Shadow priest having to choose void plague or dispersion/pain suppression

Why are we forced to choose between having a dot (void plague) that makes our kit somewhat decent in the very bursty meta, or dispersion/pain suppression. If I don’t take void plague I’m missing out on a lot of damage in pvp, but if I take dispersion I can actually fight other players or survive their OP invulns (looking at you paladins/rogues), yes paladins bubble and run people down constantly and rogues stunlock you into death before they even need to use blind/vanish, its pretty gross. Devs listen to reddit too much and gut classes based off the player base whining about how OP classes are before level 60 was even available.

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My priest in R10 gear sits at 5500 HP with a 1500 HP power word shield and self heals. There are tanks with less survivability than shadow priests dispersion or not.

Having all the dots + dispersion was just free wins in every fight. The choice makes the class somewhat balanced.

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you answered your own question in the last sentence, that is literally the only reason

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I have a leveling related question: as a person that wants to roll a spriest, will having to choose between dot and disp kill my ability to DPS and Regen, or will leveling still be ok (albeit slower). Which one should I pick while grinding to 60?

Priest is dead in the water as far as PVP goes. Comically slow damage in a 1 shot meta as well as zero mobility and forced to choose between main attack and only defensive CD.

Shadow word death hits for less than an auto attack.

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All you need to do is have a second pair of boots with dispersion on them. You can swap boots after each fight and pop disp for mana, then just switch back to your normal void plague boots.

It’s almost as if you have identified the reason and are still confused.

Now Shadow Priest actually has to press Silence, instead of just hitting dispersion after applying 2 DoTs.

It’s actually crazy to me that the meta has gone so far out of control that Mages could probably get pre-nerf Living Flame back and it wouldn’t even feel that busted.

this kind of decision is how ALL runes should be working :expressionless: you should feel like you have to give something powerful up for a different powerful spell. if it’s obvious which runes are BiS and there’s no tough decisions to be made, what is even the point of this complicated system?? They should just add the good skills to the trainers and be done with it.

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Because SP Was broken in Phase 3. Being able to use 2 dots to do 100% of someones HP was broken. It should of been nerfed so long ago, but in order to not complete gut spriest in PVE for PVP reasons they instead make you choose between the best semi invul in the game or doing more damage.
Your class is also not special for this. Mage has to lose 50% crit damage so we can self heal because we would just die, and we have to give up iceblock or we do so little damage well we might as well be doing 0.