In a thread just posted by Mispeled: [Classic] Discussion following Live Chat with Devs
We just now got an inkling about server balance and hopes of action finally being taken.
Server/Faction balance
Another big topic of the live chat was regarding server and faction balance. The proposal for a large bonus to the underdog faction on a server was presented as well as the potential for a larger bonus to both factions if a server became balanced.
The question of server transfer pricing was asked and the provided answer was that there would be free transfers offered similar to the current free transfers we have right now.
Edit: Correction, what free transfers were since they arenât available right now
The overall sentiment seems to be a willingness to find a solution to the server/faction balance issue.
I, and many others, would like to press the issue, that yes, this is what we need. An incentive to keep servers balanced and alive.
PvE servers can also benefit from this just by seeing more life in the world, or those fun interactions where an opposite faction helps you a bit of the way. And even then, a PvE serverâs faction should not end up a ghost town where they can no longer find activities, groups, friends, or guilds. It is an MMO, after all.
For PvP servers, this is crucial. We need that balance, not only for fun WPVP, but to prevent the gross abuse of server imbalance. Anyone who calls 20-30% faction or worse getting grief âWPVPâ is smoking the bad stuff.
You have seen Classic and The Burning Crusade. You have seen Vanilla Phase 2 absurd chaos, you now know we majority of adults with income, and many will transfer for the least resistance.
You have the protect the players from themselves, because if you let them run inhibited, you get the âserversâ you see today.