Self Found is an Economy Killer; Allow Level 60 broker for AH

Again, you want me to make a video of SF in dungeons?

Also SF needs to be in dungeons to get blues. This isn’t surprising.

This is a selection bias. Maybe 60% of the level 1s you’re giving bags to are self-found, but I would predict they die at a higher rate than non-self found, meaning by the time we get to level 20, or 30, or 40, the hyper-majority of surviving players are non-self found.

I don’t think the MAJORITY of players are currently opting to go self-found. From leveling a hunter 1-20 on Skull Rock last week, I’d estimate maybe 10% of the players I encountered were self-found.

You’re on Skull Rock (horde), I’m on DP (alliance).

Also yes, over 35, the self founds either removed the SF or died or stopped playing.

Notice I said…the LOW LEVEL ECONOMY.

Why is the economy at the low levels bothering you? Do you die a lot and start over? Are you that player type that has made 20+ hardcore characters in the last week but struggles to make it past level 20 so your always in this loop of needing low level gear?

The real question here is out of your fake made up number of SF players you believe are making the low level economy brutal for Non SF players, if all the players stopped playing SF today what % of them do you think would be focused on SUPPLYING THE LOW LEVEL ECONOMY instead of PLAYING THE GAME?

You’re delusional for thinking the small player base of SF players are having a negative impact on the economy for Non SF players at the low levels and for thinking that the economy would actually be better if these SF players didn’t exist in the first place.

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When I see a comment like this, you force me to make the video. please standby.

EDIT: Here you go. 15 Self Founds to 20 Non-Self Founds upon launching OBS.

http s://youtu.be/23NJYFLDrpc?si=QnSto9JZ_mOH3T0Q

If you want three hour video for a 500 person sample size, I’m glad to do so.

Are you seriously counting all the players playing SF that are under level 5? How badly do you think these SF level 5’s are actually ruining the economy for you tho?
I’m SF, I’m level 23. I’m on DP. I barely see any SF found players while questing now. Most of them die off or turn it off.

Yes. Because that’s the best place to get a quick sample. Like I said, I’ll make super long video of 500 people from level 20-30 if you wish. Do you know why I’m willing to make such a video, because I’ll know I’ll prove you wrong. And I love proving rude people wrong.

Also, I’m not hating on SF players. They represent the spirit of the game, and tend to be better players in general.

I’m hating on the fact that non-SF players have to pay quadruple price for materials from level 1 to 30. Rare drops are now 40-100 gold instead of 5g to 10g. In short, you can get the “feel” roughly from AH prices (feels like Low Pop server prices at low level, even though it’s not a low pop server!). Then for some reason, the 30-55 economy feels like a high pop server (super cheap prices). I think this is mostly because they turn off SF because of the total lack of income.

Allowing SF to either sell directly on the AH, or, at the very least, put the gold in a “broker buff” that unlocks when they hit 60 would be much kinder to non-SF players.

You should see the 50+ bracket for SF almost none questing.

I can believe that. Because I see that. I’m convinced the majority turn off SF around level 30 due to income issues. The economy becomes supercharged at level 30+, while the economy for under 30 items is barren.

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  1. It is not true that more than half players are SF. Every dungeon group i did between 15-40 i was the only one. People around me is like 20% SF at most.

  2. Your solution, assuming this is an actual issue, would not work, because SF players care about immediate cash so they can buy mount. Doubt after mount money they’d care to do it except for real big blue and purple items.

I think your assumption is incorrect. Regarding them “Killing the economy”. Since they cannot sell OR buy, your hypothesis could be restated as “Players that are not playing are ruining the economy” and that can’t possibly be true.

They present no upwards or downwards force on the market… and also, if things are too expensive, simply become the seller in the economy and reap the rewards of inflation.

Also, I could play without the SF buff, and still enforce the ruleset on myself… many people do play the game without buying items from the AH frequently. I do not think they impact the economy one way or another.

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HC will always have a weak economy at the top, simply because the vast majority of players are lower level. This impacts the economy in two ways, first there aren’t that many people farming, so supply is low, however the second issue is there aren’t many people leveling at high levels, so demand is extremely low, which means you can often put something on the AH, and it would never sell, simply costing you gold to put up the auctions.

The reality is at higher levels, you will almost always get enough drops to make leveling relatively easy, and if you have a particularly bad piece of gear there are usually quests that will make it up. Alternatively there are a large number of crafters, you can always reach out to them to craft items, and crafting mats are always readily available.

The economy is pretty strong at the top imo. Lots of raiding guilds and world buffs dropping twice a day.

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No. SF needs its own server (until level 60 ofc)

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It’s what keeps me from dong SF. I HATE to vendor that random blue drop. That said, I’m not keeping the AH economy up, as I have a whole bunch of alts, and whatever I need I either farm, or get from one of the others, so almost nothing gets sold or bought. SF would be a challenge if grouping/Dungeons were not allowed and you could sell - but not buy - at the AH.

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Keep it in your bank and we’ll on AH once you hit 60. That’s what my plan is so far

Hi sorry been awhile. So I got thinking about this more and still confused why you think SF is causing an issue in the market. Now I can only speak for myself and from what I have seen but most SF players seem to be returning players after spending some time from the game.
How does a SF player that returns to the game after X months (In my case I last played HC 11 months ago) that has had ZERO influence on the market suddenly have an impact on the market now that they are playing SF?

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he wants SF people selling their crap so that he can buy stuff for lower prices I guess? :expressionless: it’s very silly

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Oh well, we die, we go again. Level go brrrrrr.

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