Whilst you are technically correct, it doesn’t change the fact some players like to stay on a low population server, or would benefit more to move to a different server and with Blizzard forcing them to be amalgamated onto a server they did not choose could end up with players leaving.
And while technically they are still on their own server in a physical server blade way, the larger servers trade chat, economy, guilds, everything that matters in game when you take away the server name, will change and not be beneficial to some players.
When I moved server I was happy as I chose to go their for the larger economy, the more players and guild recruitment, but have since had to install addons to limit what garbage I see in trade chat, place many players on my ignore list and wish Blizzard would take a tougher stance on certain things that are happening because of the now larger player base I am with.
This is exactly the same for anyone who gets connected to another server, and especially if you are Alliance on Thaurissan and being connected to Frostmourne, the difference is night and day, and some people just don’t want that.
So what, now because blizzards data show they should be connected the players involved have absolutely no say and have to fork out money to go back to how they were after this takes place?
That’s correct. They made a decision that they deem to be best for the long term health of the game and for what they perceive to be the majority of players in a mmorpg.
Since they own the game and servers it is their prerogative and in their best interest to do what they feel is best for business. The needs of the many out way the needs of the few and all that.
Players/guilds might have chosen to start on those low population servers to begin with, why should they have to now pay to transfer back to another one?
You try tell that to someone who wants to be on a low population server that it is nothing, it won’t be to them.
Haha, hey it’s no problem! I didn’t notice you were an OCE player either until just now. It would be nice if you could see posters’ realms without having to click reply or click on their profiles
But anyways, haleu! Hope I don’t embarrass the OCE community too much hehe.
I joined low pop servers because I wanted low pop servers, now one of those has been connected with several others and is now high pop and sometimes I have a waiting time to get in. What?
When I do get there, I’m literally tripping over others. Fighting to just get a tag in on npcs for quests… Between Horde doing Alliance quests and not being able to co-tag, and having about 12 of them with another 6 or so Alliance all trying to kill 12 npc’s when there are only 10 out at a time and they have a 5 minute respawn time… It so not fun.
I’ve quit playing on those servers. And honestly, for me this is a game breaker. My time is very limited, I do not have time to spend 6 hours trying to kill 12 npcs for 1 quest. And, I don’t find that fun.
If my main servers end up like this then for me WoW is over. Just way to over populated to be able to even play. Not to mention the massive lag that ensues about half the time because there are Soooo many people in 1 area.
Guild recruitment and AH are the most objective ways to see how alive a server is functioning. Emotions relating to your server are important but you cannot have an mmo if the critical mass of player engagement with others drops below unsustainable levels.
This will never happen because Blizzard is not merging servers. Your queue time won’t change unless for some reason your realm gets some life breathed into it.
World of Warcraft has been CRZ’d (that stands for Cross Realm Zoned) in current content for 4 years now. It has been CRZ’d in old content for 8 years. The amount of people you’re seeing now will be the same amount of people you’ll see if/when your server gets connected.
Just remember: connected =/= merged.
The only change you are going to see is your Trade Chat will be more lively (if you even have it turned on), your AH will have better prices because of more sellers/buyers and the recruitment pool for guilds will be much larger.