I have noticed the explosion damage threshold of seed of corruption has increased since the release of patch 8.1. I haven’t seen any changes made to seed of corruption in the official 8.1 patch notes. Blizzard is this a bug or is this intended?
I’m like 99% sure the SoC threshold scales with spellpower/int, so if you got more Intellect the threshold would increase.
But your damage would increase with the spellpower/int proportionally right? so it shouldn’t feel like it takes longer to pop. but it does.
Sure, but that’s different than the threshold just increasing. There wasn’t any change to the spellpower% taken to detonate the seed that I saw/can find.
Still, there’s a lot that could make the threshold feel different:
- It depends on travel time for the seed to start accumulating damage.
- It depends on your cast order/haste for when casts/ticks start dealing damage after the seed lands
- It depends on how much of that damage crits
- For DoT contribution, it depends on your Mastery, which scales DoT damage separately from the threshold.
There are a lot of factors that can make the detonation feel fast/slow; I should know, I spent all of M G’huun as Aff and saw huge differences based on these factors, especially when I had 2-3 GCDs to detonate it to deal good damage and apply Corruption.
Oh for sure there are many factors that affect the pop timer.
All i’m saying is that I agree with the OP that on patch day with all else being equal (same gear etc.), seed felt like it was taking longer to pop than in 8.0.
It might have felt like it, but how do you know it wasn’t literally any other factor?
I Don’t - however it felt consistent enough to reply to this thread lol. Also there’s no way for a comparison test now so who knows. I figured i’d post on the off chance blizz dev looks into it and finds a bug. It could be like the pet’s double dipping on our haste issue where from an end user perspective there would really be no way to tell an unintended issue existed but after looking at the code, they could see it.
I wish they’d rework SoC. It seems redundant to have the threshhold these days since it’s just a remnant of the original iteration. It also doesn’t live up to it’s namesake. When using something called Seed of Corruption, you would think that it’s something you want to build up before blooming rather than wanting it to pop immediately after application.
Why not change it to an instant cast and it will explode after, say, 8 or 10 sec for a percentage of dot damage that was dealt on the target during the build up. You could even detonate it early if you wanted by pressing the spell again.
Right now the spell just seems too weak with too long a cast time and it’s only purpose is to apply corruption, which is now also devalued since the ID change.
There is definitely something wrong with Seed. Haunt always forced it to blow, but now it doesn’t. Looking at the tooltips, my SoC says it will pop after taking 3392 damage and my Haunt’s tooltip says that it does 4768. That’s well over 1k damage than the threshold… Something is seriously broken.
I wish I could comment on Seed these days. I’ve lost interest in Affliction this expansion, so much so that I didn’t even notice it was harder to pop Seed.
I would love to see Seed become instant cast. I would also love to see the damage threshold be lower. A couple of ticks of dots or a haunt would be a great threshold.
Instant cast would be OP and completely render the use of the regular Corruption spell useless. I’m not so sure why you think it’s so bad… It’s just bugged at the moment. You’re only using it when there’s 3 or more targets and it’s much faster than applying Corruption manually when there’s that many. SoC, when it’s not bugged, works completely fine and is easily detonated with a single Haunt or Shadow Bolt… If combat has already been initiated and you have dots rolling already then it’s close to instant detonation. Seed should always be followed up with Haunt of Shadow Bolt so I don’t see why you think it’s problem. If you’re not doing it that way then you’re doing your rotation completely wrong.
I agree, I also noticed the same thing playing after the 8.1 patch -
prior to the patch
1 seed would pop with only 1 Haunt every single time
but after patch
it takes more then just 1 haunt to break seed -
This change is jarring and really annoying, seed already takes to long to get out and now even longer to pop.
this has to be a bug - hoping a blue sees this.
The problem with SoC is that it is horrible damage compared to other classes AoE. We have to cast two spells to do AoE while most other do it in one. Or atleast, if they cast more than one each spell is it’s own AoE. Typically AoE packs, not cleave but AoE, are dead before seed can be popped. Sure if we have three mobs that will survive for more than 10 seconds it is worth hitting SoC, but that is less common and that is also accounting for the fact that we need to have it on a good host.
Instant cast would be OP and completely render the use of the regular Corruption spell useless.
Not true, we would still need to pop it. On pull that would require 1s - 2s to start our AoE. Reapplying mid-pull would still likely be about the same time with dots rolling. In my experience it pops about the time my next spell is cast.
Source: Me. I’ve leveled every class to 120 and Affliction is the worst AoE in the game right now. Also, after a few runs where AoE was more necessary along with better bursts I’ve started doing M+ as demonology. After I switched I not only started competing in AoE damage, but frequently passing.
Also regular use of corruption useless? I don’t think you thought that comment all the way through… in single target I would still prefer to use mana to cast Corruption vs a Soul Shard.