This idea would be really cool. I just don’t know how appealing it would be to new players. Leveling 1-120 gives you time to understand how to use your abilities, what they do, how to perfect them. Jumping a new player into a class they aren’t familiar with would be overwhelming, especially since they would have no idea about making macros etc. The concept is only viable in MOBAs because it doesnt take long to memorize 4 abilities.
As a long tome PvPer this would be a lot of fun though. I would probably play more classes then I currently do and feel more incentivized to fill dps/healer roles accordingly.
yes!! the new players don’t HAVE to play PVE for a long period of time and then grind pvp gear and unlock azerite traits and pick the correct ones all just to compete.
just log in, and play.
this would be worth $15 a month. right now the fact that blizz charges a monthly fee is baffling
needs to be the same world, and have loot that can be used in PvE and transmogs. there has to be incentive for someone who doesn’t normally PvP to create a PvP only character and immediately start queuing solo queue…for either an awesome transmog, or a title, or mount…whatever it may be
how about just keep doing what you’re doing then chachi. play PvE and bring your character to the PvP island.
and let us employed people who work 50+ hours a week still enjoy the game and curb stomp you in arena because you can only win when you have a massive ilevel advantage
look, the only reason I would make a post like this is because I want to see WoW PvP grow as an esport
these changes aren’t only helpful, they’re necessary for the scene to grow.
there’s a reason LoL has so many players. people can start playing, reach max level, and be on a totally even playing field with people like Faker and Bjergsen. do the same exact damage.
They don’t have to grind endlessly to be able to play ranked, just log in and start queuing…with organized AND solo/duo options…
it’s almost like…if take cues from successful esports, we’d be a successful esport.
i want to play an MMORPG with static, balanced, rewarding PvP. I think the general consensus at the moment is that the azerite trait, heart of azeroth farming, gear, inability to have multiple alts without dedicating literal days of playtime, messed up scaling, lack of vendors, lack of solo queue, etc is hurting this game.
Rather than being a whiny little girl, why don’t you offer something of value.
right now you’re just the annoying little kid who says “no” to everything
if that is what you read from my posts, then you have a problem with reading…
all I am going to say is this:
This game needs to go away from RNG and bring back static gear progression.
PvP vendors, conquest cap, PvP gear vs PvE gear separation.
Gearing matters, because it is an RPG. If you want static PvP this is not the game that historically had this, nor there are other RPG titles, that are successful to prove that that model works.
and no one is whining, all we are saying is that you have no guts to post on main, and that is why no one takes you seriously. You are not the only person who works 50 hours a week, you are not the only person with obligations. if you don’t see a way to play this game competitively with your schedule, grow up and quit. Other people don’t see it the same way you do.
And calling someone else a “boyo” or “kid” only shows your own maturity. You are the one who started attacking personally, so… post on main or you are nothing but empty sound.
ew? your idea is weak and lame, and lacks any significant or original imagination, while also exposing yourself as a toxic little rat that based on his own pvp experiences is actually incapable of “curbstomping” anyone or anything at all