Server phasing

Your guy's thoughts?

I am personally against it, I hate seeing different people everyday. I feel the community aspect of this game has been ruined because of this feature. The only servers that have communities now-a-days are the role-play servers, and you guys know what goes on there.........
I can deal with a lot of QoL changes should they go that route, this is one I simply won't tolerate. Realm pops should be managed with controlled free one way transfers and/or REAL merges when the time comes (none of this connected realm crap)
See, the reason the lack of x realm back in the day didn't effect me was because I was lucky enough to choose a realm that had a pretty equal faction balance...but what are we going to do if we end up on a realm that's so severely imbalanced that it takes hours to find a group for dungeons, to get into a bg, or if you do get lucky enough to get in one the BG will end early due to lack of players, raids simply aren't doable for most people, there being nobody to be able to kill in world PvP.

I've seen it briefly, I switched to illidan just before they started doing x realm and SW was literally empty. I think every once in a while I'd see literally 1 person walking around. "I wanna see the same people every day"...you say that until there's 5 people in your faction. I can see not wanting to have phasing where you always get phased with a random realm, but to some extent there needs to be server merges and x realm otherwise there's gonna be people who straight up won't be able to access PvP or PvE. But then that could be reason Blizzard decides to not have original server caps where it's a few mega servers. I know there's people who don't like large servers either, but as with anything else there's going to be people who aren't happy with how classic turns out and nothing can be done about that.
10/09/2018 07:00 AMPosted by Lagspike
Realm pops should be managed with controlled free one way transfers


Yea but faction imbalance doesn't just hurt whoever is on the lowest pop faction, but the people on the highest pop faction as well and to memory Blizzard offered transfers only for people who were playing on dead factions which just leaves 1 sided realms with no ability to PvP. It'd be better to have Blizzard just merge 1 faction servers into an opposing 1 faction server. At the very least PvP servers need faction balanced servers however it happens, especially if those whining "no battlegroooups!" wanna be able to keep PvPing. Better yet lets have a poll for those who want x realm battlegroups and those who don't and when realms start dying out and it takes 2 hours to get into an empty BG and there's no way to world PvP the people who said no have to stay on their dead server.
The fact is the game will be running on the new code so it will be in and to keep it all smooth it might have to be used.
10/09/2018 07:00 AMPosted by Lagspike
I can deal with a lot of QoL changes should they go that route, this is one I simply won't tolerate. Realm pops should be managed with controlled free one way transfers and/or REAL merges when the time comes (none of this connected realm crap)

I agree however, how do you handle all the duplicate names then?
Also, playing the lesser represented faction, it could be a benefit as people will need you.
10/09/2018 08:23 AMPosted by Kendamd
10/09/2018 07:00 AMPosted by Lagspike
I can deal with a lot of QoL changes should they go that route, this is one I simply won't tolerate. Realm pops should be managed with controlled free one way transfers and/or REAL merges when the time comes (none of this connected realm crap)

I agree however, how do you handle all the duplicate names then?


First come first serve I guess? It's not an elegant solution and I would be pretty upset too if I lost my name, but I can't think of anything worse than seeing something like "Lagspike-Duskwood" while sitting in stormwind on classic wow
Server Phasing completely destroys what Classic is supposed to be.
Classic is all about recreating what the game was, that includes server community.

The only Phasing I will reluctantly tolerate is opening week for the first zone or two.

After that burn it and bury it, never to speak of it again.
10/09/2018 07:00 AMPosted by Lagspike
I can deal with a lot of QoL changes should they go that route, this is one I simply won't tolerate. Realm pops should be managed with controlled free one way transfers and/or REAL merges when the time comes (none of this connected realm crap)

Agree but “ cross realm functionality “ sounds a lot better at the quarterly stock holder meeting than “server merger” so guess which one they go with.
I certainly got the "dirty" end of the stick with this; the raid scene on my Vanilla server was at LEAST 3 to 1 Ally to Horde, possibly 5 to 1, in terms of number of high level raid guilds.

I cant imagine this wont be a massive issue for many without realm population shaping or xrealm.

But i must leave it to those who care.
10/09/2018 08:40 AMPosted by Dracarian
10/09/2018 07:00 AMPosted by Lagspike
I can deal with a lot of QoL changes should they go that route, this is one I simply won't tolerate. Realm pops should be managed with controlled free one way transfers and/or REAL merges when the time comes (none of this connected realm crap)

Agree but “ cross realm functionality “ sounds a lot better at the quarterly stock holder meeting than “server merger” so guess which one they go with.
The one that they didn’t specifically say would bot be in Classic at the announcement.

No cross realm servers, no dungeon finder, no raid finder
Blizzard had already said no to xrealm, crz, lfd/lfr, and my guess even though they didn't specifically say it sharding since it is essentially crz.
The only unknown is xrealm bg's but if you go by their earlier statements those are out also
Phasing was by far one of the worst things to happen to the game.

It is inconceivably stupid that when you walk through the SW gates everyone outside Stormwind instantly disappears. It's absurd that we have adjusted to that as "normal."
One of the reasons I left was phasing. Nothing more annoying then seeing a mat, going to it and watch it disappear. Then back off and watch it reappear.
Same with players, mobs, etc.
I didn't even like phasing much when it wasn't the cross-realm sharding nonsense. (The original phasing was things like Icecrown where players on different stages of quest lines couldn't help each other because even seeing the dot on the map, the person wasn't there.) And even back then phasing was a pain when it came to resource nodes that were on the edge, and it got notably worse in Cataclysm.
Destroying community is the biggest problem I have with current wow. Phasing has a lot to do with that. In classic you knew a lot of the people on your server because you would see them all the time. Everyone had a reputation, good or bad. I liked seeing Ironforge full of players... Also I'm sure it would change PvP and world bosses drastically.

I doubt if I will play classic if they have phasing because it will be the same as current wow just longer to level.
10/09/2018 07:32 AMPosted by Mizterdots
See, the reason the lack of x realm back in the day didn't effect me was because I was lucky enough to choose a realm that had a pretty equal faction balance...but what are we going to do if we end up on a realm that's so severely imbalanced that it takes hours to find a group for dungeons, to get into a bg, or if you do get lucky enough to get in one the BG will end early due to lack of players, raids simply aren't doable for most people, there being nobody to be able to kill in world PvP.

I've seen it briefly, I switched to illidan just before they started doing x realm and SW was literally empty. I think every once in a while I'd see literally 1 person walking around. "I wanna see the same people every day"...you say that until there's 5 people in your faction. I can see not wanting to have phasing where you always get phased with a random realm, but to some extent there needs to be server merges and x realm otherwise there's gonna be people who straight up won't be able to access PvP or PvE. But then that could be reason Blizzard decides to not have original server caps where it's a few mega servers. I know there's people who don't like large servers either, but as with anything else there's going to be people who aren't happy with how classic turns out and nothing can be done about that.


Once a realm hits 1/2 max population, they can then freeze creation of faction that is overpopulated until things even out, whatever that number would be...60/40, or whatever.
Sharding atomizes the community. We know that. It's not just me making a big deal of it, even on live people role on RP servers just because they don't want that system affecting their gameplay. It's a short term gain for long term damage that can't be reversed in my opinion.

Want mass WPVP? Sharding. Want to run a large RP event? Sharding. Want to engage with other people on a meaningful level? Oops sharding. Want to experience server events with the community of the server? Sharding.

Server community is core to vanilla, the game is designed in such a way to funnel players together and forces them to work together to achieve their goals. The sharding system fundamentally counter-acts this and destroys any meaningful interaction - it turns people in ghosts, ethereal players, that pop in and out of existence. It will kill the community.