What do you find more engaging and rewarding:
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A reward based on competition for who grabs the 3 orbs first and touch the cache, leaving all other players with hours of gametime wasted without results.
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A reward with puzzles and group interaction like the Hivemind that had content in different zones, jumping puzzle…etc
Devs should reconsider this kind of approach:
* Seething Cache now correctly cancels Insidious Insight on all players after being looted by the first player to reach it.
It doesn’t bring a good interaction to the game in the early days of the patch and it just turn waiting for another patch / expansion on one of the best option in order to avoid this “competition” for the cache. I’m glad I got the mount before this fix but I could see the frustation among players looking for this 3 stacks and later another player reaching the cache first, in some cases a player from another realm.