Yes, BUT the pet dispel should work on Hunter and pet, same as Exhilaration.
I would have to agree with this part, Fyrakk ticks hurt I try to ratate my heals and harden ability I sometimes donât make it through the fight unless I step out for a bit.
Spirit pets can, but itâs not that great. Have to target yourself and than hit the spirit mend button.
All spirit pets are tank pets, I miss selecting pet spec.
For Emerald Dream raid, BM is in a bad spot with pet deaths in lava (also with a few other raid bosses that have lava, correct me if Iâm wrong).
should every spec be good at everything?
Correction: The BMâs who rgnâed into a rare bow that was only as strong as it was because it was bugged were great in 10.0⌠until blizzard fixed the bow, buffed to make up for it, then went through 4 consecutive weeks of nerfs until BM was worse off than even those that never got the bow in the first place.
Yes, BMs were great in 10.0.
Yeah, using that in your argument is disingenuous at best.
Listen, it sucks having a super special weapon, but you canât just ignore how strong BM was for a majority of 10.0. Thatâs just as âdisingenuousâ.
If we start considering that as a dishonest point, then thereâs no point saying if certain specs are strong because they rely on BiS to hit sim numbers (insane, the way the game has always worked) or you canât say specs are strong because itâs too up to player skill (again, absurd statement)
Every spec should have roughly equitable tools to deal with problems that every character is expected to deal with. We have excellent mobility tools and decent burst damage defensives. We have crappy recovery against rot damage.
Iâm fine not being good against rot damage, if they stop putting tons of rot damage in the content Iâd like to run. If the dungeons/raids are designed such that the expectation is âUse a personal for X mechanicâ, then every class needs to have a suitable personal to deal with X mechanic.
Good news, if you did big damage before nerf, you still do big damage, and if you did bad damage as bm before the nerf, you still do bad damage. Dont see why everyone needs to lose their minds over this.
Every spec should have roughly equitable tools to deal with problems that every character is expected to deal with.
Throwback to the homogenization era of MoP and how many people dislike it
Comparison is the thief of joy.
Donât worry about what does or does not happen to other classes and specs. Focus on what happens to us.
Weâre in the top tier now. Even after the nerfs. Letâs enjoy it because like every other time and for every other spec, it does not last forever.
Throwback to the homogenization era of MoP and how many people dislike it
Classic players tho.
The reason specs canât be severely deficient in certain areas e.g. lacking an interrupt is because since Cataclysm and especially Legion they took an approach of specs being a major identity/gameplay choice rather than just something you change to fit the current content, damage profile etc. With that model it leaves less room for specs to lack things. In HFC MM was a single target powerhouse but had almost no AoE whatsoever. Back then that wasnât so bad because there was no M+. Now something like that would be a disaster.
Every spec should have roughly equitable tools to deal with problems that every character is expected to deal with. We have excellent mobility tools and decent burst damage defensives. We have crappy recovery against rot damage.
Iâm fine not being good against rot damage, if they stop putting tons of rot damage in the content Iâd like to run. If the dungeons/raids are designed such that the expectation is âUse a personal for X mechanicâ, then every class needs to have a suitable personal to deal with X mechanic.
Itâs crazy the amount of unavoidable rot damage this expansion. When i started my hunter i made him a Draenei to be sure to have the 1% hit rating buff at all time and be able to remove a hit rating piece in favor of an armor pen piece but this expansion iâm happy to have gift of the naaru. It heals for 20% life over 5 sec and can crit. I use it on CD.
Good news, if you did big damage before nerf, you still do big damage, and if you did bad damage as bm before the nerf, you still do bad damage. Dont see why everyone needs to lose their minds over this.
Itâs all fine because itâs not a massive nerf and itâs a nerf to the 4 pieces bonus only not the base damage. But i remember when demonology was hit with 3 consecutive nerfs between 1.0.7 and 10.1 lot of people on the forum had this attitude that if youâre a top player youâll remain a top player but my damage on my demonology warlock went from pretty good when 10.0.7 went live to mediocre once the 3 nerf hammers had done their job. It went back to sort of goodish once i got the 4 pieces, the back and the class trinket but the road to get there was a painful one, painful enough that i decided to switch class.
So yeah itâs fine cause itâs not a major nerf but going with the attitude that if youâre good youâre good and if youâre not youâre not is, in my very humble opinion and said without any intention to offend, kind of elitist. Itâs fine for now. But i hope theyâll monitor this closely and make sure an average gamer like me can still do good dps when everything will be said and done. Not sure using the top 3% as a baseline to balance classes is the best way to do it. The opposite would not be either. Got to take into account casual players like me and try to balance classes for everyone who can press buttons on a keyboard and understand simple mechanics.
The reason specs canât be severely deficient in certain areas e.g. lacking an interrupt
Where is the line? Should every spec have a kick? Maybe. Should every spec have an immunity? Probably not, but where is the arbitrary line of âeveryone needs thisâ vs âthis is mechanical flavorâ
Now something like that would be a disaster.
Right, the game evolved and progressed and grew past âjust raidâ
Has anyone ran their toon thru the raid(N/H) since the Nerf?
Using Fyrakk as an example - Last week I ran it at 463 and this week ran it at 469, yet my dps is down almost 15K ST. You would think the Ilvl increase would all but nullify the nerf, in my case. ( When comparing week over week).
Seems like more then 4% ST nerf.
Not sure if there is a bug in the intended nerf, for if it hit a lot hard then expected. But feels terrible.
Curious on not opinion - but actual results in play so far.
Love & Respect - Az
Iâm thinking they overnerfed as well. I havenât posted about it, because there are always the people that donât check anything and insist youâre wrong.
I havenât raided yet this week, but last week I was 460-469 ilvl and finished most M+ between 200-215k overall. Today, my best run has been 162k overall. It might be the difference between Tyrannical and Fortified, but I feel noticeably weaker.
It might be the difference between Tyrannical and Fortified
and no spiteful to pad on as well
Where is the line? Should every spec have a kick? Maybe. Should every spec have an immunity? Probably not, but where is the arbitrary line of âeveryone needs thisâ vs âthis is mechanical flavorâ
Every spec should have a tool to deal with a given mechanic.
Sometimes the tool for rot damage is a short CD heal. Sometimes itâs a dispel. Sometimes itâs having passive DR such that you shrug it off. Sometimes itâs having enough health that you can absorb the damage. Sometimes itâs a combination of things.
Hunter has none of these things. Iâm not asking for the same tools other classes have, Iâm asking for unique tools specific to Hunters, mechanically and thematically appropriate for Hunters, to deal with an increasingly common encounter mechanic.
is a short CD heal
Sometimes itâs having enough health that you can absorb the damage
Hunter has none of these things
Bruh you cannot be serious we literally have 2 of the things you mentioned