Shado Pan Change

I’m not a monk expert so I don’t know the perfect fix but shado pan has got two weird elements to it that really need to be addressed. Firstly, flurry strikes being totally passive is boring. My knee jerk is to make it an active ability that’s usable after spending 300 energy and is off GCD. That could have weird implications I’m not thinking of but at its core the hero tree is 100% passive with no procs or anything and that’s lame. Second, the wisdom of the wall procs being random kind of suck especially when the bonus shadow damage blast is sooooo powerful. No idea how to fix this but it just feels bad when you don’t get the explosion on a huge pack then it suddenly procs on a single left over enemy. This also ties back to the first point - making it an active would let us hold it between packs or time it better during a burst window in PvP.

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It would be more cool if it was THE Fa Jin ability from my hero academia where Deku can store up kinetic energy and then realease it all at once.

Shadopan could sell it as a secret technique

I agree 100%. DW though - the recent Dark Ranger Rework pretty much confirms most of these Hero Talents are straight up unfinished.

The one big effect Shadow Pan looks like it also belongs to Master of Harmoney being Jade Green and all…