflowed with non stackable MB procs and overcapped Insanity.
Shadow might be a well designed class, but the encounters we currently play are not designed for us at all.
Instant AOE burst feels awful for us, and is all over the season. Not to mention lack of utility and interruptions.
It’s possible shadow’s damage profile is amazing deep into 14+ M+ but not a lot of players even get there or want to. Even in heroic raids, adds die too insanely fast to even setup our cleave.
Lack of AOE spender and better dot application has been shooting it in the foot for most of the modern design age of WoW. It used to also have no major cds, so the current cluster of things jostling for your next GCD feels even worse.
I always liked MF:I, and the current iteration of that + Archon is prob my favorite part of the spec. Stacking and juggling charges of it while maintaining max mastery feels good and rewarding. Then Void Torrent has to stick its dumb fat cast time in the way and severely delay getting to the good stuff.
I just want something… anything to help with AoE. The target cap and Shadow Crash limited usage is awful with how M+ mob packs are designed. There’s almost always stuff over the cap.
At this rate I’d take about any bandaid they could give in TWW. Anything to make AoE less miserable as Shadow.
The spec has not been in a good design spot since the rework in 10.1. We have relied on tier sets to do a lot of the heavy lifting/compensating for design problems. Unless shadow gets significant changes in 11.2 we will be in a similar position of waiting for our tier set to be really strong/compensating for weaknesses in the spec. Its a very unhealthy position to be in.