The game appears to strongly prefer to target ranged dps/healers over melee with certain raid boss abilities. This creates an unfair/unfun situation when there are only a couple of ranged in the raid as they can and will get targeted repeatedly.
Is the code assuming a certain ratio of ranged vs dps? If so, it needs to be better about boundary conditions. You know we all aren’t in Limit or Echoes right? Some guilds have to take what they can get as far as players/classes go and that can result in a raid like what I was in the other night.
We killed Heroic Sire but our raid was really unbalanced in that, out of a raid of 18 people, we only had 4 ranged. We had a warlock (myself), a boomkin, a resto druid and a holy priest. Our other healers were holy paladins and so the game considers them melee.
The result? I was constantly selected by the boss for abilities. On the kill, out of 7 waves of fatal finesse casts, he targeted me all 7 times (which meant for two different periods I had 2 stacks - I thankfully missed getting 3 stacked by one second). I took 365k of unavoidable damage just from fatal finesse.
If I look at all the wipes + kill I see that for Night Hunter I was targeted 15 times. The boomkin got 8, the resto druid 13 and the holy priest 8. The melee averaged 2.75 with a high of 5. Night Hunter was targeting me 5 times more often than the average dps character in our raid.
We’d love to recruit more ranged into raid but it doesn’t seem to be happening. Quite frankly, I’m being incentivized to switch to a melee for my main and let it be someone else’s problem. It feels like a bit of vicious circle you’ve created. If people find they have more fun playing melee (perhaps in part because of effects like this) then you have less ranged, causing them to eat that mechanic more often which is even less fun, causing more to switch and so on and so forth.
If the game is really supposed to be “bring the player not the class” then you REALLY need to be careful deciding to make abilities favor targeting ranged and how you implement it. And right now the implementation sucks when you’re one of just a few ranged in a raid.
