Shadow Priest Over Reliance on Shadow crash

If you miss a shadow crash in most content or if tank doesn’t group mobs your dps goes down hill majorly. There should at least be 2 charges of it and increase its radius size. A miss right now is absolutely catastrophic…

30 Likes

Agreed, if nothing else lower its cooldown by a lot :slight_smile:

9 Likes

I said in another thread that instead of our abilities extending the duration of our dots they should reduce the CD of Shadow Crash. Would make dungeons a bit more managable with chain pulling without really impacting pvp.

4 Likes

Uhhh. What? There’s a single talent - misery, that makes the duration of sw:p equal VT. This is essential because they’re being applied at the same time. If the duration isn’t increased to match VT, you have a very awkward situation. It is a horrendous idea to recommend they remove this. Please stop.

Not to mention, we shouldn’t necessarily have to choose between one of the two. They’re two separate talents.

If we consider shadow crash as being more important for dot application than we do for burst damage, simply make shadow crash have two charges and nerf its damage by 50%. That’s an easy fix.

If you want to fix a talent, you don’t need to lessen other talents.

2 Likes

The talent is Mental Decay. It increases the duration of SW:P and Vamperic Touch on targets by 1 second for each tick of Mind Flay and Mind Sear. Instead of increasing the duration of the dots it should just reduce the CD of Shadow Crash instead.

This would give us more access to Shadow Crash being a nice QoL buff but also a straight AoE damage buff in pve.

2 Likes

That’s nonsensical, given the location of the talents on the tree.

It is literally a talent taken in any AoE pve build and completely ignored in pvp. It the exact type of change the spec needs to address the issue of having Shadow Crash more readily available for chain pulling.

3 Likes

I’m going to refer you to my previous comment, as what you’ve said does not in any way address it.

Better yet the cd needs to go down to like 10 to 20s

5 Likes

Except what I said builds a synergy between a spec, its procs and spenders vs its builders, and what you said is a lazy “just give us two charges.”

Lazy changes it what resulted in the clustered mess the spec is atm. Having abilities synergize and feed into each other, in this case Crash giving insanity while proccing your dots while sear spends insanity and gets crash back up quicker, is better design than “you just get 2.”

3 Likes

Make it so it doesnt apply dots and you need to cast them again. Solved.

Shadow Crash always used in PvP as it’s the hardest hitting ability

2 Likes

They were talking about mental decay.

The conversation was about issues during pve. Additionally while you use Shadow Crash in pvp you don’t use Mind Flay/Mind Sear very much, especially in arena, making a talent that reduces the CD of Shadow Crash based on channeling Mind Flay/Mind Sear irrelevant for pvp.

1 Like

So much of this. I played in a full stack for m0s, and basically if I scuffed Shadow Crash or if anything out of my control like this happened, I was doing less damage than our tank that pull.

Shadow AoE has historically been very weird and unreliable (IMO - veteran shadowpriests feel free to correct me). I’m hoping this is the expansion where they get it smoothed out. This is what they did with Arcane in Legion, and I fell in love with it. Do it again!

4 Likes

It does. Your solution is having 2 charges, their solution is having mindflay reduce the CD for more casts.

1 Like

Having a talent that ONLY buffs Shadow Crash in whatever form can only work if it requires Shadow Crash to be taken meaning taking Shadow Crash in the talent tree leads into this Shadow Crash buffing talent (which Mental Decay is not located to fit this requirement) OR Shadow Crash was a baseline ability that did not require investment in the talent tree to obtain.

It is foolish to make a talent that you can pick up independently of another talent it solely enhances.

It would be like picking up Ancient Madness without picking up DA/Void Eruption. It would simply net you ZERO benefit.

Opening up a can of worms in putting forth potentially dead talents based on if you did or did not pick something else somewhere else is not a good route to take when designing a talent tree that has clear demarcation of routes and requirements to flow from one talent to the others.

1 Like

No, no it doesn’t.

The location of the talents prohibit his solution from being viable.

Are you dense or just trolling? They are asking for a change. You are asking for a change. Both changes equate to obtain the same goal; More casts of Shadow Crash.

What you just said is literally as if I responded with “Your solution is not viable because shadow crash only has 1 charge, how can you cast 2 of them if it’s not designed that way??”.

I’m not sure why you think Mental Decay is in a bad location, but it is certainly grabbed in any M+ build.

Or just swap Mental Decay and Psychic Link positions.

sighs

I’m not asking for anything. I threw out an easy suggestion that does not displace talents or cause any disruption to the talent trees.

I was illustrating that when asking for a change, the best solution is often the simplest one, or at the very least provides a road to the right one.

No. It’s not.

You can’t have a talent on the left side of the three referencing an optional talent on the right side of the tree. If you don’t select the optional talent, the talent on the opposite side is rendered useless. It being on the opposite side of the tree also implies it might get in the way of pathing towards another build.

Replacing or modifying mental decay to modify shadow crash is illogical.

I never once said that. I said it makes no sense for mental decay to be replaced with something that modifies shadow crash.

1 Like