I tried to design this a certain way knowing blizzard would not remove void form. I would like it gone as much as the next person but I was trying to be as realistic as possible.
Shadow priest
General:
Mastery - increases damage of your periodic damaging effects (including channels) by x%, also gives them a y% chance to tick an additional time for full damage
Insanity: shadow starts with a baseline insanity cap of 40-50, instead of 100.
Mind blast rank 2 - increases crit chance of your hard casted mind blast by 40%, increases it critical damage by 10% (so shadowy insight isnt TOO strong and actual casting is still rewarded)
Vampiric touch rank 2 - vt period damage effects restore x% mana to you and party members (group utility, helping your healers)
Void bolt and void eruption have a shared cool down, both instant cast, can use either to enter void form, both do bonus damage when used to enter void form.
Void bolt extends dot duration on single target by 3-4 sec
Void eruption extends dot durations by 1 second on all targets hit within 8-10 yards of main target (can’t decide if this should be affected by AoE cap or not)
Void form baseline increases all damage done by 15-20% (in addition to shadowform damage increase), also increases haste by 20-25%. No ramping stat or damage during voidform.
Shadow word:death - two charges baseline, damage increases by 20% and generates 15 insanity on targets below 25% hp. When used on targets above 25% hp, damages you back for the same about after a 1 second delay.
Shadow fiend - greatly increased insanity generated by attacks, attacks also slow targets by 50% (stacks multiplicatively with mind flay) and apply shadow vulnerability, increasing shadow damage taken from ALL sources by 2% stacking 5 times. (Change applies to mind bender as well, insanity generation would be 1/3 of that of shadow fiend, still more than current however).
Fade rank 2 - removes all roots and movement impairing effects, and makes you immune to them for 4 seconds
Inner focus - melee attacks against you cause you to take 5% decreased damage from all sources (stacks twice), and makes you immune to spell push back effects. Lasts 10 seconds, can only activate once every 30 seconds.
Vampiric embrace - toggles on/off (not on gcd), when on, all direct/channeled damage you deal heals you for 20% of damage dealt, and allies for 10% of damage dealt. Drains x insanity per second while on.
Remove void bolt rank 2
Talents
Tier 1:
Shadowy insight stays same (ie. swp ticks have 15% chance for instant mind blast) , new effect, instant mind blast does not incur mind blast cool down.
Fortress of the mind: all mind and void spells have their damage increases by x%. Insanity gen increases by y. If used with surge of darkness, insanity cost of proc is increased proportionally.
Shadow word void: 2 charges, decrease cast time and cool down from original mind blast
Tier 2:
Sanlayn - increases healing done by vampiric embrace to your allies by 30%, insanity drain increased.
Tier 3:
Twist of fate is baseline
Dark void removed
Shadow crash moved to t3, now applies sw: pain to all targets hit.
New talent - reverberating shadows: mind sear ticks causes targets with damage over time effects to pulse for damage equivalent to the dot ticks in a 3 yard radius. Affects only up to 4-5 targets with dots on them.
Tier 4:
Mind bomb no longer replaces psychic scream
Psychic horror lasts 4.5 seconds, costs x amount of insanity, cool down reduced to 30 seconds
Talent - Improved silence - cool down reduced to 20 seconds, interrupts spell casting and locks out school for 5 sec, blanket silence lasts 3 sec.
Tier 5:
New talent - Chorus of insanity - each point of insanity you have increases your crit chance by x%
New talent - Channel Darkness: while channeling abilities, your damage over time effect durations tick down at half speed (aka dots will last 50% longer)
Tier 6:
Lingering insanity removed
Void torrent: deals something like 400-500% spell damage over 4 sec, castable while moving, only useable at 100 insanity (70 with legacy) or in void form. Pauses insanity decay.
New Talent - Mass Hysteria: void form damage aura reduced to 10%, haste reduced by 10-15%. All periodic damage effects and haste are increased by 2% per second within voidform (legion style ramping)
Tier 7
“New” talent - Surge of darkness - final tier talent; your vampiric touch damage over time effects have a 15-20% chance to proc surge of darkness, stacks up to 2 times, allowing void bolt or void eruption to be used outside of void form. These spells deal 10% increased damage per damage over time effect on the target (from the priest on Casting these spells costs insanity (equivalent to what they would generate normally in vf). ie. this will be the non-void form playstyle talent.
New Dark Ascension (passive) your insanity cap is increased to 100, and you can enter void form any time after passing 65 insanity.
Remove stm
New talent still needed, WIP
PvP general
Pvp talent - Thought harvester: increases mana restored to the priest by x%, Fear from dispel effect no longer dr’s.
Pvp talent - void shell: when power word shield is broken, the breaker takes damage equivalent to the size of the absorb.
Remove greater fade
Pvp talent - spectral guise, same as it was in MoP, also increases your move speed by 50%
Pvp talent - masochism: attacks against you generate insanity
Void origins removed
Driven to madness removed
Glyphs:
Glyph of old shadow form
Glyph of old (legion) void bolt (because it looks better)
This framework of changes accomplishes the following:
- A baseline void form playstyle with immediate rewards for entering void form, no additional ramp other than getting into it. Base line low insanity cap will let you go in and out of void form very quickly, (I envision 5 to 15 second void form windows max)
- A way to evolve the void form play style to the more preferred legion mode that some enjoy
- a way to play without void form and more direct damage spells and procs/dots like spriest from Cata/MoP/WoD.