How do you survive melee when shadow priest has to hardcast to do dmg ?
- Prioritize keeping Dots up, especially on kill target.
- Get precog. You’re going to spend the first min trying to figure out their kick pattern. That’s fine, then just make sure to make the most of your precog.
- Feather + fade with fade talents can help make space.
- If you’re running the PvP talent fade learn repetitive cycles dps make to get good at avoiding things, (ex) warriors like to charge > stormbolt. After they start their charge hit it to avoid the stun.
- Don’t be afraid to be kicked if you don’t have a lot of damage or are waiting for CD’s. You’ve got two schools of magic, and smashing Dispel magic into enemies does 2 things. 1 build insanity and 2 removes beneficial buffs.
- Assuming you’re playing VW I generally try and save 70ish insanity going into a Void Torrent. After the channel you can put out a lot of damage just by hitting the 3-4 devouring plagues that’s follow. Also I’ve found we consistently get a Shadowy Insight proc during our Rift Windows. (All of this is instant damage)
- MF:I is great precog bait
- Dispers early, just trade CD for CD, it’s short and you will probably get it back.
- Flash heal applies 10% DR through the talent - this is nice when kick on shadow.
- Also don’t be afraid to drop Phase Shift for Void Volley. Also if you’ve got MS already on your team dropping fiend for Driven is good synergy.
- You’ve got a root talent, use it.
- play in the open and try and avoid piller humping, it usually just puts the screws to your healer.
Shadow priest is also just really good at killing healers so keep the pressure up if the game allows and don’t let their healer do whatever they want.
If you watch F tier into the Move they are running Turbo. This might be comp to hard counter Spriest. But they also win 2/2 of their series keep an eye on how Wizk and Sterg move / work together.
I love how he/she asks how you survive melee as Shadow when you have to hardcast everything and your first bullet of advice was to “prioritize keeping dots up”…LOL
Especially since those dots don’t even tick for enough damage to show up on their HP bar. Every single class will just passively outheal them without having to do anything. Meanwhile, melee presses 1 button and we lose 1/3 of our HP.
“The best defense is a good offense”
This absolutely holds true at probably any level sub duelist. It’s pretty hard to stay offensive when you’re dying.
And also it’s First thing I said yea, But sure go ahead and ignore everything else I said in the post.
If youve got better advice go ahead and throw it out.
Except that often Vamp touch is one of our top damaging spells alone.
I’m going to go ahead and assume that you’ve got no idea how Spriest works because that post about our DoT’s alone tell me you’ve got no idea.
Vamp touch:
spawns shadow apparitions
Generates insanity
Enables our AoE
Adds extra damage through our mastery.
So while being in the top 3 for our damage often. It’s a pretty integral part of our kit.
So just going to put it out there that while everything you said is true there is a big difference between effective damage that leads to kills, this tends to be plague and rift collapse for shadow, and padding damage which is only high because its spread over multiple targets and should be constantly there.
Its the same with people who talk about disc having crazy high damage when people point out that one of its highest damage dealing abilities is actually PTW being applied to not just kill targets but passively spread with Penance. Its nice and needs to be done but it isn’t doing the killing.
V-touch against say an unholy death knight will be a ton of padded damage because when applied with Shadow Crash you will also be getting it on all their pets which really pads the meters. The bigger reasons to keep it up are the other things you stated, insanity generation/apparitions/link/etc.
Id actually argue that the damage done to the off targets is of bigger value than the damage to the main target.
High dampening games do happen. Even at 2k lobbies in SS my games are often between 2-3:30 min long(when I’m on my healers). Which is stupid high dampening for SS. The “pad” damage that wears on the team adds up a ton. Also take classes like Hpal which is very prominent right now. The best thing to do is wear the whole team down. They quickly lose value of their light of the martyr + light smith healing from that talent
But this is the case for all healers
Swapping on iron bark, pain suppression, guardian angle, yatta yatta. Swapping to targets at 80% health vs 100% health can absolutely secure kills.
In this aspect yes, Vamp pads the meters on pet damage. But the insanity generation alone will increase your effective damage overall. Which 100% makes it worth doing.
The thing is even in games without Bm / UDK’s Vamp touch is still a large part of our damage.
ALTHOUGH I would be curious to see it without unfurling damage on the overall. Problem is
Why wouldn’t you take a free instant cast that applies our dots + hits decently hard.