Seems like a bummer 10-man rewards lower ilvl than 25-man

fix’d

I already you I’m not going to keep a ledger and give you a breakdown of what goes on in our guild or why putting together and maintaing a 25-man raid week after week takes more time than a 10-man one does.

If the fact one is 10 and one is 25 doesnt explain enough for you I dont know what will. I dont owe you anything. Keep being upset you cant get the same rewards for less effort.

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No, it doesn’t take into account those differences. Those are the meaningful ones, but you mentioned tuning. To me, at least, that means numbers balancing, and that seems to maintain the same ratio for both versions.

Additional mechanics aside, it does seem like you can expect 25-man to be generally easier.

*EDIT: Actually on second thought, are those actually meaningful? I mean, they’re just more of the same to account for more people being there. Are they harder? The adds on gluth, not really… but the additional MCs on KT? Maybe!

as someone else said , 25-man is for gear, 10-man is for friends

I always felt like it should be the other way around. 25 man is usually hard because you have to wrangle 25 people into doing something correctly but it has a lot of built in safeguards for mistakes but 10 man, one person messes up and you’re sol

Pug 25 man raids if you want better rewards. Or turn your guild into a 25 man guild. You’re choosing to run easy content so be willing to accept that you’re getting lesser rewards.

OP runs easier content but wants everyone to feel bad for being better than him so he makes a stupid and pointless argument.

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I can give you a short reason why. 10 man naxx is a joke. like no damage goes out 1 healer easy.

You do realise that making 10 and 25 raids items the same was one of WoW’s biggest mistakes and why Catacylsm was a spectacular failing with millions of people quitting the game, right???

Why would you repeat something that was a devastating mistake???

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There have been a lot of reasons given for why WoW declined and why retail sucks but I have never heard anybody, ever, say it’s because of this. To this day, nobody complains that you can get the same gear in a 10-man as you can in a 30-man. It wasn’t until this thread, specifically, that I’ve ever heard of folks stating they deserve better gear because they run with more people.

A loooooot of people are misunderstanding my intent with this thread, but it’s been very interesting to see this attitude so prevalent.

Because you clearly are trying to make a point that there should not a difference in the power of item rewards between the difficulties. People dont like your bad take.

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He thinks that by not outright saying it that we can’t deduce his obvious conclusion…lol

BUT IM NOT ASKING FOR IT I JUST THINK THAT 1 + 1 = …???

go back to wow forums 12+ years back

Any conclusion you deduce is a construct of your own imagination. You can not like a thing but also not have an expectation that it changes.

Retail is ---->

Go knock yourself out.

Oh how clever!

Appropriate response for low iq ideas.

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Were you around at the start of Cata to see the reaction from the playerbase to the 10 mans and 25 mans having the same loot?

Did you pay any attention to what happened to guilds and raid groups when this requirement was changed? How some raiders thought they were better than others and kicked more than half their team, or split from their guild to make new 10-man teams of the “best players”. New guilds took the past of least resistance because recruiting 9 others who will perform, be reliable and show up at the start is MUCH easier than recruiting 24. Even if you don’t think managing bigger raid sizes is easier you’ve got to acknowledge that.

I think you were around maybe right when flex raids came in but I don’t think you saw it with Cata, or maybe you didn’t notice this?

I don’t care if you like 10 mans more than 25 mans, you can have whatever opinion you want, and I can kind of see why you’re reacting this way to some of these posts, but for those who like larger raids the Cata change was not good, for those who like smaller it could be argued that it was.

Mythic raids are 20 man which is closer to 25 man than 10.

If Cata comes out and you play it you’ll have your Classic day then.

They expect 10 man to be run by “10 man guilds”, I dont know when, but some 10 man hardmode achieves will have ilvl caps, to keep players from overgearing it to trivialize it.

The ilvl of all 10 man gear is all you need to do all the hardmodes.

But if you stick with classic, we will get equal ilvl, and the weirdness of some bosses being harder on 10 man heroic than 25 heroic and vice versa.

It sounds like they dont want a pure 10 man raid experience, they want the ease of manning a 10 man with the same rewards as 25. I get it buddy, its far far harder to get those extra 15 raiders, but it sounds like your raiders would have more fun if you all just filled a pug 25 man together.

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I can almost solo heal naxx 10, like other have saod, 25 man is scaled way up and is harder

I think it showed that in general most guilds were always comprised of smaller cliques and when they had the option to just run as that smaller clique they chose it.