Thank you for this post.
I’d like to chime in and basically copy-pasta some of my own suggestions.
Largely, I identify the same problems as you do. I am FAR from the best Boomkin out there, but these are what I feel to be the main pain-points, and plausible solutions; after playing Balance in PvP, both RBGs and Arenas/Soloshuffle for a little over a decade, while enjoying the occasional dungeon and raid.
To me, Keeper of the Grove just doesn’t work with the feel and vibe of Balance Druid now, and, the Treants on a 45 sec cooldown don’t feel satisfying to press… I think that build should focus more on Wrath, and turn Sunfire into Insect Swarm just for visuals (and, as suggested above, maybe Starfall into Sunfall or even Hurricane)
And so, I chose… Elune’s Chosen. For now, Fury of Elune build, though I’m seriously contemplating trying a Full Moon build. Overall, I enjoy it a bit more than Dragonflight, but that’s mainly because of how the Moonfire talent procs and Fury of Elune feel better now. With that being said, the overall rotation still feels rather clunky.
- Moonfire - The ability to pick talents that create Beams and drop Moons at the target as procs feels great, although having active abilities to press feels better. IMO it should hit 3 targets or splash better.
- Sunfire - feels worse to use now. IMO it could be changed to something else under Elune’s Chosen, maybe red-shifting it a bit and making it an OGCD, or outright replace it with something like Minor Moon that splashes AoE. Maybe that could be the proc. Then, Moonfire under this build could be upgraded as well, and changed back to a two-hands animation, ideally a bit more like channeling the power (so, more weight with the arms).
- Wrath - To me, used to feel better to cast than Starfire, but this might now change. I think it’s becoming a bit redundant, especially with Lunar Calling. IMO, it should be changed to Lunar Wrath with Elune’s Chosen – Purple/Red-Shifting the spell and making it hit harder, possibly proc, or be affected by Owlkin Adept would be nice.
- Starfire - It’s nice that it hits harder, but it shouldn’t hit harder than the spender/s. IMO could use better casting animation (at least for Night Elf - more power channeling)
- Starsurge - IMO, felt best at the Start of BfA - agency + weight. IMO Rattle the Stars should not reduce its cost, but the damage bonus should be buffed. I REALLY like proccing Goldrinn’s Fang…
- I don’t use other rotational ability talents since I mainly PvP and prefer to keep a simplistic but powerful build… but I think Legion Starfall was fun. All in all, I want to see more options with more cohesiveness, uniqueness, agency & “weight” (meaning, casting time >= resource spent = more damage.)
To sum up, I think having to spam weak but long-lasting DoTs is by now outdated, and doesn’t feel good. Boomkin damage should be able to start-up faster, so I would change Moonfire to be a more powerful, shorter DoT, and Sunfire into something else that it’s an AoE oGCD with a very short cooldown, or something like the Minor Moon procs. I think the post-SL Eclipse system remains the biggest problem with our ramp-up overall. I’d take Empowerments back if we could, and would prefer it if we had LESS Astral Power generation but that builders and spenders had more ‘weight’. Ideally, I even wish we’d get options to choose from various mechanics we’ve had over the years, but WoW currently just isn’t that customizable. More realistic and applicable solutions, and a new core mechanic should IMO be tested ASAP.
See my previous list for more detailed mechanical suggestions:
Balance Druid Redesign schematic:
(Druid)
- Less spam but more impact feels better. Agency and ‘weight’, cast time = damage should be a design priority.
- Buff Thick Hide & Natural Recovery by 1-2%

- Displacer Beast returned / better Tiger Dash (e.g. ~40 sec cooldown, +~160% speed +~40% Dodge decaying over 4 sec and/or slow/root immunity for ~1-2 sec)
- Revert the Dragonflight hybrid healing change. Less casts, more powerful. Maybe (optional? Or ideal?) 3 Swiftmends useble in forms w/ 20 sec recharge instead of Regrowth as the baseline heal (big heal).
(Balance)
- Shorter, stronger DoTs (ideally: ~30% shorter GCD)
Perhaps a 3-5 sec CD, or one buffing the other, so we can decide which to cast first depending on ST/AoE.
- Astral Empowerment (Replaces Eclipse): Casting Starsurge causes the next 3 Wrath or Starfire casts to deal 50% additional damage, and their casting time is reduced by 25%.
- Celestial Call: Consuming 2 stacks of [Celestial Empowerment] on the same casted spell causes a Shooting Star of the appropriate type to crash down upon the target, applying Astral Burn: dealing damage over time (Lunar - AoE, /Solar - ST) and slowing by 15% for 3 sec.
- Celestial Alignment / Incarnation - Instant, 2 min cooldown. (~)+30% damage, 20% haste, 10% crit for 20 sec.
- Full Moon / Fury of Elune - 1 min CD. COSTS 100 AP, instant, big damage. Perhaps using CA/Incarn makes the next one free? Or cost 50?
- Celestial Bulwark - An absorption shield, either as a cooldown / weaker passive alternative to Nature’s Vigil, or a passive Balance talent for Bear Form e.g. from using Ironfur or taking damage, maybe a PvP talent)
- Choice between room or area Starfall? Both versions empower DoTs. IDK that stacking it feels fun tho. Maybe Starfall could last longer, and be a debuff that makes Starsurge splash AoE?
- Starsurge shouldn’t cost below 40 AP, or 36 AP… But should have ‘umpf’ to it.
- Wrath should also hit harder baseline.
- Orbital strike is fun. Perhaps some interaction with Fury/Moon (instead of as suggested in CA/Incarn)
IMO this design would be very fun to play.