I have spent some time playing with Shadow Priest in 10.1 PTR and I would like to give some thoughts on some of the talent builds going into the patch.
Psychic Link vs Secondary Stats
After some testing, it doesn’t appear secondary stats affect the damage inflicted by Psychic Link. To clarify this, Psychic Link will always do 30% of whatever damage you dealt on the primary target, this includes the Crit/Mastery (Shadow Weaving) damage on the primary target, but the Link-ed target will not receive further damage increase from Mastery nor getting critically hit. The question here is the Crit stat. Previously, the Crit damage is applied individually when you cast Mind Sear on a group of mobs, however, in 10.1, due to this “all or nothing” nature (if you Crit on primary target, all Psychic Link-ed mobs also receive Crit damage), I can imagine Crit becoming a very important stat, possibly surpassing Mastery in AoE situation.
Top rows talents
Unfortunately, They are pretty much set and stone. You have the options to sacrifice survivability for shorter Silence cooldown/stun, or completely forgo Silence for better survivability.
Middle rows talents
Edited: Mental Decay has some uses due to its flat damage buff to Mind Flay or Mind Spike (the DoTs extension part is negligible). Dark Evangelism has some niche use in pure ST, otherwise it is close to useless.
Edited 2: Due to the changes in Idol of Yogg-Saron, as well as many talents that buff the damage Shadowy Apparition significantly, Void Eruption (Void Bolt) is much stronger than Dark Ascension. Void Bolt itself spawns Shadowy Apparition, in addition to that, more Void Bolt = more insanity = more Devouring Plague = more Shadowy Apparition = faster Idol of Yogg-Saron. Void Bolt is also currently the only way to extend your DoTs, which is extremely useful in m+.
Mind’s Eye vs Distortion Reality
The purpose of Distortion Reality is to prolong the Devouring Plague debuff thus increases the damage via Mastery: Shadow Weaving, Insidious Ire and Phantasmal Pathogen. Distortion Reality has some use in ST or Council-like fights where it allows you to maintain a much higher DP uptime. In AoE (such as in m+), you should be able to generate insanity much quicker thus maintaining the debuff via Mind’s Eye, and you also want the DP DoTs to expire sooner before the mobs are dead, prolonging DP is counter-productive. Distortion Reality also has counter synergy with our 4pc set bonus.
Mind Spike vs Mind Flay
At quick glance, besides being less appealing aesthetically, Mind Spike is a slightly more empowered filler spell. Mind Spike will likely sim with a higher number, however, if you consider the following scenarios, Mind Flay is actually a more practical spell and will most likely outperform Mind Spike in many scenarios:
- When channeling Mind Flay, it does 6 ticks of damage over 4.5 seconds (6 ticks over 3s with MF: Insanity). Within the same amount of time, you only get to cast 3 Mind Spikes. What this essentially means is, any spells/talents that can be proc-ed by Mind Flay or Mind Spike will have 2x/3x the chance if you cast Mind Flay instead (mainly Idol of C’Thun and Dark Evangelism). In addition to that, with our further reduced mobility, you will be forced to cancel a spell more frequently. You’d lose 1.5s of cast time on Mind Spike, whereas with Mind Flay, you probably would have done at least 1 or 2 ticks of damage (and also thus 1 or 2 more chances of proc-ing Idol of C’Thun)
Clarification: “2x/3x the chance” is probably not the best description. Mind Flay has 2x or 3x the chance to proc the maximum number of Idol of C’Thun within the shortest amount of time. Assuming this hypothetical scenario: you have the Godliest RNG and every cast will proc an Idol of C’Thun, and the maximum proc is 4. With Mind Spike, the earliest possible for you to proc all 4 tendrils is 6s into the fight (4 x 1.5s), whereas with Mind Flay, it’d be 3s (4 ticks of 0.75s); and with Mind Flay: Insanity, it’d be 2s (4 ticks of 0.5s). - Surge of Insanity - Mind Flay: Insanity does 259% spell power over 3 seconds; Mind Spike: Insanity does 187% spell power with 1.5s cast time. But let’s not forget - ONE Devouring Plague only gives you ONE Mind Flay: Insanity or ONE Mind Spike: Insanity. That means over the 3 seconds, TWO Mind Spikes really only do 187% (Insanity proc) + 66% (normal Mind Spike) = 253% spell power damage. (Yes, it’s “only” 6% less, but why would you want to waste 1 or 2 talent points to only do less damage?)
- If you opt out of Mind Spike and Mind Melt, you can free out 2 talent points and pick something that actually buff your overall damage (such as Ancient Madness and Mind Devourer).
Bottom rows talents
Interestingly, this is the first time we’re allowed to pick 3 capstones. Because of this, it is almost a no brainer to not do so. There are 2 possible exceptions:
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Deathspeaker vs Idol of N’Zoth. Idol of N’Zoth seems to be providing a more consistent damage and allows you to do (some) damage beyond 8 targets. Deathspeaker on the other hand provides more instant cast thus alleviates some mobility issues.
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Void Torrent + Malediction build. As opposed to the spell description, Idol of C’Thun is guaranteed to spawn when you channel Void Torrent. You can opt to drop Idol of N’Zoth and Screams of the void to get to Void Torrent + Malediction. On the other hand, if you still prefer to have 3 capstones, you can drop Insidious Ire.
Shadow definitely felt “dumbed down” (much easier to play). I do not know its dps performance in comparison to other dps specs. In strictly 8 targets AoE, it seems to be doing very decent damage.