Shadow changes 11/17

Dark Thoughts duration has been increased to 10 seconds (was 6 seconds).
Mind Flay damage has been reduced by 15%.
Mind Sear damage has been reduced by 15%.
Devouring Plague’s initial damage has been reduced by 15% and its periodic damage has been reduced by 12%.
Searing Nightmare Insanity cost has been reduced to 30 (was 35).
Auspicious Spirits now generates 2 Insanity (was 1) and its damage increase to Shadowy Apparitions has been reduced to 15% (was 30%).
Shadow Crash no longer has 3 charges and no longer applies a Shadow Crash damage vulnerability debuff on targets hit. Shadow Crash now deals 100% more damage and is on a 30 second cooldown (was 45 seconds).
Void Torrent’s duration reduced to 3 seconds (was 4 seconds) and damage increased by 20%. Void Torrent now generates 60 Insanity over its duration (was 30), no longer refreshes your damage over time effects, and its cooldown has decreased to 30 seconds (was 45 seconds).

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Didn’t mean to post on my lock, but none the less. open to thoughts and feedback on all this.

Where did you find this at if you don’t mind me asking? Or are these old/already on beta and we’re just getting the changes tomorrow?

All those people who rolled a priest and told everyone it was gonna be their new main based on a couple of articles about the beta … well, those people are learning a hard lesson right now.

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These changes have been live on Beta for quite some time already.

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Thanks I thought so but wanted to double check.

Yeah these aren’t new, half of them were already on prepatch when it went live, and the other half had been on beta for a solid month prior. We’ve been raid testing with these changes too and shadow is still performing well.

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Yeah, I’m still enjoying shadow priest on Beta.

My only wish is that they’d make Searing Nightmare baseline. I might have to try AoEing without it, but it seems essential to me.

Though a straight nerf it does make Mind Blast more valuable, which had potential to be a Huge problem.

Personally, now that we have the damage stacking component, I’d like to see Devouring Plague’s Duration increased. We don’t have a very long window where we have all 3 DoTs on a target, so our Mastery and Dark Thoughts procs seem like they lose a lot of value.

I think these nerfs are all warranted. At level 50 (right now) spriest is unbalanced. I know that azerite gear and essences will reduce this, but a slight nerf was needed.

I agree with this, it is a tough rotation to keep Devouring Plague up and allow it to stack without some haste procs or buffs.

The weird thing is everyone is saying we’ll be doing less damage than we are now at lvl 60 because of the removal of all the BFA powers. This is likely a short term thing until everyone is decked out in purples.

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Some of the classes we’ve been raid testing on have literally been doing less damage in Nathria than we’re doing on our mains farming prepatch. It’s a problem.

It’s because of amulet and armor traits mostly. Look at how huge of a bonus the Shadowy Apparition bonus is for Shadow Priests in comparison.

Sure, and SL has conduits soulbinds and legendaries.

I’m well aware of how busted SA is for shadow with its unintended interactions in the new spec, but I wasn’t just talking about Shadow. There’s a problem if our characters gain 10 levels and all their borrowed power replacements and their damage doesn’t even go up.

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Agreed and if i remember right it was the same way going into BfA . The higher level you seemed to get the less damage you did and it just feels bad.

That was as you levelled and your old borrowed power was turned off, but by the time we were max level again and had started doing dungeons for endgame gear / stepping into uldir, we were doing more damage.

Right now we’re talking raid testing, with all borrowed power, and ilvl comparable to mythic nathria through scaling, not doing more than we were in prepatch.

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They are on beta already