I’m sure there is an exhaustive list somewhere compiling every nerf that Sepulcher has seen, but instead of focusing on those nerfs, I want to have a conversation about why they are necessary and what the implications of this many nerfs is.
Lets start with the difficulty chat.
Every raid since Siege of Orgrimmar has had four available difficulties.
LFR: Available to all players, get the storyline, learn the very basic mechanics.
Normal: Clearable by most players, might require a more organized group, but simple enough.
Heroic: More challenging, going to require coordination and communication, clearing heroic is a challenge and not as many players will be able to.
Mythic: The hardest of the hard. Tough mechanics, precision is needed to execute mechanics or the whole group will fail. Very few players will clear the raid on Mythic, it’s the pinnacle of end-game content.
As much as I dislike that there are so many difficulties, I understand that each has their playerbase and need in the game. I’m not going to beat on that dead horse.
So lets talk about Mythic first. Once a new raid releases, the best of the best race through on mythic to achieve the World First Kill of the end boss. As we all know, the race in Sepulcher set new precedents for difficulty, preparation, split running, and time spent to clear. Was it too hard? Depends on who you ask, but if we base the assumption off the number of nerfs since then, yes. It was too hard.
The world first raiders were all 4-piece tier, double legendary, and around 275 ilvl by the time the race ended. That’s the same level most people going into mythic are at right now. The passive gearing nerf didn’t happen this tier. So the bosses had to be nerfed.
And nerfed again
and again.
To the point where, I saw a comment yesterday that Halondrus is now just a moving target dummy.
Halondrus was heralded as one of the best bosses of all time. Is it still? I haven’t done the fight on mythic, but I doubt it based on the number of mechanical changes and nerfs that fight has seen.
So going forward, what do we want to see? What needs to happen? Are the fights too hard to start out to give the RWF people a bigger challenge? Is gearing too easy because of splits and the Great Vault M+ giving mythic level gear?
Here is what I think.
I think that the loot in this raid is underwhelming at best. I think that this raid was overtuned, but that the usual “nerfs” didn’t happen. The ICC type nerfs where damage and health were buffed, optionally, the Artifact power systems continually making the player stronger type nerfs didn’t exist, and I think that because of all these things, we as players have a hard time out-gearing these fights like has happened in the past to nerf the raid.
Echo proved they are the best guild in the world this tier. They have the highest levels of coordination. Expecting other guilds at the world 50, 100, 500, 1000 level to duplicate what Echo did is silly. It’s not going to happen.
So going into Season 4, into dragonflight, what I think we need is 2 things.
#1) Don’t tune the raid for RWF. Tune the raid for the playerbase that you want to be able to clear the raid.
#2) Some sort of passive nerfing system is better than nerfing bosses every week. If there is no “Artifact power” progression making characters stronger, then give a slowly increasing buff to players in the raid without changing the mechanics.
I hope we never see a raid get gutted like Sepulcher was again, and that in the future we can look back and call this an anomaly.