Shadow missed tuning

…for PVP and PVE.

Considering what people have been saying about Shadow and PVP, I was surprised to see absolutely nothing.

For PVE Shadow has a single target issue. Bottom of the barrel, single target damage. Nothing you can really do about it.

Disappointed.

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Yep, Shadow is literally lower than Augmentation in single target. What is going on. BM hunters get a 7% buff when they’re already doing pretty good in both single and multi target. I don’t understand.

7 Likes

They need to figure out what they want to do with the spec. We have dots but they do no damage. We have spells we need to cast but they do no damage. If you want us to cast spells they need to be significant and feel good. If you want us to be a dot spec our dots need to do damage and actually apply pressure. None of our skills feel good imo. I do like the explody bois now though and the fact they move faster. They keep giving Shadow small buffs in PvP like that’s going to fix our damage issue somehow.

7 Likes

This exactly, not only for PvP but also for PvE, like it takes litteral Minutes for Shadows Dots to finally Ramp to a acceptable Level, by that Time most of the Mobs are already dead due to hyper Burst Classes just Melting them.

This Class has no coherent Idea of what it wants to be, does it want to be a Hard Caster, a Dot Spec OR a Ramp Spec.

Currently it’s all 3 and it does non of that Decent.

1 Like

They can’’t possibly be testing this spec in pvp…..even with no one on me the dmg from using mindflay and mind blast with all 3 dots up is tickling the enemy….I’m really losing motivation fast

4 Likes

Shadows had identity issues since the “rework” we got in Shadowlands.

Funny enough, it feels like Blizzard is pleased enough with what Shadow currently has. Otherwise, I don’t feel like they would’ve continued iterating on the same foundation for this long.

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The made some QOL changes and then made no changes to our actual kit, and made no boosts to our damage!

When I Shadow Word DEATH at 20% I wanna see big DAMAGE! not 18,000…

When I Void Volley in Voidform a 2 min CD mind you, I want BIG NUMBERS not five 5,000 damage hits! When I get off a Mindflay I should see players HP diminish, but it stay at 100%!

2 Likes
  • Mindblast damage increased by 40%
  • Mindflay damage increased by 25%
  • Void Torrent damage increased by 20%
  • SW Death damage increased by 15%
  • Dispelling Vampiric Touch now horrifies the target for 4 seconds (was 3 seconds)

I honestly dont understand what the class is supposed to be, although I enjoy it, shadow to me has always been hard ticking dots with fat casted abilities…. We basically lack both. I think our dot damage is fine, but i would much rather see them beef up our casted damage, because right now it feels like the risk of being kicked/reward for casting is not even remotely worth it. I would have to cast 33 mind blasts to kill someone from full health….. Mindflay, 23 casts, which are 3.3 second channels.

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For some reason shadow still are stuck between Legion, BfA and Shadowlands game style.

Why the heck shadow still does nothing outside voidform ? , our dots are garbage, all our damage are garbage outside voidform, why even voidform does still exist ??

Why they keep trying to make this speck work, despite all the problems it have and those problems have been show the spec is a completely mess

Why to keep working in a stupid design that doesn’t work for years ? Shadow has had balancing issues from legion, then they made an overhaul in Shadowlands and was a mess, why to keep working on it if Chris Kaleiki quit Blizz years ago ?

Perhaps the devs nowadays are so stupids to think for themselves a good design for the spec ?, are they ego so high that they can’t even listen the awesome ideas the players bring to the table and they just ignore them ?

One thing I can asure you, I’m not buying another freaking expansion until they make the overhaul this entire class deserve

2 Likes

100% this.

I just don’t see the vision that Blizzard seemingly sees for Shadow, and they won’t really tell us what that vision is either.

They keep improving and iterating on issues we’ve had for years, but rarely seem willing to address the underlying problems causing them.

Shadow just feels so fragmented at this point with all the different spells, passives and talents. Some spells and systems carry so much weight, while others carry next to none. Everything is so intertwined that touching one small part risks affecting several others or throwing the spec out of balance.

At some point I feel like they need to take a closer look at the foundation itself instead of continuing to iterate on top of it.

1 Like

We are garbage outside of Voidform, as if we still had Mass Hysteria or Lingering Insanity. The worst part of all of this, despite all the problems not just Shadow but the entire Priest class has, is that Blizzard keeps giving all the love and attention to the same three freaking specs over and over again.

Priest went from being one of the most iconic and emblematic classes in World of Warcraft to being absolute freaking trash, the laughingstock of the entire game.

At this point, any other class or specialization can do whatever Priest is supposed to do way better. Priest used to have a unique identity and actually bring something meaningful to the game, Priest used to have a unique theme, something that felt different, especially when it came to Shadow.

Now we have no idea what the heck a Shadow Priest is even supposed to be. Now, it feels like the only reason Priest is still in the game is nostalgia, the memory of what it used to be which makes you wonder: why am I playing this garbage when I feel more useful to the group with literally any other class in the game?

1 Like

I’m finding Archon to be relatively competitive, Voidweaver however needs some help, I can do just as much if not more single target with Archon over Voidweaver and then I crush everything when it’s time to do AoE. Didn’t think the new 2peice tentacle slam bonus would hit so hard but it’s right up there as in my top damage spells. Looking forward to the 4 piece.

I’d actually hand that mantle over to DK, Frost is a trainwreck since start of expansion and Unholy just got nerfed down. Only spec holding up the mantle for them at the moment is Blood is very good for tanking and putting up competitive dps on top.

I log my Frost DK every so often but it’s truly in the C-tier of classes at the moment, with Riders Dual Wield the go to at the moment.

The reason VW takes over in higher keys is you have to start running IN to remain competitive in lower target counts, and VW runs IN a LOT better than Archon does.

Personally I’ve been running archon in my farm keys for loot and doing pretty well, but in higher keys where archon’s boss damage falls off a cliff then a VW build with IN handles the damage patterns in M+ better.

1 Like

Would you recommend the same for Heroic raiding? My guild isn’t quite there yet, but we tried Heroic Nymrissa Wavecaller and there was a significant DPS requirement jumping up from Normal. We are currently up to the Twin Fangs for Venom Abyss raid and had them under 30%, that fight so far has been mechanic execution more than damage.

The only boss I would recommend voidweaver is turtles, same principle as M+. Better 3 target damage with IN.

Everything else is solidly archon IN.

2 Likes

Thanks for the suggestion, and feedback.

New tier set bonus is very lack luster. Would rather have had the CD on slam reduced baseline and a completely different set bonus added.

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The slam damage kinda grew on me. Combined with the cd reduce i think the 2p is actualy fine. 4 is trash

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Considering how many talents we must put into Slam and Apparitions they both should be #1-2 in damage!

2 Likes