Serious question on inflation

Not much of a Vanilla guy, can’t make it past BWL. We all know RMT is a problem and I’m not denying that.

However, does the mega server create a resource scarcity problem and that magnify the issue? Sure, bots are running 24-7 and the lack of policing them hurts.

But is it so rampant even they hate each other?

Not a troll post, and certainly not starting another gdkp post. I’m indifferent to that.

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There aren’t enough resources to comfortably sustain 20000~ raiders. The servers were created with a 3000~ player population in mind (total, not raiders) and even with layers we are nowhere near as close to the amount of mats for consumes so 20000~ people can comfortably raid at 2025 standards.

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If you can’t clear bwl in P6 I really don’t think you should be making posts about the game.

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Its the bots that are created to supply the buyers.

There is no shortage, the bots just pick all the flowers, mine all the nodes and prevent real players from playing.

This forces the “farmer” style gold gathering out of game. Those that remain buy gold.

The same bots that gather reaources also sell the gold they take in.

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I’m kind of curious about this as well. At least, what people think, since Classic 2019 had some servers that were almost as large population wise (at least based on raid logs), I’m curious if they would be considered comparable, or not and why (or why not).

Is that so? While the servers originally may have been created for far fewer numbers, that would have been completely without layers. Layers add resources, and that would mean that something like 6-7 layers would be the same open world resources per capita for 20,000 as 1 would be for 3000.

And this, while I am curious if it’s indeed true for open world resources, does not account for in-instance resources.

Anyway, I don’t have characters on Anniversary so I’m out of the loop, and I am somewhat curious to know what is actually going on, whether perceived or factual.

:woman_shrugging:

You have to take into account that classic had many, many servers, while the economy was kinda cooked in big servers like faerlina, it wasn’t like that for all realms. Also you had so many low pop servers, back in the day me and my guildies had a smuggling operation to move mats from low pop servers to our main server. And from other people I spoke with from other sweaty guilds, that seemed to be a very common practice, so you effectively had several other “layers” funneling consumables to the high pop servers.

Another thing to keep in mind is just that in 2025 everyone plays a warrior. Not all prices are cooked, stuff like dreamfoil that is mostly used by casters is significantly cheaper this time around, it’s just that nobody is playing a caster.

Blizzard created this problem and refuses to fix it. It would be very easy they just need to run more layers during the day, but its easier to just ignore gold buying instead

this game was made for servers of 2000 to 2500 MAX not 10k+

unlike retail not everything needs to be cleared ASAP

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Its actually the opposite, retail prog is designed to take much longer

id say most of us vanilla players enjoy 10k+ realm population, I never hear anyone complain about high realm population outside of forums.

Sure, but we don’t have 6-7 layers, we have 3 at best.

Well, that’s a bit of a rabbit hole. I had a look at NovaWorldBuffs, and I’m not 100% sure how it determines layers, I’m still looking… but it seems as though it is currently detecting 3 layers. I’m not sure if that increases or decreases at different times, nor how accurate it is, but I assume it’s probably pretty accurate.

So, if the number of layers can dynamically scale based on player population (or maybe is just statically set to 3), and all 20,000 of the raid logging characters are not concurrently logged in, then perhaps the total number of resources available would be less than in the original design.

Does this assume 100% of all open world resources are being collected (or at least 100% of resources required for raid consumables) in either scenario? (i.e. a Vanilla WoW 3000 player population server and Nightslayer with a 3 static layers)?

Again, I don’t have a max-level character on Nightslayer, so I don’t know if that sort of a claim sounds very accurate or far from accurate, I’m just curious what the perceived situation is that we’re comparing, to try to better understand what sorts of numbers we might look at.

Like if, for example, there are indeed only 3 layers at any given time, 100% (or a reasonably large percentage) of materials constantly being farmed, and 6-7 layers required for that to cover 20,000 raiders, then that would seem like an obvious problem with an obvious solution (though one outside of the hands of the players).

:woman_shrugging:

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It wasnt about playing in real time. I cant get past it cause the game sucks.

You have no idea how retail works.

You think the majoirty of people are clearing mythic raids asap???

Most mythic guilds wipe 60-600 times per boss before a kill.

Youre really out of touch with the difficulty of mythic raiding.

If anything youre playing the version that is the easiest version of wow. Your raids have no mechanics.

Edit: Funnily enough just browsing YT shorts and this came up.

https://www.youtube.com/shorts/2fk1chZYcsk

Explains it all.

Look at the wow classic druid keyboard turning lmfao

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