Shado-Pan should act like "blademaster" from WC3

I don’t have enough caffeine in me to articulate this better, but the current Shado-Pan hero talents just look like a spreadsheet someone slapped together with zero actual fantasy. % this, % that.

Shado-Pan should be based around stealth or subterfuge. Let us summon our “storm” spirits, except they’re clones of us, a la blademaster, to draw aggro and/or enemy players off ourselves momentarily.

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A grappling hook ability that shares charges with roll would certainly be fitting. “You sometimes punch more when you punch” is not Shado-Pan at all.

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Chronowardens can take a choice node into a Blink: give Shado-Pan a choice node to turn Roll into the Outlaw Rogue’s Grappling Hook.