Server identity / community

Think what you will of classic but there is definitely something about a consistent world.

I think blizz should stop auto cross realm zones.

Connect more small realms.

You can still do cross realm grouping ofcorse. Everyone would just be phased into the party leaders realm while in the party.

Get rid of multiple layering / phases ect.

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I agree but I do believe it’s too late. We’ve already crossed the line this far and the destruction of server communities has already happened. They aren’t coming back.

I’m a hardcore BfA fanboy and one of the things I miss most about old WoW is server communities, the only place we’ll ever have server communities again is Classic and it’s a damn shame.

Blizzard could honestly merge the servers and close down 3/4 of the servers and nobody would blink an eye. The only thing would be the naming rights which is where the problem arises.

Just give free server transfers to realms being closed and advise them if they arent transferred by X date they will be moved a Y realm.

Hmmm, If blizzard opened up a new fresh BFA server with no cross realm or LFG stuff…how many people would roll on it.

I would in a heart beat

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No server identity? Im from Tichondrius, the pinacle of server identity. Everyone loves us! :heart:

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Totally agree. I think that this is the real way to revitalize the game. It’s probably the top, or near the top, reason why people came back when Classic launched and those are fundamental things a true MMORPG has.

Anyone that thinks social-interactions ISN’T part of an MMORPG is wrong. MMORPGs are MUDs with a user interface.

Massively multiplayer online role-playing games (MMORPGs) combine the large-scale social interaction and persistent world of MUDs with graphic interfaces.
https://en.wikipedia.org/wiki/Role-playing_game

MMORPGs are MUDs and MUDs require social interaction. The acronym MUD stands for Multi-User Dungeon. Not Single-User Dungeon. The very first role playing game was Dungeons & Dragons (1974) and that’s what MMORPGs are except with more people.
https://en.wikipedia.org/wiki/Timeline_of_tabletop_role-playing_games#1974

Classic = True MMORPG
Retail = Single-player game with instancing

It’s just not possible for modern WoW to be a real MMORPG when it:

  • Layers players so that they are randomly playing different versions of the game at all times.
  • Promote cross-server grouping over native-server grouping. When you never (or rarely) see the same person twice this is the complete opposite of what an MMORPG genre gameplay is about.
  • Instance all content into temporary spaces instead of in an open world.

A large-scale social interaction and persistent world just doesn’t exist with these in place. This is a silly video but it’s an example of an RPG for anyone that doesn’t know what a Role Playing Game is. https://www.youtube.com/watch?v=O_aJgcVv62Y
The people and social mechanics are part of the game. Me bumping into you on the roads is part of the game because it’s the open and persistent world.

This entire forum would become about name whining instead of general grievances if the servers were condensed.

I agree, but if Blizzard listens to their customers, it will never happen without changing the way nametags work or ignoring a significant wave of customer feedbacj

I would try it for sure and I think you have a good idea. It wouldn’t hurt them to try. I mean, they didn’t anticipate all of the interest in Classic and they might also have a pleasant surprise at how many people might be interested in that alternative server type.

True community has always been found in guilds and circles of friends. It’s as true today as it was in Vanilla, as it was in MMOs past.

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I’d wait at least 6 months before coming to that conclusion. Folks are already leaving Classic.

Darling, I disagree. the few guilds that remain social are hold outs. Most guilds don’t even talk and many just do massive invites without caring who or what join their guilds. Its nice that you are in one but servers have no real community these days and haven’t for years

This, I said it from day 1 when Blizzard started to create extra servers due to the population. Its a bad idea these arent going to last. Popularity will die down and those “full” servers end up being full with no queue time (I believe this is already the case?) and all those new realms are going to be a ghost town and people are going to cry for server transfers or cross realm play, because they dont want to abandon their hard worked toon.

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I never said that every guild is a community. Just that, if you want community, it’s best found in a good guild.

Yeah let’s have thousands of people flooding orgrimmar for no reason.

Darling, a great server community equals and even better guild community. The server communities are no longer and the quality of most guilds I have been in have been horrid. Yes there are hold outs but they will die too in time.

I think blizzard is scared to try and bring back server communities. Right now they can hide how few people are playing with cross realm stuff.

I just don’t believe that server communities were ever a thing. Even in the 2 weeks of playing Classic I never really felt it. The server didn’t look out for each other, it was everyone just doing their own thing. A community looks out for each other, which no server ever really did. Unless you were personally friends or guildies with them, which brings me to my original point; that is where the community lies.

There are good guilds to be found today, but I can agree that it is difficult to find one you click with. That’s always been true though. Unless your definition for community is just “names you see every day”, then at that point I guess we just have different definitions for it. But in my eyes a community is one that backs each other, supports those who need it and works to build each other up in the name of a community. No server in any game I’ve ever played throughout my time in gaming has done that.

Connected realms don’t cause name issues. They are connected, not merged

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Great suggestion OP,

We have the scope to condense realms into more connected ones. You’ve pretty much quelled most of any concerns I have raised about it this since it’s for smaller realms and naming stays intact.

Using OCE as an example, khaz’ and Darth form thier own horde/alliance sides. Barth is big horde, Frost is big alliance. Others I haven’t seen ‘as’ much. It’d be nice to give the other oce enough connections.

Though if someone is from a small server and you actually prefer it your opinion and input on this thread would be useful.

Small servers don’t matter anymore. People perefered small servers for reasons. But those reasons are now invalid cuz they are just phased with other realms and they have to compete for resources / nodes against people of other realms.

With changes I’ve suggested we will have true “ small “ realms

Not necessarily, guild/auction i’d Imagine currently work differently for them. However since i’m not on a small server I don’t know if i’d see this as a good thing, hence awaiting input.